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aco: limit VALUPartialForwardingHazard search
Complicated CFG and lots of SALU can cause this to take an extremely long
time to finish.
Fixes
dEQP-VK.graphicsfuzz.cov-value-tracking-selection-dag-negation-clamp-loop
and Monster Hunter Rise demo compile times.
fossil-db (gfx1100):
Totals from 57 (0.04% of 134574) affected shaders:
Instrs: 170919 -> 171165 (+0.14%)
CodeSize: 860144 -> 861128 (+0.11%)
Latency: 961466 -> 961505 (+0.00%)
InvThroughput: 127598 -> 127608 (+0.01%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8153
Fixes: 5806f0246f ("aco/gfx11: workaround VALUPartialForwardingHazard")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20941>
This commit is contained in:
parent
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commit
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1 changed files with 12 additions and 0 deletions
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@ -1127,6 +1127,9 @@ struct VALUPartialForwardingHazardBlockState {
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enum VALUPartialForwardingHazardState state = nothing_written;
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unsigned num_valu_since_read = 0;
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unsigned num_valu_since_write = 0;
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unsigned num_instrs = 0;
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unsigned num_blocks = 0;
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};
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bool
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@ -1189,6 +1192,13 @@ handle_valu_partial_forwarding_hazard_instr(VALUPartialForwardingHazardGlobalSta
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if (block_state.num_vgprs_read == 0)
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return true; /* All VGPRs have been written and a hazard was never found. */
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block_state.num_instrs++;
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if (block_state.num_instrs > 256 || block_state.num_blocks > 32) {
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/* Exit to limit compile times and set hazard_found=true to be safe. */
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global_state.hazard_found = true;
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return true;
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}
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return false;
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}
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@ -1203,6 +1213,8 @@ handle_valu_partial_forwarding_hazard_block(VALUPartialForwardingHazardGlobalSta
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global_state.loop_headers_visited.insert(block->index);
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}
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block_state.num_blocks++;
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return true;
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}
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