mesa: store bindless samplers as PROGRAM_UNIFORM

Old-style samplers (ie. bound samplers) are stored as
PROGRAM_SAMPLER, while bindless ones are PROGRAM_UNIFORM.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-04-19 15:54:32 +02:00
parent 156bcbaca6
commit 4fe2a6ba7a

View file

@ -2452,7 +2452,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
return;
gl_register_file file;
if (type->without_array()->is_sampler()) {
if (type->without_array()->is_sampler() && !var->data.bindless) {
file = PROGRAM_SAMPLER;
} else {
file = PROGRAM_UNIFORM;