mesa: move/fix levels check for glTexStorage()

Fix copy&paste error and move min levels check closer to max levels check.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-09-15 10:30:20 -06:00
parent ff24ed09fa
commit 7dc76e9424

View file

@ -268,13 +268,6 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
return GL_TRUE;
}
/* levels check */
if (levels < 1 || height < 1 || depth < 1) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
dims);
return GL_TRUE;
}
/* target check */
if (!legal_texobj_target(ctx, dims, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
@ -283,7 +276,14 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
return GL_TRUE;
}
/* check levels against maximum */
/* levels check */
if (levels < 1) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
dims);
return GL_TRUE;
}
/* check levels against maximum (note different error than above) */
if (levels > _mesa_max_texture_levels(ctx, target)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexStorage%uD(levels too large)", dims);