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llvmpipe: set max cube texture size to 4K x 4K
Before, the limit was 8K. For 32-bit RGBA that would be require 1.5 GB of memory (w/out mipmaps). That's well beyond the LP_MAX_TEXTURE_SIZE of 1GB. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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2 changed files with 2 additions and 1 deletions
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@ -46,6 +46,7 @@
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#define LP_MAX_TEXTURE_SIZE (1 * 1024 * 1024 * 1024ULL) /* 1GB for now */
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#define LP_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
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#define LP_MAX_TEXTURE_3D_LEVELS 11 /* 1K x 1K x 1K for now */
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#define LP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K for now */
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/** This must be the larger of LP_MAX_TEXTURE_2D/3D_LEVELS */
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@ -140,7 +140,7 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
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case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
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return LP_MAX_TEXTURE_3D_LEVELS;
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case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
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return LP_MAX_TEXTURE_2D_LEVELS;
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return LP_MAX_TEXTURE_CUBE_LEVELS;
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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return 1;
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case PIPE_CAP_INDEP_BLEND_ENABLE:
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