Commit graph

60873 commits

Author SHA1 Message Date
Andreas Hartmetz
f2a21ed8b9 radeonsi: Rename r600->si for functions in si_resource.h.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-01-14 00:07:13 +01:00
Andreas Hartmetz
a88f46bc9b radeonsi: Rename r600->si for structs in si_resource.h.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-01-14 00:07:13 +01:00
Andreas Hartmetz
3e81883a42 radeonsi: Rename r600->si for structs in si.h.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-01-14 00:07:13 +01:00
Andreas Hartmetz
238aeabce0 radeonsi: Rename r600->si for structs in si_pipe.h.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-01-14 00:07:13 +01:00
Andreas Hartmetz
786af2f963 radeonsi: Apply si_* file naming scheme.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-01-14 00:07:13 +01:00
Michał Górny
5ea2376334 Use AC_PATH_TOOL instead of AC_PATH_PROG for llvm-config.
This should help with cross-compiling and multilib when $CHOST-specific
llvm-config is expected rather than build host default one.

It will help us a bit in Gentoo where we've started using
i686-pc-linux-gnu-llvm-config for 32-bit multilib LLVM.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Michał Górny <mgorny@gentoo.org>
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=73100

CC: "10.0" <mesa-stable@lists.freedesktop.org>
2014-01-13 14:37:55 -08:00
Tom Stellard
6a19bb56e0 configure: Disable xvmc by default
The xvmc unit tests are failing on r300g and r600g.

Reviewed-by: Vinson Lee <vlee@freedesktop.org>
2014-01-13 14:37:55 -08:00
Kenneth Graunke
277dbf08b0 glsl: Remove exec_list iterators now that nothing uses them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-13 11:49:47 -08:00
Kenneth Graunke
826d9fb8c0 glsl: Replace iterators in ir_reader.cpp with ad-hoc list walking.
These can't use foreach_list since they want to skip over the first few
list elements.  Just doing the ad-hoc list walking isn't too bad.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-13 11:49:45 -08:00
Kenneth Graunke
48d0faaa43 glsl: Use a new foreach_two_lists macro for walking two lists at once.
When handling function calls, we often want to walk through the list of
formal parameters and list of actual parameters at the same time.
(Both are guaranteed to be the same length.)

Previously, we used a pattern of:

   exec_list_iterator 1st_iter = <1st list>.iterator();
   foreach_iter(exec_list_iterator, 2nd_iter, <2nd list>) {
      ...
      1st_iter.next();
   }

This was awkward, since you had to manually iterate through one of
the two lists.

This patch introduces a foreach_two_lists macro which safely walks
through two lists at the same time, so you can simply do:

   foreach_two_lists(1st_node, <1st list>, 2nd_node, <2nd list>) {
      ...
   }

v2: Rename macro from foreach_list2 to foreach_two_lists, as suggested
    by Ian Romanick.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-13 11:49:42 -08:00
Kenneth Graunke
02ff2a2758 glsl: Statically cast parameter exec_node to ir_variable.
Formal function parameters are always ir_variable objects, not an
arbitrary ir_instruction.  So there's no need to dynamically cast here.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-13 11:38:19 -08:00
Kenneth Graunke
8050584096 glsl: Cast ir_call parameters to ir_rvalue, not ir_instruction.
A function call's parameters are always rvalues.  ir_rvalue may not
always be a subclass of ir_instruction in the future, so we should use
the right one.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-13 11:38:19 -08:00
Kenneth Graunke
2e113dfab8 glsl: Replace foreach_iter and iter.remove() with foreach_list_safe.
foreach_list_safe allows you to safely remove the current node.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-13 11:38:19 -08:00
Kenneth Graunke
838a6871bb glsl: Convert piles of foreach_iter to foreach_list_safe.
In these cases, we edit the list (or at least might be), so we use the
foreach_list_safe variant.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-13 11:38:19 -08:00
Kenneth Graunke
5f7e778fa1 glsl: Convert piles of foreach_iter to the newer foreach_list macro.
foreach_iter and exec_list_iterators have been deprecated for some time now;
we just hadn't ever bothered to convert code to the newer foreach_list
and foreach_list_safe macros.

