i965: Don't relayout a texture just for baselevel changes.

As long as the baselevel, maxlevel still sit inside the range we had
previously validated, there's no need to reallocate the texture.

I also hope this makes our texture validation logic much more obvious.
It's taken me enough tries to write this change, that's for sure.  Reduces
miptree copy count on a piglit run by 1.3%, though the change in amount of
data moved is much smaller.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Eric Anholt 2013-08-30 13:03:52 -07:00
parent 97bdb4c039
commit 16060c5adc
2 changed files with 39 additions and 24 deletions

View file

@ -41,6 +41,9 @@ struct intel_texture_object
*/
unsigned int _MaxLevel;
unsigned int validated_first_level;
unsigned int validated_last_level;
/* On validation any active images held in main memory or in other
* regions will be copied to this region and the old storage freed.
*/

View file

@ -11,31 +11,32 @@
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
/**
* When validating, we only care about the texture images that could
* be seen, so for non-mipmapped modes we want to ignore everything
* but BaseLevel.
* Sets our driver-specific variant of tObj->_MaxLevel for later surface state
* upload.
*
* If we're only ensuring that there is storage for the first miplevel of a
* texture, then in texture setup we're going to have to make sure we don't
* allow sampling beyond level 0.
*/
static void
intel_update_max_level(struct intel_texture_object *intelObj,
struct gl_sampler_object *sampler)
{
struct gl_texture_object *tObj = &intelObj->base;
int maxlevel;
if (sampler->MinFilter == GL_NEAREST ||
sampler->MinFilter == GL_LINEAR) {
maxlevel = tObj->BaseLevel;
intelObj->_MaxLevel = tObj->BaseLevel;
} else {
maxlevel = tObj->_MaxLevel;
}
if (intelObj->_MaxLevel != maxlevel) {
intelObj->_MaxLevel = maxlevel;
intelObj->needs_validate = true;
intelObj->_MaxLevel = tObj->_MaxLevel;
}
}
/*
/**
* At rendering-from-a-texture time, make sure that the texture object has a
* miptree that can hold the entire texture based on
* BaseLevel/MaxLevel/filtering, and copy in any texture images that are
* stored in other miptrees.
*/
GLuint
intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
@ -53,18 +54,26 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
if (tObj->Target == GL_TEXTURE_BUFFER)
return true;
/* We know/require this is true by now:
/* We know that this is true by now, and if it wasn't, we might have
* mismatched level sizes and the copies would fail.
*/
assert(intelObj->base._BaseComplete);
/* What levels must the tree include at a minimum?
*/
intel_update_max_level(intelObj, sampler);
if (intelObj->mt && intelObj->mt->first_level != tObj->BaseLevel)
intelObj->needs_validate = true;
if (!intelObj->needs_validate)
/* What levels does this validated texture image require? */
int validate_first_level = tObj->BaseLevel;
int validate_last_level = intelObj->_MaxLevel;
/* Skip the loop over images in the common case of no images having
* changed. But if the GL_BASE_LEVEL / GL_MAX_LEVEL change to something we
* haven't looked at, then we do need to look at those new images.
*/
if (!intelObj->needs_validate &&
validate_first_level >= intelObj->validated_first_level &&
validate_last_level <= intelObj->validated_last_level) {
return true;
}
firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
@ -78,8 +87,8 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
*/
if (intelObj->mt &&
(!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
intelObj->mt->first_level != tObj->BaseLevel ||
intelObj->mt->last_level < intelObj->_MaxLevel)) {
validate_first_level < intelObj->mt->first_level ||
validate_last_level > intelObj->mt->last_level)) {
intel_miptree_release(&intelObj->mt);
}
@ -93,13 +102,14 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
perf_debug("Creating new %s %dx%dx%d %d..%d miptree to handle finalized "
"texture miptree.\n",
_mesa_get_format_name(firstImage->base.Base.TexFormat),
width, height, depth, tObj->BaseLevel, intelObj->_MaxLevel);
width, height, depth,
validate_first_level, validate_last_level);
intelObj->mt = intel_miptree_create(brw,
intelObj->base.Target,
firstImage->base.Base.TexFormat,
tObj->BaseLevel,
intelObj->_MaxLevel,
validate_first_level,
validate_last_level,
width,
height,
depth,
@ -114,7 +124,7 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
*/
nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
for (face = 0; face < nr_faces; face++) {
for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
for (i = validate_first_level; i <= validate_last_level; i++) {
struct intel_texture_image *intelImage =
intel_texture_image(intelObj->base.Image[face][i]);
/* skip too small size mipmap */
@ -134,6 +144,8 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
}
}
intelObj->validated_first_level = validate_first_level;
intelObj->validated_last_level = validate_last_level;
intelObj->needs_validate = false;
return true;