mesa/st is initializing pipe_shader_state for user define shaders.
This patch intialized pipe_shader_state for all passthough
and transform shaders.
This fixes crashes for several opengl apps. Issue is found in vmware
internal testing
Fixes: f01c0565bb ("draw: free the NIR IR.")
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5240>
(cherry picked from commit 838666a41d)
v2: remove the option to actually request normalization and its
application in Intel < Gen6 (Jason)
v3: Also don't lower for query operations (Jason)
Fixes: 1ce8060c25
nir/lower_tex: support for lowering RECT textures
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5105>
(cherry picked from commit 682e14d3ea)
This extension only allows HLSL shader compilers to optionally embed
unambiguous type information which can be safely ignored by the driver.
This fixes a crash with the recent Vulkan backend of Path Of Exile
(it uses the extension without checking if it's supported).
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5237>
(cherry picked from commit 10c4a7cf59)
Totals from 11 (0.01% of 127638) affected shaders:
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 93c8ebfa78 ('aco: Initial commit of independent AMD compiler')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4880>
(cherry picked from commit e1900ee2c7)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 8c6350d2bb)
Loosely based on ANV.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 021270cb31)
It was found that dual-source blending hangs with SIMD16 dispatch in some
specific but unknown situation. Which in the wild happen when rgba
anti-aliasing is enabled for fonts.
Cc: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2183
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5037>
(cherry picked from commit 296c04d78c)
This avoids a validator warning when for instance generating mipmaps.
Fixes: d2bb63c8d4 ("zink: Use optimal layout instead of general. Reduces valid layer warnings. Fixes RADV image noise.")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5199>
(cherry picked from commit dd2bd68fa6)
Currently the nir linker resizes the amount of storage needed to hold
uniform information on the fly while linking. As shaders can contain
thousands of uniforms this can be very slow. For example some Godot
shaders can take 30 seconds to compile on some machines.
In this change we count the amount of storage needed before we start
processing the uniforms. This is what the GLSL IR linker does also.
Fixes: 95f555a93a ("st/glsl_to_nir: make use of nir linker for linking uniforms")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2996
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5137>
(cherry picked from commit f1acf492de)
Generally we do not completely stop compilation as soon as we see an error,
instead we continue on to attemp to find any futher errors.
This means we shouldn't be checking state->error to see if any error has
happened during the compilation process, doing so was causing
process_parameters() to fail on completely valid functions if there was
any error found in the shader previously. This then caused the valid
functions not to be found because the paramlist was considered empty,
resulting in the compiler spewing out misleading error messages.
Here we simply add the IR error value to the param list when we have
an issue with processing a parameter, this leads to much better error
messaging.
Fixes: 53e4159eaa ("glsl: stop processing function parameters if error happened")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5205>
(cherry picked from commit f6214750eb)
Fix warning reported by Coverity Scan.
Missing varargs init or cleanup (VARARGS)
missing_va_end: va_end was not called for ap.
Fixes: a0ca1462f3 ("freedreno: add logging infrastructure")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5221>
(cherry picked from commit 755c040060)
Fix warning reported by Coverity Scan.
Useless call (USELESS_CALL)
side_effect_free: Calling v->pin_to_channel() is only useful for its
return value, which is ignored.
Fixes: 5d10e3ec60 ("r600/nir: Pin interpolation results to channel")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5197>
(cherry picked from commit 1241f8cb4c)
This was implemented in version 6 of the VK_ANDROID_native_buffer
extension and we only implement version 5. However, the Android
Vulkan loader only checks whether vkGetInstanceProcAddr for the
function is not NULL.
This all went wrong when we switched to the layer code from ANV.
Because the function may now be different per device, it adds fallback
functions that dispatch to the dispatch table. So if we didn't implement
the function we still returned a pointer to the dispatch function,
which made the Android Vulkan loader believe it was supported.
Dispatch functions:
d555794f30/src/amd/vulkan/radv_entrypoints_gen.py (L328)
Fixes: d555794f30 "radv: update entrypoints generation from ANV"
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2936
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5198>
(cherry picked from commit be784cc77b)
Fix warning reported by Coverity Scan.
Uninitialized scalar field (UNINIT_CTOR)
uninit_member: Non-static class member m_num_clip_dist is not
initialized in this constructor nor in any functions that it calls.
Fixes: f7df2c57a2 ("r600/sfn: extract class to handle the VS export to different stages")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5180>
(cherry picked from commit 73c0f60d8c)
This fixes problems in a number of games, including SuperTuxKart,
OpenMW and RVGL.
v2: Use MALI_READS_ZS | 0x20 instead of MALI_WRITES_Z to match with
the blob. Keep using 0x400 | 0x20 when depth is disabled.
