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texture_builtins.py: Fixes for Array variants.
The array layer is now included as part of the texture coordinate.
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1 changed files with 9 additions and 5 deletions
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@ -13,20 +13,24 @@ def vec_type(g, size):
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return g + "vec" + str(size)
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# Get the base dimension - i.e. sampler3D gives 3
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# Array samplers also get +1 here since the layer is really an extra coordinate
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def get_coord_dim(sampler_type):
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if sampler_type[0].isdigit():
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return int(sampler_type[0])
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coord_dim = int(sampler_type[0])
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elif sampler_type.startswith("Cube"):
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return 3
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assert False ("coord_dim: invalid sampler_type: " + sampler_type)
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coord_dim = 3
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else:
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assert False ("coord_dim: invalid sampler_type: " + sampler_type)
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if sampler_type.find("Array") != -1:
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coord_dim += 1
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return coord_dim
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# Get the number of extra vector components (i.e. shadow comparitor)
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def get_extra_dim(sampler_type, use_proj, unused_fields):
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extra_dim = unused_fields
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if sampler_type.find("Shadow") != -1:
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extra_dim += 1
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if sampler_type.find("Array") != -1:
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extra_dim += 1
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if use_proj:
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extra_dim += 1
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return extra_dim
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