Commit graph

883 commits

Author SHA1 Message Date
Francisco Jerez
0d332d0c49 intel/fs: Plumb shader instead of compiler to get_lowered_simd_width() and friends.
This will allow making lowering decisions based on properties of the
shader, like the multipolygon dispatch mode used.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26606>
2023-12-28 14:12:59 -08:00
Francisco Jerez
bd634bef12 intel/fs/xe2+: Implement layout of mesh shading per-primitive inputs in PS thread payloads.
This is based on a previous patch by Marcin Ślusarz addressing the
same issue, though it's largely rewritten, simplified and includes
additional fixes.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26606>
2023-12-28 14:12:59 -08:00
Francisco Jerez
4cebfaadf7 intel/fs/xe2+: Implement support for multi-polygon vertex setup data in PS payload.
This fixes a number of assumptions made by the multipolygon input
attribute handling code from assign_urb_setup() so it also works on
Xe2+, which has additional multipolygon dispatch modes (like SIMD4x8
and SIMD2x16) and uses a different more compact representation of the
plane parameters.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26606>
2023-12-28 14:12:59 -08:00
Francisco Jerez
702eabaaae intel/fs/xe2+: Update for new layout of vertex setup data in PS payload.
The interpolation deltas of PS inputs now show up as a 12B vec3 (A0,
A1-A0, A2-A0) in the ATTR file, instead of the previously used 16B
format with an unused component.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26606>
2023-12-28 11:07:03 -08:00
Francisco Jerez
d622e19f00 intel/fs/xe2+: Enable new format of barycentrics in PS payload.
The X and Y barycentric vectors are no longer interleaved in SIMD8
chunks (yay), so this is mostly a matter of disabling the
lower_barycentrics() pass and switching to a simpler implementation of
fetch_barycentric_reg() that simply calls fetch_payload_reg() instead
of the SIMD8 shuffling we had to do in previous generations.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26606>
2023-12-28 11:07:03 -08:00
Francisco Jerez
49a867f67e intel/fs: Add support for vector payload values to fetch_payload_reg().
This extends fetch_payload_reg() to support fetching vector registers
like barycentrics stored on the payload as a contiguous sequence of
SIMD-wide vectors.  In the SIMD32 case, both halves of the SIMD16
vector registers specified as regs[0] and regs[1] are zipped to
construct a single SIMD32-wide vector.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26606>
2023-12-28 11:07:03 -08:00
Francisco Jerez
a0ae3c0dba intel/fs/xe2+: Update uses of pixel/sample mask from PS thread payload.
Note from Caio: proper handling of brw_sample_mask_reg
will appear in later patches.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26606>
2023-12-28 11:07:03 -08:00
Rohan Garg
3e46ee61d5 intel/fs/xe2+: Lift CPS dispatch width restrictions on Xe2+.
These restrictions don't seem to be applicable anymore, and limiting
to SIMD8 wouldn't work since we're no longer building shaders with
that dispatch width.

[ Francisco: This one-liner change was squashed by Rohan Garg into a
  previous version of my patch "Stop building SIMD8 programs", but it
  makes more sense as a separate commit -- Formatted as a separate
  patch. ]

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
2023-12-22 10:37:00 -08:00
Francisco Jerez
6877916155 intel/fs/xe2+: Stop building SIMD8 fragment shaders.
They are no longer suppored by the fixed-function hardware.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
2023-12-22 10:37:00 -08:00
Francisco Jerez
7397ba61c2 intel/fs/xe2+: Stop building SIMD8 compute-like shaders (CS/BS/TS/MS).
SIMD8 kernels are no longer able to utilize the ALUs efficiently,
since they have twice the vector width as previous platforms.  However
even though there aren't many reasons to use it, SIMD8 is still
supported by the instruction set technically, and it will still be
used for some SIMD-lowering sequences.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
2023-12-22 10:37:00 -08:00
Francisco Jerez
1f2c44dc21 intel/compiler: Attempt to build dual-SIMD8 variant of fragment shaders on gfx12+ platforms.
Similar to other FS dispatch modes, attempt to build a dual-SIMD8
program if the regular SIMD8 program didn't spill and doubling the
amount of space for varyings doesn't cause us to go over the thread
payload limit.  Dual-SIMD8 builds in combination with coarse pixel
shading are currently not handled.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
09ea840987 intel/fs: No need to copy null destinations in lower_simd_width.
The copy would be discarded immediately.  Until now we were relying on
DCE to eliminate these, but it seems like in some cases MOVs into the
null register emitted by lower_simd_width() are never eliminated,
likely because a lower_simd_width() call has been introduced close to
the bottom of optimize() which isn't follow by any additional DCE
passes.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
5e0760a993 intel/fs/gfx12: Don't consider multipolygon PS to have packed dispatch.
This fixes a number of regressions and hangs in multipolygon fragment
shaders that have FIND_LIVE_CHANNEL sequences which would otherwise
lead to access of a dead channel.  Note that the failures don't seem
to be reproducible in simulation.

Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
6bf99e6a45 intel/compiler: Don't change types for copies from ATTR file.
Since the <8;8,0> regions they use in multipolygon mode could violate
regioning restrictions in some cases, depending on the execution type
of the instruction.  Note that the assertion is removed from
try_copy_propagate() since a more accurate check is used within that
function than what fs_inst::can_change_types() can do.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
b62ad4e028 intel/fs: Rework layout of FS vertex setup data in ATTR file to support multi-polygon dispatch.
The updated layout includes one copy of each plane parameter per
channel of the SIMD thread, in order to allow channels to process
different polygons.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
a844c0b185 intel/fs: Fix fs_reg::component_size() to handle two-dimensional register regions.
Add code to calculate the size in bytes of arbitrary two-dimensional
regions for FIXED_GRF and ARF registers.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
2d26ed6688 intel/fs: Assert fs_reg::nr is always zero for ATTR registers in geometry stages.
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region.  From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.  See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
e4aca2ebaa intel/fs: Add separate constructor of fs_visitor for fragment shaders.
To allow specifying the number of polygons that will be processed per
SIMD thread.

Rework:
 * Jordan: Add needs_register_pressure following
   09cdb77a92 ("intel/fs: report max register pressure in shader stats")

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
1eff2fcb62 intel/compiler: Add polygon count statistic to brw_compile_stats.
And use it in ANV in order to return a "SIMDNxM" name from
vkGetPipelineExecutablePropertiesKHR.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
ccf9174655 intel/compiler: Add multipolygon dispatch fields to brw_wm_prog_data.
Add fields that track the number of polygons processed per PS SIMD
thread (note that this might be lower than the value that was
specified to the compiler via brw_compile_fs_params if compilation at
the desired polygon count wasn't possible), and the dispatch width of
the multi-polygon PS kernel.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Sviatoslav Peleshko
8f8cde4c60 intel/fs: Don't optimize DW*1 MUL if it stores value to the accumulator
Fixes: a8b86459 ("i965/fs: Optimize a * 1.0 -> a.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9570
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25710>
2023-12-19 13:32:23 +00:00
Kenneth Graunke
49b8ccbcdc intel/fs: Drop opt_register_renaming()
In the past, multiple writes to a single register were pretty common,
but since we've transitioned to NIR, and leave the IR in SSA form for
everything not captured in a phi-web, the pattern of generating new
temporary registers at each step is a lot more common.

This pass isn't nearly as useful now.  Across fossil-db on Alchemist,
this affects only 0.55% of shaders, which fall into two cases:

- Coarse pixel shading pixel-X/Y setup.  There are a few cases where
  we write a partial calculation into a register, then have a second
  instruction read that as a source and overwrite it as a destination.
  While we could use a temporary here, it doesn't actually help with
  register pressure at all, since there's the same amount of values
  live at both instructions regardless.  So while this pass kicks in,
  it doesn't do anything useful.

- Geometry shader control data bits (5 shaders total).  We track masks
  for handling EndPrimitive in a single register across the program,
  and apparently in some cases can split the live range.  However, it's
  a single register...only in geometry shaders...which use EndPrimitive.
  None of them appear to be in danger of spilling, either.  So this tiny
  benefit doesn't seem to justify the cost of running the pass.