Closes: #2620
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
(cherry picked from commit 0dd24b381c)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5193>
clang warning:
result of comparison of constant 115 with expression of type
'const enum Dim' is always false
Fixes: e3e704c7e7 ("amd/addrlib: Use enum instead of sparse chars to identify dimensions")
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5119>
(cherry picked from commit dddd91eef3)
Some classes use custom new operator which zeroes memory, however gcc does
aggressive dead-store elimination which threats all writes to the memory
before the constructor as "dead stores".
For now we disable this optimization.
The new operators in question are declared via:
DECLARE_RZALLOC_CXX_OPERATORS
DECLARE_LINEAR_ZALLOC_CXX_OPERATORS
The issue was found with lto builds, however there is no guarantee that
it didn't happen with ordinary ones.
CC: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2977
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1358
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5104>
(cherry picked from commit 5500a2b7fc)
I got to benchmarking some vulkan compute benchmark and wondered
why my CPUs weren't being saturated, helps if you actually wake up
all the threads in the threadpool.
Fixes: 1b24e3ba75 (llvmpipe: add compute threadpool + mutex)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5138>
(cherry picked from commit 22554e1fbc)
The commit helps to resolve GL_INVALID_OPERATION error returned
during CTS test when Android format RGBX8888 fallback to RGBA8888
and then set color with glTexSubImage2D(format=GL_RGB).
Fixes android.hardware.nativehardware.cts.AHardwareBufferNativeTests:
#SingleLayer_ColorTest_GpuSampledImageCanBeSampled_R8G8B8X8_UNORM
Cc: <mesa-stable@lists.freedesktop.org>
Fixes: bf576772ab ("dri_util: add driImageFormatToSizedInternalGLFormat function")
Signed-off-by: Nataraj Deshpande <nataraj.deshpande@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5034>
(cherry picked from commit 02a1f95386)
Issue description from Matt's commit e7c376ad:
"var_range_end(v, n) loops over the n components of variable number v and
finds the maximum value, giving the last use of any component of v.
Therefore it expects v to correspond to the variable associated with the
.x channel of the VGRF.
var_from_reg() however returns the variable for the first channel of the
VGRF, post-swizzle.
So, if the last register had a swizzle with y, z, or w in the swizzle
component, we would read out of bounds. For any other register, we would
read liveness information from the next register.
The fix is to convert the src_reg to a dst_reg in order to call the
dst_reg version of var_from_reg() that doesn't consider the swizzle."
Closes: #3003
Fixes: 48dfb30f ('intel/compiler: Move all live interval analysis results into vec4_live_variables')
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Andrii Simiklit <asimiklit.work@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4941>
(cherry picked from commit d1b7462849)
An unknown issue is causing vs push constants to become corrupted
during object-level preemption. For now, restrict to command
buffer level preemption to avoid rendering corruption.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5110>
(cherry picked from commit 81201e4617)
Meson 0.55.0 will set the MESON_EXE_WRAPPER environment variable to the
joined version of that wrapper if it is needed. Our tests that take
compiled targets as arguments can use that information to run cross
built binaries, or if there isn't a wrapper and we get an ENOEXEC, we
can skip the tests gracefully.
We try to use mesonlib.split_args, which handles windows arguments
better than python's builtin shlex module, but fall back to that if the
meson module isn't available for some reason.
Cc: 20.0 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5103>
(cherry picked from commit 5580322486)
This tells Mesa to clamp vertex colours in the vertex shader.
This improves rendering in a number of games such as Extreme Tux
Racer and H-Craft Championships.
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5075>
(cherry picked from commit faf28b83fd)
On EGL 1.4, one had to check for the existence of EGL_EXT_platform_base
before querying the eglGetPlatformDisplayEXT() and
eglCreatePlatformWindowSurfaceEXT() symbols, to then use them if the
EGL_EXT_platform_* extension for the given platform was exposed.
Since EGL 1.5, the platform functionality was made core, which means we
can obtain the symbols unconditionally, but we can't know the EGL
version before having created a display, at which point we've already
done a platform selection by passing an EGLNativeDisplay. The
EGL_KHR_platform_* extensions thus are used by clients to know whether
it's safe or not to dlsym() the EGL 1.5 symbols.
This commit adds those extensions when the given platform is enabled.
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5052>
(cherry picked from commit a3fb064e00)