mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-08 02:38:04 +02:00
nir: Add sha1 hash for nir shaders converted from spir-v
The sha1 hash inside nir structure makes it easier to find bad shader in games. For example INTEL_DEBUG=fs will show not zero source_sha1 field for shaders with vulkan applications Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com> Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21012>
This commit is contained in:
parent
dc2119bf3f
commit
6962bf4e57
1 changed files with 4 additions and 3 deletions
|
|
@ -6585,12 +6585,13 @@ spirv_to_nir(const uint32_t *words, size_t word_count,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
/* Skip the SPIR-V header, handled at vtn_create_builder */
|
||||
words+= 5;
|
||||
|
||||
b->shader = nir_shader_create(b, stage, nir_options, NULL);
|
||||
b->shader->info.subgroup_size = options->subgroup_size;
|
||||
b->shader->info.float_controls_execution_mode = options->float_controls_execution_mode;
|
||||
_mesa_sha1_compute(words, word_count * sizeof(uint32_t), b->shader->info.source_sha1);
|
||||
|
||||
/* Skip the SPIR-V header, handled at vtn_create_builder */
|
||||
words+= 5;
|
||||
|
||||
/* Handle all the preamble instructions */
|
||||
words = vtn_foreach_instruction(b, words, word_end,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue