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glsl: do not lookup struct types by typename
This changes the logic during the conversion of the declaration list
struct S {
...
} v;
from AST to IR, but should not change the end result.
When assigning the type of v, instead of looking `S' up in the symbol
table, we read the type from the member variable of ast_struct_specifier.
This change is necessary for the subsequent change to how anonymous types
are handled.
v2: remove a type override when redefining a structure; should be
the same type in that case anyway
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
parent
d6ec0aa7ed
commit
0cb1f25d86
3 changed files with 10 additions and 6 deletions
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@ -844,6 +844,7 @@ public:
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/* List of ast_declarator_list * */
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exec_list declarations;
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bool is_declaration;
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const glsl_type *type;
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};
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@ -2359,7 +2359,10 @@ ast_type_specifier::glsl_type(const char **name,
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{
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const struct glsl_type *type;
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type = state->symbols->get_type(this->type_name);
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if (structure)
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type = structure->type;
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else
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type = state->symbols->get_type(this->type_name);
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*name = this->type_name;
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YYLTYPE loc = this->get_location();
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@ -7504,13 +7507,12 @@ ast_struct_specifier::hir(exec_list *instructions,
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validate_identifier(this->name, loc, state);
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const glsl_type *t =
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glsl_type::get_record_instance(fields, decl_count, this->name);
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type = glsl_type::get_record_instance(fields, decl_count, this->name);
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if (!state->symbols->add_type(name, t)) {
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if (!state->symbols->add_type(name, type)) {
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const glsl_type *match = state->symbols->get_type(name);
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/* allow struct matching for desktop GL - older UE4 does this */
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if (match != NULL && state->is_version(130, 0) && match->record_compare(t, false))
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if (match != NULL && state->is_version(130, 0) && match->record_compare(type, false))
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_mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name);
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else
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_mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
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@ -7519,7 +7521,7 @@ ast_struct_specifier::hir(exec_list *instructions,
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const glsl_type *,
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state->num_user_structures + 1);
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if (s != NULL) {
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s[state->num_user_structures] = t;
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s[state->num_user_structures] = type;
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state->user_structures = s;
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state->num_user_structures++;
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}
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@ -1690,6 +1690,7 @@ ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier
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this->declarations.push_degenerate_list_at_head(&declarator_list->link);
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is_declaration = true;
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layout = NULL;
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type = NULL;
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}
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void ast_subroutine_list::print(void) const
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