Minor adjustments to formatting of the copyright line, but keep
dates and holders. "Authors" entries that could be
obtained via Git logs were also removed.
The license in brw_disasm.c and elk_disasm.c don't match directly
any SPDX pattern I could find, so kept as is.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39503>
Makes a bunch of copy propagation and other passes work much better.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39382>
Since the move to MEMORY_*_LOGICAL the result value was being ignored, so
change to use that.
Since the conversion to use new registers, some issues were introduced:
- Even with `has_64bit_int` ADD with 64-bit immediate value is not supported;
- `dst_high` was not being filled if there was no overflow;
- Only `dst_low` returned.
Found when writing some new code involving large block loads.
Fixes: b79e85a93f ("brw: always use new registers for load address increments")
Fixes: b55f77161d ("intel/brw: Switch to emitting MEMORY_*_LOGICAL opcodes")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39282>
nr_params & params array are gone.
brw_ubo_range is not stored on the prog_data structure anymore (Anv
already stored a copy of that with its own additional information)
The backend now only deals with load_push_data_intel. load_uniform &
load_push_constant have to be lowered by the driver.
Pre Gfx12.5 platforms have to provide a subgroup_id_param to specify
where the subgroup_id value is located in the push constants.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38975>
We leave GS pushed inputs using load_per_vertex_input for now - they're
relatively simple, and using load_attribute_payload doesn't work well
since it's assumed to be convergent (for TES, FS inputs) while GS inputs
are divergent.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38990>
(Split by Ken from a larger patch originally written by Lionel.)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38918>
Before DG2, the value the HW gives us seems to be backwards, but
since DG2 this is supposed to be supported just fine.
However, due to Wa_22012766191, enable it only for Xe2 and up.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38641>
We were using this for indirect loads of the shader input thread
payload, but there's no reason we can't use it for constant access
too. In this case we can just MOV from the ATTR file directly
without a special opcode that turns into MOV_INDIRECT later.
We also allow it to load multiple components now. This is useful
for say, returning vec4 pushed inputs. And, we allow it in more
stages than just the fragment stage.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
We're going to change the intrinsic to a load(...) which puts "load" in
the name. Also, it's just more consistent with our usual terminology.
We also rename the corresponding backend opcode so they remain matched.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
These work the same regardless of stage.
v2 (Ken): Rebase, move from mesh to all stages, add reorderable load
variant, allow channel masks to be non-constant even on Xe2.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
Be consistent with lowering that happens after, so that it gets a full
vector register and can stride into it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
Allows us to better determine if we need Z/W payload delivery.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36392>
This is done by grep ALIGN( to align(
docs,*.xml,blake3 is excluded
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38365>
We add a bunch of new helpers to avoid the need to touch >parent_instr,
including the full set of:
* nir_def_is_*
* nir_def_as_*_or_null
* nir_def_as_* [assumes the right instr type]
* nir_src_is_*
* nir_src_as_*
* nir_scalar_is_*
* nir_scalar_as_*
Plus nir_def_instr() where there's no more suitable helper.
Also an existing helper is renamed to unify all the names, while we're
churning the tree:
* nir_src_as_alu_instr -> nir_src_as_alu
..and then we port the tree to use the helpers as much as possible, using
nir_def_instr() where that does not work.
Acked-by: Marek Olšák <maraeo@gmail.com>
---
To eliminate nir_def::parent_instr we need to churn the tree anyway, so I'm
taking this opportunity to clean up a lot of NIR patterns.
Co-authored-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38313>
Xe2 uses byte offsets rather than OWord offsets. We've been storing the
per-slot offsets in bytes on Xe2 for a while, but kept the global offset
immediate in OWords for some reason, choosing to lower it during logical
send lowering.
This patch makes both offsets (global immediate, per-slot) in the same
units, so they could be added together if necessary without scaling.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38343>
I noticed that our backend was completely ignoring writemasks, despite
them appearing on many of the intrinsics we're implementing.
Rhys Perry pointed out that nir_lower_mem_access_bitsizes is removing
all non-trivial writemasking today, so ssbo/global/shared/scratch/etc.
stores should only ever see all components enabled. Which means what
we're doing is legitimate, if non-obvious. Add an assert to make it
obvious.
Thanks a lot to Rhys for helping me rediscover what made this work.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38343>
Release builds are noisy about flush_type and scope being used
uninitialized, even though they are always set.
