st/mesa: skip texture validation logic when nothing has changed

Based on the same logic in the i965 driver 2f225f6145 and
16060c5adc.

perf reports st_finalize_texture() going from 0.60% -> 0.16% with
this change when running the Xonotic benchmark from PTS.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2017-06-10 14:52:46 +10:00
parent 95c0591087
commit 2e28e8b199
3 changed files with 39 additions and 0 deletions

View file

@ -154,6 +154,8 @@ st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
DBG("%s\n", __func__);
_mesa_initialize_texture_object(ctx, &obj->base, name, target);
obj->needs_validation = true;
return &obj->base;
}
@ -606,6 +608,8 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
assert(!stImage->pt); /* xxx this might be wrong */
stObj->needs_validation = true;
etc_fallback_allocate(st, stImage);
/* Look if the parent texture object has space for this image */
@ -2485,6 +2489,16 @@ st_finalize_texture(struct gl_context *ctx,
firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace][stObj->base.BaseLevel]);
assert(firstImage);
/* Skip the loop over images in the common case of no images having
* changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we
* haven't looked at, then we do need to look at those new images.
*/
if (!stObj->needs_validation &&
stObj->base.BaseLevel >= stObj->validated_first_level &&
stObj->lastLevel <= stObj->validated_last_level) {
return GL_TRUE;
}
/* If both firstImage and stObj point to a texture which can contain
* all active images, favour firstImage. Note that because of the
* completeness requirement, we know that the image dimensions
@ -2631,6 +2645,10 @@ st_finalize_texture(struct gl_context *ctx,
}
}
stObj->validated_first_level = stObj->base.BaseLevel;
stObj->validated_last_level = stObj->lastLevel;
stObj->needs_validation = false;
return GL_TRUE;
}
@ -2712,6 +2730,11 @@ st_AllocTextureStorage(struct gl_context *ctx,
}
}
/* The texture is in a validated state, so no need to check later. */
stObj->needs_validation = false;
stObj->validated_first_level = 0;
stObj->validated_last_level = levels - 1;
return GL_TRUE;
}
@ -2810,6 +2833,11 @@ st_TextureView(struct gl_context *ctx,
*/
st_texture_release_all_sampler_views(st, tex);
/* The texture is in a validated state, so no need to check later. */
tex->needs_validation = false;
tex->validated_first_level = 0;
tex->validated_last_level = numLevels - 1;
return GL_TRUE;
}

View file

@ -592,6 +592,8 @@ st_context_teximage(struct st_context_iface *stctxi,
pipe_resource_reference(&stImage->pt, tex);
stObj->surface_format = pipe_format;
stObj->needs_validation = true;
_mesa_dirty_texobj(ctx, texObj);
_mesa_unlock_texture(ctx, texObj);

View file

@ -84,6 +84,9 @@ struct st_texture_object
*/
GLuint lastLevel;
unsigned int validated_first_level;
unsigned int validated_last_level;
/* On validation any active images held in main memory or in other
* textures will be copied to this texture and the old storage freed.
*/
@ -121,6 +124,12 @@ struct st_texture_object
unsigned prev_glsl_version;
/** The value of the sampler's sRGBDecode state at the previous validation */
GLenum prev_sRGBDecode;
/**
* Set when the texture images of this texture object might not all be in
* the pipe_resource *pt above.
*/
bool needs_validation;
};