mesa: take cube faces into account in _mesa_test_proxy_teximage()

There will always be six cube faces so take that into consideration when
computing the texture size and comparing against the limit.
This commit is contained in:
Brian Paul 2012-09-16 19:15:28 -06:00
parent 90ca4c0c62
commit a0fc7620f5

View file

@ -1372,6 +1372,7 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
*/
uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
mbytes *= _mesa_num_tex_faces(target);
return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
}