In order to set the explicit binding value for bindless
samplers/images.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Yes, ARB_bindless_texture allows to do this. In other words, in
a situation like:
layout (bindless_sampler) uniform sampler2D tex;
The 'tex' sampler uniform can be either set with glUniform1()
(old-style bound samplers) or with glUniformHandleui() (resident
handles).
When glUniform1() is used, we have to somehow make the texture
resident "under the hood". This is done by requesting a texture
handle to the driver, making the handle resident in the current
context and overwriting the value directly in the constant buffer.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Old-style samplers (ie. bound samplers) are stored as
PROGRAM_SAMPLER, while bindless ones are PROGRAM_UNIFORM.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Bindless samplers are considered PROGRAM_UNIFORM but
add_uniform_to_shader::visit_field() is based on glsl_type.
Because only ir_variable knows if the uniform variable is
bindless via ir_variable::bindless, store it instead of
adding a new parameter to visit_field().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The ARB_bindless_texture spec says:
"The error INVALID_OPERATION is generated by BufferData if it is
called to modify a buffer object bound to a buffer texture while
that texture object is referenced by one or more texture handles."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The ARB_bindless_texture spec says:
"The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
functions defined in terms of these, if the texture object to be
modified is referenced by one or more texture or image handles."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The ARB_bindless_texture spec says:
"The ARB_bindless_texture spec says: "The error INVALID_OPERATION
is generated by TexImage*, CopyTexImage*, CompressedTexImage*,
TexBuffer*, TexParameter*, as well as other functions defined in
terms of these, if the texture object to be modified is referenced
by one or more texture or image handles."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The ARB_bindless_texture spec says:
"The error INVALID_OPERATION is generated by SamplerParameter* if
<sampler> identifies a sampler object referenced by one or more
texture handles."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Bindless sampler/image handles are represented using 64-bit
unsigned integers.
The ARB_bindless_texture spec says:
"The error INVALID_OPERATION is generated by UniformHandleui64{v}ARB
if the sampler or image uniform being updated has the "bound_sampler"
or "bound_image" layout qualifier"."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This adds support in the VBO and array code to handle unsigned
64-bit vertex attributes as specified by ARB_bindless_texture.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Needed for bindless handles which are represented using
64-bit unsigned integers. All hash table implementations should
be uniformized later on.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This helper function will be used for managing dynamic arrays of
resident texture/image handles.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
clinfo no longer reports my discrete GCN card as unified memory
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
The "family" name is often more informative than the "marketing" name. More
importantly, applications, like for example Wine, may recognise GPUs based on
the existing "family" names.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
I've since discovered the fragment shader sample mask system value (which
corresponds to gl_SampleMaskIn).
v2: It's a system value, not a shader input.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Some drivers require that the vertex buffers be unmapped prior to
drawing. This change unmaps the stream_uploader buffer after we've
uploaded the zero-stride attributes (unless the driver supports
rendering with mapped buffers).
This fixes a regression in the VMware driver since 17f776c27b.
Some Mesa demos such as mandelbrot and brick would display black
quads instead of the expected rendering.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Let's (try to) set damages before swapping buffers.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Unnamed struct types are now equal across stages based on the fields they
contain, so overriding the type to make sure names match has become
unnecessary.
The check was originally introduced in commit 955c93dc08 ("glsl: Match
unnamed record types across stages.")
v2: clarify the commit message
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Previously, if an unnamed and a named struct contained the same fields,
they were considered the same type during linking of globals.
The discussion around commit e018ea81bf ("glsl: Structures must have
same name to be considered same type.") doesn't seem to have considered
this thoroughly, and I see no evidence that an unnamed struct should
ever be considered to be the same type as a named struct.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
As a result, unnamed structs defined in different places of the program
are considered the same types if they have the same fields in the same
order.
This will simplify matching of global variables whose type is an unnamed
struct.
It also fixes a memory leak when the same shader containing unnamed
structs is compiled over and over again: instead of creating a new type
each time, the existing type is re-used.
Finally, this does have the effect that some previously rejected programs
are now accepted, such as:
struct {
float a;
} s1;
struct {
float a;
} s2;
s2 = s1;
C/C++ do not allow that, but GLSL does seem to want to treat unnamed
structs with the same fields as the same type at least during linking
(and apparently, some applications require it), so it seems odd to treat
them as different types elsewhere.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This changes the logic during the conversion of the declaration list
struct S {
...
} v;
from AST to IR, but should not change the end result.
When assigning the type of v, instead of looking `S' up in the symbol
table, we read the type from the member variable of ast_struct_specifier.
This change is necessary for the subsequent change to how anonymous types
are handled.
v2: remove a type override when redefining a structure; should be
the same type in that case anyway
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
By splitting glsl_type::mutex into two, we can avoid dropping the hash
mutex while creating the new type instance (e.g. struct/record,
interface).
This fixes a time-of-check/time-of-use race where two threads would
simultaneously attempt to create the same type but end up with different
instances of glsl_type.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Based on the same logic in the i965 driver 2f225f6145 and
16060c5adc.
perf reports st_finalize_texture() going from 0.60% -> 0.16% with
this change when running the Xonotic benchmark from PTS.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
has_hw_decode is assigned twice.
Pointed out by coverity.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
coverity complains about the deref before NULL check.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Coverity pointed out this was returning uninitialised.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Just use a temporary 16-bit index.
This fixes coverity issue, pointed to me by Ilia.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
>>> Ignoring storage allocated by "reralloc_size(buf->mem_ctx, buf->data, buf->size)" leaks it.
Reviewed-by: Thomas Helland<thomashelland90@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The max_array_access field applies to the first dimension, which means
we only want to set it for the 1D clip dist arrays.
This fixes an ir_validate assert seen with
KHR-GL44.cull_distance.functional
on nouveau and radeon with debug builds.
Fixes: a08c4ebbe (glsl: rewrite clip/cull distance lowering pass)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>