So, just throw it out.  It's not worth keeping.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26343>
2023-12-19 11:07:18 +00:00
Caio Oliveira
bfc953add7 intel/compiler: Use C helpers to access builtin types
Remove usage of C++ static members as they are going to be removed.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26658>
2023-12-15 03:09:19 +00:00
Caio Oliveira
a8b2426419 intel/compiler: Use reference instead of pointer for fs_visitor
Per Ian suggestion.  Also clear up a few unnecessary casts around the code and
use `s` for fs_visitor ("shader").  Note to include a reference in ntf we need
to set it during initialization, so create an explicit mem_ctx for it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00
Caio Oliveira
4e5fcccd01 intel/compiler: Create and use nir_to_brw() function
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00
Caio Oliveira
38a42e5aa1 intel/compiler: Add ctor to fs_builder that just takes the shader
Uses the dispatch_width from the shader (fs_visitor).  This was not
possible before because the dispatch_width was not part of
backend_shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00
Caio Oliveira
cf730adc58 intel/compiler: Make fs_builder include fs_visitor and not the other way
This will allow fs_builder have a reference to an fs_visitor (a
"fs_shader" really), instead of a reference to a backend_shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00
Caio Oliveira
f5032c4d52 intel/compiler: Make fs_visitor not depend on fs_builder
At this point this is more a header dependency due to inline functions,
so shuffle them around.  The end goal is to allow fs_builder have a
reference to a fs_visitor (really a fs_shader).

Note the header is still included, a later patch will move the includes
to the call-sites.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00
Caio Oliveira
5b8ec015f2 intel/compiler: Don't use fs_visitor::bld in remaining places
The remaining users can simply create a new builder at_end() if needed.
In many places a new builder object is already being constructed, so
just give more specific instructions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:14 +00:00
Caio Oliveira
c12460b01e intel/compiler: Move NIR emission code to brw_fs_nir.cpp
This is a preparation to reorganize NIR emission code.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
2023-12-12 19:36:13 +00:00
Daniel Schürmann
1179d83a89 nir: remove info.fs.needs_all_helper_invocations
Use info.uses_wide_subgroup_intrinsics instead.

Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26026>
2023-11-22 11:31:11 +01:00
Lionel Landwerlin
295734bf88 intel/fs: fix residency handling on Xe2
We're missing a few reg_unit() scaling when dealing with residency data.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26208>
2023-11-15 20:06:12 +00:00
Caio Oliveira
a9f95bf687 intel/compiler: Reuse same scheduler for all pre-RA scheduling modes
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25841>
2023-11-13 23:05:47 +00:00
Caio Oliveira
fcd025c1ce intel/compiler: Remove is_tex()
The current name doesn't cover all the tex related instructions and
in all usages, we already have a switch statement to dispatch
per instruction type, so is more natural to list the instructions we
care there.

In fs::is_send_from_grf() we can simply ignore them since the
instructions are either lowered directly to SEND (Gfx7+) or use
MRF (Gfx6-).

With this change, the fs_inst::size_read() generated code gets
simplified (the "tex" entries get added to the switch jump table
in gcc) and the default case loses the conditional handling tex.

This reduces shader compilation time, as illustrated by replaying
fossils (tested on my TGL laptop):

```
// Rise of the Tomb Raider (N=13)
Difference at 95.0% confidence
	-1.32231 +/- 0.0170138
	-4.37605% +/- 0.0563054%
	(Student's t, pooled s = 0.0210159)

// Cyberpunk 2077 (N=7)
Difference at 95.0% confidence
	-3.64 +/- 0.114993
	-2.95188% +/- 0.0932544%
	(Student's t, pooled s = 0.09873)
```

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25721>
2023-11-10 15:43:31 +00:00
Caio Oliveira
40416850f1 intel/compiler: Re-enable opt_zero_samples() in many cases for Gfx12.5
The workaround applies specifically to Cube and Cube Arrays, so we can
still apply the optimization for the others.

Ideally we would like to pull opt_zero_samples logic into the lowering
sends -- to avoid adding a bit to communicate between passes.  However
the texture coordinates for the LOGICAL backend instructions, which
are a common target for the optimization, are combined into offsets over
a single VGRF, so we can't easily identify the constant cases.  The
copy-prop pass make this more visible for opt_zero_samples.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25742>
2023-11-09 03:56:28 +00:00
Caio Oliveira
daeab51a62 intel/compiler: Re-enable opt_zero_samples() for Gfx7+
Inadvertently, because of a sequence of changes elsewhere, this pass
ended up not having any effect:

- Before Gfx5 the optimization is not applicable.

- On Gfx5-6 it doesn't apply because it sampler operations don't
  currently use LOAD_PAYLOAD, but write the MOVs directly.  Not clear to
  me whether they ever did.

