restore dispatch/extension code (without, dynamic entrypoints aren't added)

This commit is contained in:
Brian 2007-11-06 17:24:45 -07:00
parent a895910d88
commit b0e7da86ab

View file

@ -47,6 +47,23 @@ int __intel_debug = 0;
#endif
#define need_GL_ARB_multisample
#define need_GL_ARB_point_parameters
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_vertex_program
#define need_GL_ARB_window_pos
#define need_GL_EXT_blend_color
#define need_GL_EXT_blend_equation_separate
#define need_GL_EXT_blend_func_separate
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_cull_vertex
#define need_GL_EXT_fog_coord
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#define need_GL_NV_vertex_program
#include "extension_helper.h"
/**
@ -57,6 +74,47 @@ int __intel_debug = 0;
* old i830-specific driver.
*/
const struct dri_extension card_extensions[] = {
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_multitexture", NULL},
{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
{"GL_ARB_texture_border_clamp", NULL},
{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
{"GL_ARB_texture_cube_map", NULL},
{"GL_ARB_texture_env_add", NULL},
{"GL_ARB_texture_env_combine", NULL},
{"GL_ARB_texture_env_dot3", NULL},
{"GL_ARB_texture_mirrored_repeat", NULL},
{"GL_ARB_texture_rectangle", NULL},
{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
{"GL_ARB_pixel_buffer_object", NULL},
{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
{"GL_ARB_window_pos", GL_ARB_window_pos_functions},
{"GL_EXT_blend_color", GL_EXT_blend_color_functions},
{"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
{"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
{"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
{"GL_EXT_blend_subtract", NULL},
{"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
{"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
{"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
{"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
{"GL_EXT_packed_depth_stencil", NULL},
{"GL_EXT_pixel_buffer_object", NULL},
{"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
{"GL_EXT_stencil_wrap", NULL},
{"GL_EXT_texture_edge_clamp", NULL},
{"GL_EXT_texture_env_combine", NULL},
{"GL_EXT_texture_env_dot3", NULL},
{"GL_EXT_texture_filter_anisotropic", NULL},
{"GL_EXT_texture_lod_bias", NULL},
{"GL_3DFX_texture_compression_FXT1", NULL},
{"GL_APPLE_client_storage", NULL},
{"GL_MESA_pack_invert", NULL},
{"GL_MESA_ycbcr_texture", NULL},
{"GL_NV_blend_square", NULL},
{"GL_NV_vertex_program", GL_NV_vertex_program_functions},
{"GL_NV_vertex_program1_1", NULL},
{"GL_SGIS_generate_mipmap", NULL },
{NULL, NULL}
};