In these cases, we aren't editing the list, so we can use foreach_list
rather than foreach_list_safe.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-13 11:38:19 -08:00
Paul Berry
fb6d9798a0 i965: Ensure that all necessary state is re-emitted if we run out of aperture.
Prior to this patch, if we ran out of aperture space during
brw_try_draw_prims(), we would rewind the batch buffer pointer
(potentially throwing some state that may have been emitted by
brw_upload_state()), flush the batch, and then try again.  However, we
wouldn't reset the dirty bits to the state they had before the call to
brw_upload_state().  As a result, when we tried again, there was a
danger that we wouldn't re-emit all the necessary state.  (Note: prior
to the introduction of hardware contexts, this wasn't a problem
because flushing the batch forced all state to be re-emitted).

This patch fixes the problem by leaving the dirty bits set at the end
of brw_upload_state(); we only clear them after we have determined
that we don't need to rewind the batch buffer.

Cc: 10.0 9.2 <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-13 09:44:39 -08:00
Marek Olšák
df918b5b90 r600g: fix glClearBuffer by handling PIPE_CLEAR_COLORi flags correctly
also restructure the code
2014-01-13 15:48:08 +01:00
Marek Olšák
6e98a17551 r600g: handle NULL colorbuffers correctly on R600-R700 2014-01-13 15:48:08 +01:00
Marek Olšák
07032d4068 r600g: handle NULL colorbuffers correctly on Evergreen 2014-01-13 15:48:08 +01:00
Marek Olšák
a86de9a72f radeonsi: handle NULL colorbuffers correctly
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-01-13 15:48:08 +01:00
Marek Olšák
9677cfab32 gallium/util: easy fixes for NULL colorbuffers
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-13 15:48:08 +01:00
Marek Olšák
9baa45f78b st/mesa: bind NULL colorbuffers as specified by glDrawBuffers
An example why it is required:

    Let's say there's a fragment shader writing to gl_FragData[0..1].
    The user calls: glDrawBuffers(2, {GL_NONE, GL_COLOR_ATTACHMENT0});

    That means gl_FragData[0] is unused and gl_FragData[1] is written
    to GL_COLOR_ATTACHMENT0.

st/mesa was skipping the GL_NONE draw buffer, therefore gl_FragData[0]
was written to GL_COLOR_ATTACHMENT0, which was wrong.

This commit fixes it, but drivers must also be fixed not to crash when
binding NULL colorbuffers. There is also a new set of piglit tests for this.

The MSAA state also had to be fixed not to crash when reading fb->cbufs[0].

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-13 15:48:07 +01:00
Marek Olšák
9bf9578c1b mesa: handle GL_NONE draw buffers correctly in glClear
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-13 15:48:07 +01:00
Marek Olšák
4e549ddb50 st/mesa: use sRGB formats for MSAA resolving if destination is sRGB
Copied from the i965 driver, including the big comment.

Cc: 9.2 10.0 <mesa-stable@lists.freedesktop.org>
2014-01-13 15:48:07 +01:00
Marek Olšák
355686a69f st/mesa: check depth and stencil writemask before clearing 2014-01-13 15:25:31 +01:00
Marek Olšák
9ea3f88c0a st/mesa: always prefer pipe->clear over clear_with_quad (v2)
v2: clear depth and stencil together
2014-01-13 15:25:31 +01:00
Martin Andersson
c156d24525 st/egl: Flush resources before presentation
Fixes wayland regression on r600g due to fast clear introduced by commit
edbbfac6.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2014-01-13 15:25:31 +01:00
Tapani Pälli
99abb87c63 dri: set yInverted default to GL_TRUE
yInverted is used by EGL_NOK_texture_from_pixmap to indicate that
window system rendering is y-inverted compared to OpenGL texture
representation. This extension is only known to be used with X11
window system where sane default is GL_TRUE.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73371

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-13 08:00:37 +02:00
Tapani Pälli
f8c5b8a17d egl_dri2: call dri2_add_configs_for_visuals after extensions set
dri2_add_config makes decisions based on NOK_texture_from_pixmap so
it needs to be enabled before calling dri2_add_configs_for_visuals.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-13 07:59:56 +02:00
Ian Romanick
2dc35a619c mesa: Set the correct error in _mesa_BeginConditionalRender
Piglit was recently changed to expect the correct error code (piglit
commit 271b998), so it started failing on Mesa.  This corrects that
failing and adds some spec quotations to justify the errrors set.