- On Gfx7+ it doesn't apply anymore because now the logical sampler
  operations are now lowered directly to SENDs, and the is_tex() check
  would skip them.

Since the LOAD_PAYLOAD implementation applies for Gfx7+ only, rework the
pass to work again by handling SEND instructions.  To make the pass
easier, the optimization will happen before opt_split_sends() so only
one LOAD_PAYLOAD needs to be cared for.

Update the code to accept BAD_FILE sources in addition to zeros, these
are added in some cases as padding and effectively are don't care
values, so we can assume them zeros.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25742>
2023-11-09 03:56:28 +00:00
Caio Oliveira
ef8553082e intel/compiler: Rework opt_split_sends to not rely/modify LOAD_PAYLOAD
This is a preparation to (re-)enable opt_zero_samples(), which will reduce
a SEND mlen before we split it.  When that happen, opt_split_sends()
won't be able to rely on the fact that mlen covers the entire
LOAD_PAYLOAD.

Since we are changing that, take the opportunity to also not modify the
existing LOAD_PAYLOAD, just create two new ones with the exact set of
sources.  This allows the pass to be further simplified by iterating
forward and not require live_variables analysis.

The helper function was added so can be used later for
opt_zero_samples().

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25742>
2023-11-09 03:56:28 +00:00
Caio Oliveira
e017bcae59 intel/compiler: Clarify the asserts in nir_load_workgroup_id lowering
For Task/Mesh WorkgroupID is now lowered to WorkgroupIndex by the
generic NIR pass, so we shouldn't hit this.  We can now simplify the
asserting code in emit_work_group_id_setup().

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25977>
2023-11-08 17:18:36 -08:00
Kenneth Graunke
48f60f4c4b intel/compiler: Convert the repclear shader to use send-from-GRF
Sandybridge uses this code and needs MRFs, but all other platforms send
from GRFs.  Do that directly rather than relying on the MRF hack.

Ivybridge and later also use SHADER_OPCODE_SEND directly rather than
a virtual opcode that's handled in the generator, so we follow suit.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172>
2023-10-30 23:03:23 +00:00
Kenneth Graunke
ef7d1b5f44 intel/compiler: Drop unused saturate handling in repclear shader
We never set key->clamp_fragment_color when compiling the BLORP fast
clear shaders.  Besides, we were setting saturate on an FB write opcode,
which...isn't even a thing.  We would need it on the MOV, and weren't
setting it there.  So it wouldn't have even worked.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172>
2023-10-30 23:03:23 +00:00
Kenneth Graunke
e6d9267d4f intel/compiler: Delete repclear shader's special case for 1 color target
This is basically just once through the loop but copy and pasted.  One
difference is that the single render target case used a headerless
message, and the multiple render target case always used headers.

Now we use headerless messages for the first render target, even in the
multiple render target case.  While we already have it set up for the
other RTs, it's still 2 fewer registers to send.  Minor improvement.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172>
2023-10-30 23:03:23 +00:00
Kenneth Graunke
e6460fe66b intel/compiler: Delete unused repclear shader uniform handling
A long time ago, we used a uniform for the clear color.  Back in 2014,
we added support for using a flat input instead, as this was easier for
Vulkan, but we left the option of using a uniform for OpenGL.

Eventually nobody used the uniform approach anymore, but the compiler
code to handle it remained.  Drop the dead code.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172>
2023-10-30 23:03:23 +00:00
Kenneth Graunke
b35f1fc910 intel/compiler: Delete unused emit_dummy_fs()
This code is compiled out, but has been left in place in case we wanted
to use it for debugging something.  In the olden days, we'd use it for
platform enabling.  I can't think of the last time we did that, though.

I also used to use it for debugging.  If something was misrendering, I'd
iterate through shaders 0..N, replacing them with "draw hot pink" until
whatever shader was drawing the bad stuff was brightly illuminated.
Once it was identified, I'd start investigating that shader.

These days, we have frameretrace and renderdoc which are like, actual
tools that let you highlight draws and replace shaders.  So we don't
need to resort iterative driver hacks anymore.  Again, I can't think of
the last time I actually did that.

