mesa: check bits per channel for GL_RGBA_SIGNED_COMPONENTS_EXT query

If a channel has zero bits it's not signed.

v2: also check for luminance and intensity format bits.  Bruce
Merry's proposed piglit test hits the luminance case.

Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=73096
Cc: 10.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Brian Paul 2014-01-07 09:05:27 -07:00
parent 0fc8d7c66e
commit d046fd731a

View file

@ -769,13 +769,36 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
/* Note: we only check the 0th color attachment. */
const struct gl_renderbuffer *rb =
ctx->DrawBuffer->_ColorDrawBuffers[0];
const GLboolean is_signed =
rb ? _mesa_is_format_signed(rb->Format) : GL_FALSE;
/* At this time, all color channels have same signedness */
v->value_int_4[0] =
v->value_int_4[1] =
v->value_int_4[2] =
v->value_int_4[3] = is_signed;
if (rb && _mesa_is_format_signed(rb->Format)) {
/* Issue 17 of GL_EXT_packed_float: If a component (such as
* alpha) has zero bits, the component should not be considered
* signed and so the bit for the respective component should be
* zeroed.
*/
GLint r_bits =
_mesa_get_format_bits(rb->Format, GL_RED_BITS);
GLint g_bits =
_mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
GLint b_bits =
_mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
GLint a_bits =
_mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
GLint l_bits =
_mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
GLint i_bits =
_mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
v->value_int_4[3] = a_bits + i_bits > 0;
}
else {
v->value_int_4[0] =
v->value_int_4[1] =
v->value_int_4[2] =
v->value_int_4[3] = 0;
}
}
break;