st/mesa: always prefer pipe->clear over clear_with_quad (v2)

v2: clear depth and stencil together
This commit is contained in:
Marek Olšák 2013-12-06 18:58:52 +01:00
parent c156d24525
commit 9ea3f88c0a

View file

@ -476,14 +476,23 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
}
}
/*
* If we're going to use clear_with_quad() for any reason, use it for
* everything possible.
/* Always clear depth and stencil together.
* This can only happen when the stencil writemask is not a full mask.
*/
if (quad_buffers & PIPE_CLEAR_DEPTHSTENCIL &&
clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
quad_buffers |= clear_buffers & PIPE_CLEAR_DEPTHSTENCIL;
clear_buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
}
/* Only use quad-based clearing for the renderbuffers which cannot
* use pipe->clear. We want to always use pipe->clear for the other
* renderbuffers, because it's likely to be faster.
*/
if (quad_buffers) {
quad_buffers |= clear_buffers;
clear_with_quad(ctx, quad_buffers);
} else if (clear_buffers) {
}
if (clear_buffers) {
/* We can't translate the clear color to the colorbuffer format,
* because different colorbuffers may have different formats.
*/