mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-27 08:20:12 +01:00
Bump GL_MAX_TEXTURE_COORDS from 2 to 4
Every platform that supports GLSL sets GL_MAX_TEXTURE_COORDS to at
least 4, so hard-code 4 for now.
This causes the following tests to pass:
glslparsertest/glsl2/norsetto-bumptbn_sh_fp.vert
glslparsertest/glsl2/xreal-lighting-d-omni.vert
glslparsertest/glsl2/xreal-lighting-db-omni.vert
glslparsertest/glsl2/xreal-lighting-dbs-omni.vert
This commit is contained in:
parent
19eb5896c4
commit
cfb3536f10
1 changed files with 12 additions and 9 deletions
|
|
@ -97,11 +97,12 @@ generate_110_uniforms(exec_list *instructions,
|
|||
}
|
||||
|
||||
/* FINISHME: The size of this array is implementation dependent based on the
|
||||
* FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
|
||||
* FINISHME: at least 2, so hard-code 2 for now.
|
||||
* FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
|
||||
* FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
|
||||
* FINISHME: for now.
|
||||
*/
|
||||
const glsl_type *const mat4_array_type =
|
||||
glsl_type::get_array_instance(glsl_type::mat4_type, 2);
|
||||
glsl_type::get_array_instance(glsl_type::mat4_type, 4);
|
||||
|
||||
add_variable("gl_TextureMatrix", ir_var_uniform, mat4_array_type,
|
||||
instructions, symtab);
|
||||
|
|
@ -149,11 +150,12 @@ generate_110_vs_variables(exec_list *instructions,
|
|||
generate_110_uniforms(instructions, symtab);
|
||||
|
||||
/* FINISHME: The size of this array is implementation dependent based on the
|
||||
* FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
|
||||
* FINISHME: at least 2, so hard-code 2 for now.
|
||||
* FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
|
||||
* FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
|
||||
* FINISHME: for now.
|
||||
*/
|
||||
const glsl_type *const vec4_array_type =
|
||||
glsl_type::get_array_instance(glsl_type::vec4_type, 2);
|
||||
glsl_type::get_array_instance(glsl_type::vec4_type, 4);
|
||||
|
||||
add_variable("gl_TexCoord", ir_var_out, vec4_array_type, instructions,
|
||||
symtab);
|
||||
|
|
@ -229,11 +231,12 @@ generate_110_fs_variables(exec_list *instructions,
|
|||
generate_110_uniforms(instructions, symtab);
|
||||
|
||||
/* FINISHME: The size of this array is implementation dependent based on the
|
||||
* FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
|
||||
* FINISHME: at least 2, so hard-code 2 for now.
|
||||
* FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
|
||||
* FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
|
||||
* FINISHME: for now.
|
||||
*/
|
||||
const glsl_type *const vec4_array_type =
|
||||
glsl_type::get_array_instance(glsl_type::vec4_type, 2);
|
||||
glsl_type::get_array_instance(glsl_type::vec4_type, 4);
|
||||
|
||||
add_variable("gl_TexCoord", ir_var_in, vec4_array_type, instructions,
|
||||
symtab);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue