Reuse the vertex buffer until the vertex size changes.

This commit is contained in:
José Fonseca 2007-11-07 11:04:02 +00:00
parent f39a520892
commit 3922baede2

View file

@ -56,6 +56,7 @@
static void vbuf_flush_elements( struct draw_stage *stage );
static void vbuf_flush_vertices( struct draw_stage *stage );
#define VBUF_SIZE (64*1024)
@ -105,18 +106,16 @@ boolean overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
}
static boolean check_space( struct vbuf_stage *vbuf )
static void check_space( struct vbuf_stage *vbuf )
{
if (overflow( vbuf->vertex_map,
vbuf->vertex_ptr,
vbuf->vertex_size,
VBUF_SIZE ))
return FALSE;
vbuf_flush_vertices(&vbuf->stage);
if (vbuf->nr_elements + 4 > IBUF_SIZE / sizeof(ushort) )
return FALSE;
return TRUE;
vbuf_flush_elements(&vbuf->stage);
}
@ -188,8 +187,7 @@ static void vbuf_tri( struct draw_stage *stage,
struct vbuf_stage *vbuf = vbuf_stage( stage );
unsigned i;
if (!check_space( vbuf ))
vbuf_flush_elements( stage );
check_space( vbuf );
for (i = 0; i < 3; i++) {
if (prim->v[i]->vertex_id == 0xffff)
@ -206,8 +204,7 @@ static void vbuf_line(struct draw_stage *stage,
struct vbuf_stage *vbuf = vbuf_stage( stage );
unsigned i;
if (!check_space( vbuf ))
vbuf_flush_elements( stage );
check_space( vbuf );
for (i = 0; i < 2; i++) {
if (prim->v[i]->vertex_id == 0xffff)
@ -223,8 +220,7 @@ static void vbuf_point(struct draw_stage *stage,
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
if (!check_space( vbuf ))
vbuf_flush_elements( stage );
check_space( vbuf );
if (prim->v[0]->vertex_id == 0xffff)
emit_vertex( vbuf, prim->v[0] );
@ -269,7 +265,7 @@ static void vbuf_first_point( struct draw_stage *stage,
}
static void vbuf_draw( struct draw_stage *stage )
static void vbuf_flush_elements( struct draw_stage *stage )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
struct i915_context *i915 = vbuf->i915;
@ -278,6 +274,9 @@ static void vbuf_draw( struct draw_stage *stage )
unsigned hwprim;
unsigned i;
if(!nr)
return;
switch(vbuf->prim) {
case PIPE_PRIM_POINTS:
hwprim = PRIM3D_POINTLIST;
@ -295,6 +294,8 @@ static void vbuf_draw( struct draw_stage *stage )
assert(vbuf->vertex_ptr - vbuf->vertex_map == vbuf->nr_vertices * vertex_size / 4);
assert((i915->dirty & ~I915_NEW_VBO) == 0);
if (i915->dirty)
i915_update_derived( i915 );
@ -327,34 +328,31 @@ static void vbuf_draw( struct draw_stage *stage )
if (i < nr) {
OUT_BATCH( vbuf->element_map[i] );
}
vbuf->nr_elements = 0;
}
static void vbuf_flush_elements( struct draw_stage *stage )
/**
* Flush vertex buffer.
*/
static void vbuf_flush_vertices( struct draw_stage *stage )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
struct i915_context *i915 = vbuf->i915;
struct pipe_winsys *winsys = i915->pipe.winsys;
if (vbuf->nr_elements) {
#if 0
fprintf(stderr, "%s (%d elts, %d verts)\n",
__FUNCTION__,
vbuf->nr_elements,
vbuf->nr_vertices);
#endif
/* Draw now or add to list of primitives???
*/
vbuf_draw( stage );
if(vbuf->nr_vertices) {
vbuf_flush_elements(stage);
vbuf->nr_elements = 0;
winsys->buffer_unmap(winsys, i915->vbo);
vbuf->nr_vertices = 0;
/* Reset vertex ids? Actually, want to not do that unless our
/**
* XXX: Reset vertex ids? Actually, want to not do that unless our
* vertex buffer is full. Would like separate
* flush-on-index-full and flush-on-vb-full, but may raise
* issues uploading vertices if the hardware wants to flush when
@ -362,7 +360,7 @@ static void vbuf_flush_elements( struct draw_stage *stage )
*/
draw_vertex_cache_reset_vertex_ids( vbuf->i915->draw );
}
/* FIXME: handle failure */
if(!i915->vbo)
i915->vbo = winsys->buffer_create(winsys, 64);
@ -376,20 +374,22 @@ static void vbuf_flush_elements( struct draw_stage *stage )
i915->vbo,
PIPE_BUFFER_FLAG_WRITE );
vbuf->vertex_ptr = vbuf->vertex_map;
stage->tri = vbuf_first_tri;
stage->line = vbuf_first_line;
stage->point = vbuf_first_point;
}
static void vbuf_begin( struct draw_stage *stage )
{
struct vbuf_stage *vbuf = vbuf_stage(stage);
struct i915_context *i915 = vbuf->i915;
unsigned vertex_size = i915->current.vertex_info.size * 4;
assert(!i915->dirty);
vbuf->vertex_size = vbuf->i915->current.vertex_info.size * 4;
if(vbuf->vertex_size != vertex_size)
vbuf_flush_vertices(stage);
vbuf->vertex_size = vertex_size;
}
@ -398,6 +398,10 @@ static void vbuf_end( struct draw_stage *stage )
/* Overkill.
*/
vbuf_flush_elements( stage );
stage->point = vbuf_first_point;
stage->line = vbuf_first_line;
stage->tri = vbuf_first_tri;
}