This is necessary to properly support ARB_shader_texture_image_samples
fixes crash in KHR-GL45.shader_texture_image_samples_tests.image_functional_test
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Reviewer-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Amber Amber <amber@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20813>
This can be used by multiple drivers that do not support ms images
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Reviewer-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Amber Amber <amber@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20813>
If the buffer hasn't been bound to memory yet, we will dereference a
NULL pointer in radv_CreateAccelerationStructureKHR.
cc: mesa-stable
Closes: #8199
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21019>
Complicated CFG and lots of SALU can cause this to take an extremely long
time to finish.
Fixes
dEQP-VK.graphicsfuzz.cov-value-tracking-selection-dag-negation-clamp-loop
and Monster Hunter Rise demo compile times.
fossil-db (gfx1100):
Totals from 57 (0.04% of 134574) affected shaders:
Instrs: 170919 -> 171165 (+0.14%)
CodeSize: 860144 -> 861128 (+0.11%)
Latency: 961466 -> 961505 (+0.00%)
InvThroughput: 127598 -> 127608 (+0.01%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8153
Fixes: 5806f0246f ("aco/gfx11: workaround VALUPartialForwardingHazard")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20941>
u_vector_add() don't keep the returned pointers valid.
After the initial size allocated in u_vector_init() is reached it will
allocate a bigger buffer and copy data from older buffer to the new
one and free the old buffer, making all the previous pointers returned
by u_vector_add() invalid and crashing the application when trying to
access it.
This is reproduced when running
dEQP-VK.synchronization.signal_order.timeline_semaphore.* in DG2 SKUs
that has 4 CCS engines, INTEL_COMPUTE_CLASS=1 is set and of course
perfetto build is enabled.
To fix this issue here I'm moving the storage/allocation of
struct intel_ds_queue to struct anv_queue/iris_batch and using
struct list_head to maintain a chain of intel_ds_queue of the
intel_ds_device.
This allows us to append or remove queues dynamically in future if
necessary.
Fixes: e760c5b37b ("anv: add perfetto source")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20977>
For the same reason we need to on an UPDATE_BUFFER barrier. Fixes
KHR-GLES31.core.compute_shader.pipeline-post-fs once the hard-coded
cache-flush is removed from launch_grid path.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20975>
Eventually we want to move this into a state group, so we can pre-bake
the cmdstream and re-emit it via CP_SET_DRAW_STATE when it is dirty.
But in order to do that it needs to not depend on grid info.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20975>
Allow multiple compute grids to be combined into a single non-draw
batch. This will allow us to optimize state emit and remove excess
flushing between compute jobs.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20975>
The benefits of turning it into isam (which needs to be scalar as the
SSBO is sampled as a single component R32 texture) outweigh the benefits
of vectorizing.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20975>
We don't need to fall off the LRZ path when we fall back to clearing
depth with a u_blitter draw, since u_blitter uses zsa state to achieve
the depth/stencil clear and this is entirely compabile with LRZ.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20975>
The offsets table stores offsets of a buffer (such as cmdstream) that
we've already dumped. The suballoc pool results in more suballocated
cmdstream allocated from a single backing buffer, meaning that we need
to increase the size of this table.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20975>
To fix a hypothetical issue:
v0 = start_linear_vgpr
if (...) {
} else {
use_linear_vgpr(v0)
}
v0 = phi
We need a p_end_linear_vgpr to ensure that the phi does not use the same
VGPR as the linear VGPR.
This is also much simpler.
fossil-db (gfx1100):
Totals from 1195 (0.89% of 134574) affected shaders:
Instrs: 4123856 -> 4123826 (-0.00%); split: -0.00%, +0.00%
CodeSize: 21461256 -> 21461100 (-0.00%); split: -0.00%, +0.00%
Latency: 62816001 -> 62812999 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 9339049 -> 9338564 (-0.01%); split: -0.01%, +0.00%
Copies: 304028 -> 304005 (-0.01%); split: -0.02%, +0.01%
PreVGPRs: 115761 -> 115762 (+0.00%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20621>
The is_ngg field is copied during shader info linking for GS, so
after radv_shader_fill_info() is performed, it's possible to use it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20990>
Patch changes comment to refer to the lineage 14014097488, this
workaround applies for ICL as well.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20952>
this extension was added for the purpose of emulating the GL ext,
and using it is reasonably straightforward
the only (somewhat) invasive part is modifying the renderpass/dynamic hashes
to have samplecounts in the key, but this is also not too much work
now only fbfetch requires real renderpasses, and everything else is dynamic
fixes#7559
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20883>
If we have a combined depth+stencil buffer, but fast-clear just one of
the two channels, we need to mark the other as needing restore.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20998>
The sha1 hash inside nir structure
makes it easier to find bad shader in games.
For example INTEL_DEBUG=fs will show not zero
source_sha1 field for shaders with vulkan applications
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21012>
This changes the swizzling so that importation of YUYV dmabuf without
dedicated blitter HW can work.
v2: fix the other format too, update test results
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20815>
Replace single file mesa-db cache with multipart mesa-db cache.
Each part of the multipart cache essentially is a single file
mesa-db cache, aka database shard. Multipart cache brings much
more optimized cache eviction times in comparison to a single file
cache.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20256>
Whenever a single file mesa-db cache hits max size limit, a half of cache
is evicted and the cache file is defragmented. The downside of this eviction
strategy is that it causes high disk IO usage during eviction if mesa-db
cache file size is large.
In order to mitigate this downside, we will split mesa-db into multiple
part such that only one part will be evicted at a time. Each part will be
an individual single file mesa-db cache, like a DB shard. The new multipart
mesa-db cache will merge the parts into a single virtual cache.
This patch introduces two new environment variables:
1. MESA_DISK_CACHE_DATABASE_NUM_PARTS:
Controls number of mesa-db cache file parts. By default 50 parts will be
created. The old pre-multipart mesa-db cache files will be auto-removed
if they exist, i.e. Mesa will switch to the new DB version automatically.
2. MESA_DISK_CACHE_DATABASE_EVICTION_SCORE_2X_PERIOD:
Controls the eviction score doubling time period. The evicted DB part
selection is based on cache entries size weighted by 'last_access_time' of
the entries. By default the cache eviction score is doubled for each month
of cache entry age, i.e. for two equally sized entries where one entry is
older by one month than the other, the older entry will have x2 eviction
score than the other entry. Database part with a highest total eviction
score is selected for eviction.
This patch brings x40 performance improvement of cache eviction time using
multipart cache vs a single file cache due to a smaller eviction portions
and more optimized eviction algorithm.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20256>
The cache_exists() function adds a dummy cache entry that may affect cache
eviction testing results. Remove this entry.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20256>
Add support for removal of cache entries to mesa-db cache. This allows
to have a more predictable unit tests by removing dummy entries that
are added to cache when test-cache is created by unit-testing framework.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20256>