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llvmpipe: compute shaders work better with all the threads.
I got to benchmarking some vulkan compute benchmark and wondered
why my CPUs weren't being saturated, helps if you actually wake up
all the threads in the threadpool.
Fixes: 1b24e3ba75 (llvmpipe: add compute threadpool + mutex)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5138>
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1 changed files with 1 additions and 1 deletions
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@ -137,7 +137,7 @@ lp_cs_tpool_queue_task(struct lp_cs_tpool *pool,
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list_addtail(&task->list, &pool->workqueue);
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cnd_signal(&pool->new_work);
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cnd_broadcast(&pool->new_work);
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mtx_unlock(&pool->m);
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return task;
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}
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