The code was rearranged a little bit to match the order listed in the
spec.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-01-10 17:19:48 -08:00
Kenneth Graunke
db1dc21a75 i965: Delete duplicate write_timestamp function.
brw_queryobj.c needs a version of write_timestamp that works on all
generations for the QueryCounter() driver hook.  So there's no point in
duplicating it in gen6_queryobj.c.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-10 15:35:01 -08:00
Paul Berry
532b1fecd9 i965: Fix clears of layered framebuffers with mismatched layer counts.
Previously, Mesa enforced the following rule (from
ARB_geometry_shader4's list of criteria for framebuffer completeness):

  * If any framebuffer attachment is layered, all attachments must have
    the same layer count.  For three-dimensional textures, the layer count
    is the depth of the attached volume.  For cube map textures, the layer
    count is always six.  For one- and two-dimensional array textures, the
    layer count is simply the number of layers in the array texture.
    { FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB }

However, when ARB_geometry_shader4 was adopted into GL 3.2, this rule
was dropped; GL 3.2 permits different attachments to have different
layer counts.  This patch brings Mesa in line with GL 3.2.

In order to ensure that layered clears properly clear all layers, we
now have to keep track of the maximum number of layers in a layered
framebuffer.

Fixes the following piglit tests in spec/!OpenGL 3.2/layered-rendering:
- clear-color-all-types 1d_array mipmapped
- clear-color-all-types 1d_array single_level
- clear-color-mismatched-layer-count
- framebuffer-layer-count-mismatch

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-10 05:58:49 -08:00
Paul Berry
28af1dc217 main: check texture target when validating layered framebuffers.
From section 4.4.4 (Framebuffer Completeness) of the GL 3.2 spec:

    If any framebuffer attachment is layered, all populated
    attachments must be layered. Additionally, all populated color
    attachments must be from textures of the same target.

We weren't checking that the attachments were from textures of the
same target.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-10 05:58:46 -08:00
Chad Versace
90368875e7 i965/gen6/blorp: Remove redundant HiZ workaround
Commit 1a92881 added extra flushes to fix a HiZ hang in
WebGL Google Maps. With the extra flushes emitted by the previous two
patches, the flushes added by 1a92881 are redundant.

Tested with the same criteria as in 1a92881: by zooming in and out
continuously for 2 hours on Sandybridge Chrome OS (codename
Stumpy) without a hang.

CC: Kenneth Graunke <kenneth@whitecape.org>
CC: Stéphane Marchesin <marcheu@chromium.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-09 15:02:45 -08:00
Chad Versace
6a5c86f486 i965/gen6/blorp: Set need_workaround_flush at top of blorp
Unconditionally set brw->need_workaround_flush at the top of gen6 blorp
state emission.

The art of emitting workaround flushes on Sandybridge is mysterious and
not fully understood. Ken and I believe that
intel_emit_post_sync_nonzero_flush() may be required when switching from
regular drawing to blorp.  This is an extra safety measure to prevent
undiscovered difficult-to-diagnose gpu hangs.

I verified that on ChromeOS, pre-patch, need_workaround_flush was not
set at the top of blorp, as Paul expected. To verify, I inserted the
following debug code at the top of gen6_blorp_exec(), restarted the ui,
and inspected the logs in /var/log/ui. The abort gets triggered so early
that the browser never appears on the display.

    static void
    gen6_blorp_exec(...)
    {
        if (!brw->need_workaround_flush) {
            fprintf(stderr, "chadv: %s:%d\n", __FILE__, __LINE__);
            abort();
        }
        ...
    }

CC: Kenneth Graunke <kenneth@whitecape.org>
CC: Stéphane Marchesin <marcheu@chromium.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-09 15:02:39 -08:00
Chad Versace
5e0cd58de4 i965/gen6/blorp: Set need_workaround_flush immediately after primitive
This patch makes the workaround code in gen6 blorp follow the pattern
established in the regular draw path. It shouldn't result in any
behavioral change.

On gen6, there are two places where we emit 3D_CMD_PRIM: brw_emit_prim()
and gen6_blorp_emit_primitive().  brw_emit_prim() sets
need_workaround_flush immediately after emitting the primitive, but
blorp does not. Blorp sets need_workaround_flush at the bottom of
brw_blorp_exec().