So, this code is basically just dead.  And it's using legacy MRF paths,
which we could update...or we could just delete it.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172>
2023-10-30 23:03:23 +00:00
Lionel Landwerlin
3f973a4f45 Revert "intel/fs: limit register flag interaction of FIND_*LIVE_CHANNEL"
This reverts commit c9739e8912.

We don't have a full understanding of what is going on but reverting
definitely fixes a hang.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c9739e8912 ("intel/fs: limit register flag interaction of FIND_*LIVE_CHANNEL")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9868
Tested-By: Valentin Geyer <trayshar@t-online.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25563>
2023-10-13 08:37:28 +03:00
Alyssa Rosenzweig
c39896b17b nir: Use getters for nir_src::parent_*
First, we need to give the parent_instr field a unique name to be able to
replace with a helper.  We have parent_instr fields for both nir_src and
nir_def, so let's rename nir_src::parent_instr in preparation for rework.

This was done with a combination of sed and manual fix-ups.

Then we use semantic patches plus manual fixups:

    @@
    expression s;
    @@

    -s->renamed_parent_instr
    +nir_src_parent_instr(s)

    @@
    expression s;
    @@

    -s.renamed_parent_instr
    +nir_src_parent_instr(&s)

    @@
    expression s;
    @@

    -s->parent_if
    +nir_src_parent_if(s)

    @@
    expression s;
    @@

    -s.renamed_parent_if
    +nir_src_parent_if(&s)

    @@
    expression s;
    @@

    -s->is_if
    +nir_src_is_if(s)

    @@
    expression s;
    @@

    -s.is_if
    +nir_src_is_if(&s)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24671>
2023-10-10 04:58:05 -04:00
Ian Romanick
bac10ef4aa intel/fs: Add DP4A to get_lowered_simd_width
While working on cooperative matrix support, I noticed some invalid
DP4A instructions being generated.

    dp4a(32)    g33<1>UD    g21<8,8,1>UD    g1.0<0,1,0>UD   g9<1,1,1>UD

This violates the constraint that the destination or a source can only
access two consecutive GRFs.

I'm a little surprised that validation didn't catch this. Perhaps
because it's a 3 source instruction? Either way, it seems like a bigger
project to fix that.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 0f809dbf40 ("intel/compiler: Basic support for DP4A instruction")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25554>
2023-10-07 02:27:53 +00:00
Caio Oliveira
81bc09bf97 intel/fs: Tweak default case of fs_inst::size_read()
In the default case, there's a special case with a few conditions.
Prefer the cheapest conditions first, so we can take advantage of
short-circuiting.

Effect is a small but still significant reduce in shader compilation
times, as can be seen by:

- Fossil replay for Rise of the Tomb Raider

```
Difference at 95.0% confidence
	-0.433333 +/- 0.028609
	-1.42556% +/- 0.0941163%
	(Student's t, pooled s = 0.0337886)
```

- Fossil replay for Batman Arkham City

```
Difference at 95.0% confidence
	-8.84 +/- 0.146083
	-1.65932% +/- 0.0274207%
	(Student's t, pooled s = 0.125423)
```

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25549>
2023-10-06 09:16:56 +00:00
Sviatoslav Peleshko
8f23b45252 intel/fs: Fix "packed word exception" condition for register regioning
Fixes: a6bf5f88 ("i965/fs: Enforce common regioning restrictions by SIMD splitting.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9432
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25378>
2023-10-05 01:41:42 +00:00
Francisco Jerez
53d1d793cb intel/fs: Delete manual 'inst->mlen' calculations from all uses of logical URB writes.
Rework:
 * Marcin: update emit_urb_indirect_vec4_write

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Francisco Jerez
34a2c9ce35 intel/fs: Specify number of data components of logical URB writes via control immediate.
This is what most logical SEND messages do when they take a variable
number of components.  'inst->mlen' is expected to be zero for logical
SEND opcodes, which are expected to behave like plain arithmetic
operations, so certain automated transformations (like SIMD lowering)
can manipulate them without opcode-specific special-casing.

Guessing the number of components from 'inst->mlen' has other
disadvantages, because it requires duplicating the logic that infers
the message payload size in every use of the instruction -- Instead we
can just do the computation once during logical send lowering.  In
addition on LNL platform this causes the 'inst->mlen' field of URB
writes to have units inconsistent with every other SEND instruction,
which is likely to lead to confusion and bugs down the road.

Rework:
 * Marcin: update emit_urb_indirect_vec4_write

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00