Since this lowering is totally Intel specific, we don't have to
introduce the new texture source. We can use the nir_tex_src_backend1
source to pack LOD/LOD Bias and array index into 32 bit single value.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27458>
The extra assertions are just there to help validate
pack_lod_and_array_index (in nir_lower_tex.c).
v2: Split got_lod_or_bias into two variables. This simplifies some
changes that Sagar is working on. Suggested by Sagar.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27305>
With regards to implicit masking of the shift counts for 8- and 16-bit
types, the PRMs are incorrect. They falsely state that on Gen9+ only the
low bits of src1 matching the size of src0 (e.g., 4-bits for W or UW
src0) are used. The Bspec (backed by data from experimentation) state
that 0x3f is used for Q and UQ types, and 0x1f is used for **all** other
types.
To match the behavior expected for the NIR opcodes, explicit masks for
8- and 16-bit types must be added.
This fixes (the updated version, see crucible!138) of
func.shader.shift.int16_t on all Intel platforms. According to Karol,
this also fixes "integer_ops integer_rotate" tests in OpenCL CTS.
No shader-db or fossil-db changes on any Intel platform.
Tested-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23001>
This change moves the instance id gs_thread_payload constructor and
lowering code will simply use that.
Also, this change takes the Xe2 register width in consideration that
fixes a couple of tests involving geometry shaders with gl_InvocationID
on Xe2.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26960>
Gen5 adds some boolean conversion instructions after nir emits,
but that nir srcs don't line up with them, so reemit the boolean
conversion if we reemit the inot.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 31b5f5a51f ("nir/opt_if: Simplify if's with general conditions")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26782>
v2: Fix parameter order in nir_intrinsic_dpas_intel to DPAS conversion.
v3: Fix float16 destination DPAS on DG2.
v4: Use nir_component_mask(...) instead of 0xffff. Suggested by Caio.
v5: Rebase on !26323.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25994>
The interpolation deltas of PS inputs now show up as a 12B vec3 (A0,
A1-A0, A2-A0) in the ATTR file, instead of the previously used 16B
format with an unused component.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26606>
This includes the render target array index, viewport index, and
front/back facing fields, which are now replicated per pair of
subspans in order to support fixed-layout multi-polygon PS dispatch.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26606>
Note from Caio: proper handling of brw_sample_mask_reg
will appear in later patches.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26606>
Main motivation is that for multipolygon PS shaders the i-th plane
parameter for the j-th input attribute will no longer necessarily be a
scalar, since different channels may be processing different polygons
with different input plane parameters, so simply taking a component()
of the result of interp_reg() will no longer work. Instead of
duplicating the multipolygon handling logic in every caller of
interp_reg(), fold the component() call into interp_reg() so we can
replace it with multipolygon-correct code more easily.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region. From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+. See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region. From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+. See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
The fs_reg::nr field currently has a somewhat inconsistent meaning for
ATTR registers depending on the shader stage. In geometry stages it
has a similar effect as fs_reg::offset except it's expressed in 32B
units instead of B units. In the PS however it's expressed in units
of logical scalar attributes (16B on present platforms), which isn't
currently handled correctly throughout the back-end since some places
assume 32B units in all cases.
The different format of the PS setup data in multi-polygon dispatch
modes would make its behavior even more irregular, which would be
worsened further (for both geometry and pixel stages) by the register
size changes coming up on Xe2, particularly in brw_ir_fs.h helpers
where neither the devinfo struct nor the shader stage are available.
Instead of treating it as an offset simply consider different
fs_reg::nr indices as denoting disjoint spaces that can never be
accessed simultaneously by a single region. From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Per Ian suggestion. Also clear up a few unnecessary casts around the code and
use `s` for fs_visitor ("shader"). Note to include a reference in ntf we need
to set it during initialization, so create an explicit mem_ctx for it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
Uses the dispatch_width from the shader (fs_visitor). This was not
possible before because the dispatch_width was not part of
backend_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
This will allow fs_builder have a reference to an fs_visitor (a
"fs_shader" really), instead of a reference to a backend_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
The remaining users can simply create a new builder at_end() if needed.
In many places a new builder object is already being constructed, so
just give more specific instructions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
Use the "current bld" in nir_to_brw_state more widely, and also replace it
with an annotated version when applicable (to associate it with a NIR
instruction being lowered). After filling a block we reset it back to
the original value.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
Create a nir_to_brw_state struct that is valid only during the
NIR to backend translation and use it for nir_ssa_values array.
This removes some NIR specific handling out of the fs_visitor -- nowadays
effectively an fs_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
nir_emit_global_atomic should utilize lsc_op_num_data_values to
infer the number of operands for global atomic ops, following the same
pattern as nir_emit_surface_atomic
Fixes: 90a2137 ('intel/compiler: Use LSC opcode enum rather than legacy BRW_AOPs')
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26432>
Once NIR code is lowered and a few optimization passes have run, there
might be flag register interactions between instructions quite far
away from one another.
In the following case :
f0 = and r0, r1
...
fs_interpolate r2, r3
...
if f0
...
endif
If we lower fs_inteporlate while using the f0 register, we completely
garble the value meant for the if block.
To fix this, emit the predication for fs_interpolate in brw_fs_nir.cpp
when doing the NIR translation to the backend IR. This will guarantee
that the flag register interactions are visible to the optimization
passes, avoiding the problem above.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 68027bd38e ("intel/fs: implement dynamic interpolation mode for dynamic persample shaders")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9757
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26306>
Those are not reused, so this will be the first and only allocation, so
no need to use the "realloc" variants.
For the fs_reg arrays, there's currently no particular reason to keep
them uninitialized, so zero-initialize them too -- not ideal but better
than random values.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26302>