This patch moves the need_workaround_flush from brw_blorp_exec() to
gen6_blorp_emit_primitive().  There is no need to set
need_workaround_flush in gen7_blorp_emit_primitive() because the
workaround applies only to gen6.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-09 15:02:36 -08:00
Carl Worth
3587fbc586 docs: Import 10.0.2 release notes, add news item. 2014-01-09 12:05:53 -08:00
Brian Paul
513a324b88 mesa: add missing SNORM formats in _mesa_base_fbo_format()
We weren't handling the LUMINANCE_SNORM, LUMINANCE_ALPHA_SNORM and
INTENSITY_SNORM cases.  Note that adding these cases here does not
require a driver to support rendering to these surface types.  If
the driver can't do it we'll report an incomplete framebuffer.

NVIDIA doesn't support GL_EXT_texture_snorm but their driver
accepts these formats in glRenderBufferStorage().

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-01-09 11:35:52 -07:00
Brian Paul
689ec8dfb2 mesa: remove dead geom shader code
I doubt the swrast-based drivers will ever support GS.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-01-09 11:35:52 -07:00
Brian Paul
c47207d517 docs: minor updates to VMware SVGA3D driver page
Signed-off-by: Brian Paul <brianp@vmware.com>
2014-01-09 11:35:50 -07:00
Brian Paul
d046fd731a mesa: check bits per channel for GL_RGBA_SIGNED_COMPONENTS_EXT query
If a channel has zero bits it's not signed.

v2: also check for luminance and intensity format bits.  Bruce
Merry's proposed piglit test hits the luminance case.

Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=73096
Cc: 10.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-01-09 11:35:50 -07:00
Brian Paul
0fc8d7c66e mesa: check for MESA_FORMAT_RGB9_E5_FLOAT in _mesa_is_format_signed()
This packed floating point format only stores positive values.

Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=73096
Cc: 10.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-01-09 11:35:50 -07:00
Brian Paul
d81d263eeb st/mesa: fix breakage from gl_constant::Program[] change 2014-01-09 11:35:13 -07:00
Paul Berry
8668eaaa00 mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target.
Suggested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Improve assert message.
2014-01-09 09:31:27 -08:00
Paul Berry
e654216ac7 main: Change init_program_limits() to use gl_shader_stage.
This allows the caller to execute it in a loop rather than
hand-rolling a separate call for each stage.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-09 09:31:23 -08:00
Paul Berry
bce8bc0b25 glsl: Index into ctx->Const.Program[] rather than using ad-hoc code.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-09 09:31:19 -08:00
Paul Berry
b539385789 mesa: Index into ctx->Const.Program[] rather than using ad-hoc code.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-09 09:31:16 -08:00
Paul Berry
84732a982c mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.
These are replaced with
ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}].  In
patches to follow, this will allow us to replace a lot of ad-hoc logic
with a variable index into the array.

With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:

    find src -type f '(' -iname '*.c' -o -iname '*.cpp' -o -iname '*.py' \
    -o -iname '*.y' ')' -print0 | xargs -0 sed -i \
    -e 's/Const\.VertexProgram/Const.Program[MESA_SHADER_VERTEX]/g' \
    -e 's/Const\.GeometryProgram/Const.Program[MESA_SHADER_GEOMETRY]/g' \
    -e 's/Const\.FragmentProgram/Const.Program[MESA_SHADER_FRAGMENT]/g'

Suggested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-09 09:31:01 -08:00
José Fonseca
9b96be595b llvmpipe: Honour pipe_rasterizer::point_quad_rasterization.
Commit eda21d2a30 fixed the rasterization
of points for Direct3D but ended up breaking the rasterization of OpenGL
non-sprite points, in particular conform's pntrast.c test.

The only way to get both working is to properly honour
pipe_rasterizer::point_quad_rasterization, and follow the weird OpenGL
rule when it is false.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-01-09 12:35:11 +00:00
Eric Anholt
f46563fe1c i965: Don't do the temporary-and-blit-copy for INVALIDATE_RANGE maps.
We definitely want to fall through to the unsynchronized map case, instead
of wasting bandwidth on a copy.  Prevents a -43.2407% +/- 1.06113% (n=49)
performance regression on aa10perf when teaching glamor to provide the
GL_INVALIDATE_RANGE_BIT information.

This is a performance fix, which I usually wouldn't cherry-pick to stable.
But this was really was just a bug in the code, its presence would
discourage developers from giving us the best information they can, and I
think we've got fairly high confidence in the unsynchronized map path
already.

Cc: 10.0 9.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-09 15:39:20 +08:00