Compute shaders fetch data from vertex buffers via the texture cache, so
we need to make sure the texture cache is flushed.
v2:
- Fix rebase mistake
- Fix spelling in comment
Reviewed-by: Marek Olšák <maraeo@gmail.com>
LOOP_START_DX10 ignores the LOOP_CONFIG* registers, so it is not limited
to 4096 iterations like the other LOOP_* instructions. Compute shaders
need to use this instruction, and since we aren't optimizing loops with
the LOOP_CONFIG* registers for pixel and vertex shaders, it seems like
we should just use it for everything.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
For buffers (which is what is being used for RATs), the
COLOR*_DIM.WIDTH_MASK field needs to be set to the low 16-bits of the
buffer size, and the COLOR*_DIM.HEIEGHT_MAX needs to be set to the
high bits.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
- add OpenCL state tracker Clover
- add XvMC state tracker
- remove progs
directory got moved into its own repository mesa/demos
- remove vf
directory removed with abda64efce
Don't cache pointers to elements of reallocatable array.
In some circumstances it caused false cache hits resulting in incorrect
command stream and gpu lockup.
Note: This is a candidate for the stable branches.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
If the gallium driver implements the can_create_resource() function, call
it to do proxy texture size checks.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Used to implement proxy textures. If a gallium driver doesn't implement
this function we'll just continue to use the core Mesa fallback code.
Without this hook we really have no good way to implement OpenGL proxy
textures with gallium drivers.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Before, the limit was 8K. For 32-bit RGBA that would be require 1.5 GB
of memory (w/out mipmaps). That's well beyond the LP_MAX_TEXTURE_SIZE
of 1GB.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Simplify the code and make it more like the other glTexImage commands.
Call _mesa_legal_texture_dimensions() to validate width, height, depth.
Call ctx->Driver.TestProxyTexImage() to make sure texture is not too large.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
There are two aspects to texture image size checking:
1. Are the width, height, depth legal values (not negative, not larger
than the max size for the mipmap level, etc)?
2. Is the texture just too large to handle? For example, we might not be
able to really allocate memory for a 3D texture of maxSize x maxSize x
maxSize.
Previously, we did (1) via the ctx->Driver.TestProxyTextureImage() hook
but those tests are really device-independent. Now we do (2) via that
hook since the max texture memory and texture shape are device-dependent.
Also, (1) is now done outside the general texture parameter error checking
functions because of the special interaction with proxy textures. The
recently introduced PROXY_ERROR token is removed.
The teximage() and copyteximage() functions are bit simpler now (less
if-then nesting, etc.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Basically, move the body into a new _mesa_legal_texture_dimensions() function.
More refactoring to come.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
I can't see any reason this is global (unless for debugging)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds basic flow control support for If-Then-Else blocks using
predicates (stored in the EXEC register) and a predicate stack for
nested flow control.