Initialize them to the final else values to make GCC happy.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38357>
Instead of having abstracted opcodes, we target directly the HW format
at the NIR translation.
The payload description gives us the order of the payload sources (we
can use that for pretty printing) and we don't have to have a
complicated scheme in the logical send lowering for the ordering. All
we have to do is build the header if needed as well as the descriptors.
PTL Fossil-db stats:
Totals from 66759 (13.54% of 492917) affected shaders:
Instrs: 44289221 -> 43957404 (-0.75%); split: -0.81%, +0.06%
Send messages: 2050378 -> 2042607 (-0.38%)
Cycle count: 3878874713 -> 3712848434 (-4.28%); split: -4.44%, +0.16%
Max live registers: 8773179 -> 8770104 (-0.04%); split: -0.06%, +0.03%
Max dispatch width: 1677408 -> 1707952 (+1.82%); split: +1.85%, -0.03%
Non SSA regs after NIR: 11407821 -> 11421041 (+0.12%); split: -0.03%, +0.15%
GRF registers: 5686983 -> 5838785 (+2.67%); split: -0.24%, +2.91%
LNL Fossil-db stats:
Totals from 57911 (15.72% of 368381) affected shaders:
Instrs: 39448036 -> 38923650 (-1.33%); split: -1.41%, +0.08%
Subgroup size: 1241360 -> 1241392 (+0.00%)
Send messages: 1846696 -> 1845137 (-0.08%)
Cycle count: 3834818910 -> 3784003027 (-1.33%); split: -2.33%, +1.00%
Spill count: 21866 -> 22168 (+1.38%); split: -0.07%, +1.45%
Fill count: 59324 -> 60339 (+1.71%); split: -0.00%, +1.71%
Scratch Memory Size: 1479680 -> 1483776 (+0.28%)
Max live registers: 7521376 -> 7447841 (-0.98%); split: -1.04%, +0.06%
Non SSA regs after NIR: 9744605 -> 10113728 (+3.79%); split: -0.01%, +3.80%
Only 2 titles negatively impacted (spilling) :
- Shadow of the Tomb Raider
- Red Dead Redemption 2
All impacted shaders were already spilling.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37171>
Centralize all the information in one place and also make the mapping
decision from nir_tex_instr -> HW opcode much earlier.
This will help knowning exactly what the payload looks like early in
the backend IR and when it needs to lowered to a smaller SIMD size due
to HW limits. It will also allow NIR lowering to know when to combine
parameters into a single packed component.
Finally, this also reduces the amount of LOAD_PAYLOAD we need to carry
in the backend IR, because we don't have to generate VEC()
LOAD_PAYLOAD() for coordinates etc... Those are useless if there is
any other parameter in the payload and we need need to add one more
LOAD_PAYLOAD() when doing the logical send lowering.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37171>
Somehow dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_1.atan_frag
was able to generate a bitfield_select with a constant first
parameter. That makes the big comment here completely false.
Don't be clever. If the constant is in the wrong place,
commute_immediates during copy propagation will fix it.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37891>
dest_size is the number of outputs to be provided into the IR, but the
location of the sparse bitfield in the dst temporary SEND destination
might be different (shorter due to masking of unused components
computed above).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14094
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37876>
cmod propagation needs more work. Since the result type is always UD,
BRW_CONDITION_G should be able to substitute for NZ. Either that or
users of the condition could be rewritten to use an inverted condition.
v2: Add a couple more unit tests. Suggested by Matt.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
The Intel EU fusion feature needs to be disabled on SEND messages
where either the texture handle, sampler handle, sampler header is not
identical on fused threads.
This is the case in particular with accesses on non-uniform
texture/sampler handles but could also strike with dynamic
programmable offsets (currently disabled).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Anne Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37394>
mesh doesn't use brw_vue_prog_data. Also, I had been catching TCS
shaders here, and shouldn't.
Fixes: bf76e86bc8 ("brw: Refactor clip/cull distance mask setting into a helper")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37809>
This keeps the directory structure a bit more organized:
- brw specific code
- elk specific code
- common NIR passes that could be used in both places
It also means that you can now 'git grep' in the brw directory without
finding a bunch of elk code, or having to "grep thing b*".
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37755>
2025-10-09 07:01:47 +00:00
Renamed from src/intel/compiler/brw_from_nir.cpp (Browse further)