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builtins: Add the mix(gentype, gentype, float) variant.
The broken-in-mesa Regnum Online shader now parses, except for its preprocessor usage.
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2 changed files with 42 additions and 0 deletions
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@ -1118,6 +1118,27 @@ static const char *builtins_110_mix = {
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" (declare (in) vec4 arg1)\n"
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" (declare (in) vec4 arg2))\n"
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" ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
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"\n"
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" (signature vec2\n"
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" (parameters\n"
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" (declare (in) vec2 arg0)\n"
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" (declare (in) vec2 arg1)\n"
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" (declare (in) float arg2))\n"
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" ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
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"\n"
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" (signature vec3\n"
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" (parameters\n"
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" (declare (in) vec3 arg0)\n"
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" (declare (in) vec3 arg1)\n"
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" (declare (in) float arg2))\n"
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" ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
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"\n"
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" (signature vec4\n"
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" (parameters\n"
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" (declare (in) vec4 arg0)\n"
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" (declare (in) vec4 arg1)\n"
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" (declare (in) float arg2))\n"
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" ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
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"))\n"
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};
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@ -26,4 +26,25 @@
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(declare (in) vec4 arg1)
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(declare (in) vec4 arg2))
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((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))
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(signature vec2
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(parameters
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(declare (in) vec2 arg0)
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(declare (in) vec2 arg1)
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(declare (in) float arg2))
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((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))
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(signature vec3
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(parameters
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(declare (in) vec3 arg0)
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(declare (in) vec3 arg1)
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(declare (in) float arg2))
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((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))
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(signature vec4
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(parameters
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(declare (in) vec4 arg0)
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(declare (in) vec4 arg1)
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(declare (in) float arg2))
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((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))
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))
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