Commit graph

60873 commits

Author SHA1 Message Date
Brian Paul
8d1400fe12 glsl: rename min(), max() functions to fix MSVC build
Evidently, there's some other definition of "min" and "max" that
causes MSVC to choke on these function names.  Renaming to min2()
and max2() fixes things.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 16:57:49 -07:00
Kenneth Graunke
f6b10544cd i965: Remove unused PIPE_CONTROL defines.
Both brw_defines.h and intel_reg.h defined PIPE_CONTROL fields, which
had similar names, but couldn't be used in the same way.  (One had
built-in shifts, and the other didn't...)

Delete the unused set to preserve sanity.

(Eric wrote an almost identical patch back in August, so I believe he
approves.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 15:45:42 -08:00
Vinson Lee
f8432832a7 mesa: Remove GLXContextID typedef from glxext.h.
This patch fixes this build error with gcc <= 4.5 and clang <= 3.1.

  CC     clientattrib.lo
In file included from ../../include/GL/glx.h:333:0,
                 from glxclient.h:45,
                 from clientattrib.c:32:
../../include/GL/glxext.h:275:13: error: redefinition of typedef 'GLXContextID'
../../include/GL/glx.h:171:13: note: previous declaration of 'GLXContextID' was here

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70591
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:57:23 -08:00
Maxence Le Doré
a44ca3595e docs/relnotes/10.1.html: report AMD_shader_trinary_minmax support
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:11 -08:00
Maxence Le Doré
1a9e8c23eb mesa: enable AMD_shader_trinary_minmax
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:10 -08:00
Maxence Le Doré
eb5dc75601 glsl: implement mid3 built-in function
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:09 -08:00
Maxence Le Doré
73c7451587 glsl: implement max3 built-in function
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:08 -08:00
Maxence Le Doré
ce46e14729 glsl: Implement min3 built-in function
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:08 -08:00
Maxence Le Doré
61c450fc81 glsl: add min() and max() functions to builder.cpp
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:07 -08:00
Maxence Le Doré
cf70d2a7c0 glsl: add a shader_trinary_minmax predicate
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:06 -08:00
Maxence Le Doré
ff50493bb3 glsl: Add extension tracking for AMD_shader_trinary_minmax
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:02 -08:00
Alexander von Gluck IV
61ef697afc haiku libGL: Move from gallium target to src/hgl
* The Haiku renderers need to link to libGL to function properly
  in all usage contexts. As mesa drivers build before gallium
  targets, we couldn't properly link the mesa swrast driver to
  the gallium libGL target for Haiku.
* This is likely better as it mimics how glx is laid out ensuring
  the Haiku libGL is better understood.
* All renderers properly link in libGL now.

Acked-by: Brian Paul <brianp@vmware.com>
2014-01-06 15:50:21 -06:00
Alexander von Gluck IV
b236314a11 haiku: Fix missing HaikuGL header paths
Acked-by: Brian Paul <brianp@vmware.com>
2014-01-06 15:50:15 -06:00
Brian Paul
3486f6f31b mesa: implement missing glGet(GL_RGBA_SIGNED_COMPONENTS_EXT) query
This is part of the GL_EXT_packed_float extension.

Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=73096
Cc: 10.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-06 13:37:00 -07:00
Eric Anholt
7db56ddee0 i965: Warning fix
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 10:54:22 -08:00
Kenneth Graunke
242ca9acb4 i965: Delete unused INTEL_WRITE_{PART,FULL} and INTEL_READ #defines.
These are just software flag values (not hardware specific values), and
aren't used anywhere.  Delete them to avoid confusion.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 10:52:43 -08:00
Marek Olšák
346b6abab9 radeonsi: calculate NUM_BANKS for DB correctly on CIK
NUM_BANKS is not constant on CIK.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-01-06 18:40:42 +01:00
Marek Olšák
bf3c361113 radeonsi: set correct pipe config for Hawaii in DB
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-01-06 18:40:42 +01:00
Marek Olšák
2748b7da7e radeonsi: disable HTILE for 1D-tiled depth-stencil buffers
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-01-06 18:40:41 +01:00
Juha-Pekka Heikkila
d41f5396f3 glx: check memory allocations in __glXInitVertexArrayState()
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-06 10:23:26 -07:00
Juha-Pekka Heikkila
0c04cca0e1 glx: Add missing null check in __glXNewIndirectAPI()
Add extra null check in auto generated indirect_init.c via
src/mapi/glapi/gen/glX_proto_send.py

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-06 10:23:12 -07:00
Nathan Kidd
0691b37732 docs: fix misspellings
Fixed what I noticed; no warranty for exhaustiveness.

Signed-off-by: Nathan Kidd <nkidd@opentext.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-06 09:55:38 -07:00
Chris Forbes
a61ae2aa01 i965: set size of txf_mcs payload vgrf properly
Previously we left the size of this vgrf as 1, which caused register
allocation to be subtly broken. If we were lucky we would explode in
the post-alloc instruction scheduler; if we were unlucky we'd just stomp
on someone else and get broken rendering.

Fixes crash when running `tesseract` with the following settings:

   msaa 4
   glineardepth 0

Also fixes the piglit test:

  arb_sample_shading-builtin-gl-sample-id

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: Anuj Phogat <anuj.phogat@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72859
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-04 20:24:29 +13:00
Erik Faye-Lund
eb212c5a30 glcpp: error on multiple #else/#elif directives
The preprocessor currently accepts multiple else/elif-groups
per if-section. The GLSL-preprocessor is defined by the C++
specification, which defines the following parse-rule:

if-section:
	if-group elif-groups(opt) else-group(opt) endif-line

This clearly only allows a single else-group, that has to come
after any elif-groups.

So let's modify the code to follow the specification. Add test
to prevent regressions.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Carl Worth <cworth@cworth.org>

Cc: 10.0 <mesa-stable@lists.freedesktop.org>
2014-01-02 14:22:58 -08:00
Carl Worth
6005e9cb28 glcpp: Replace multi-line comment with a space (even as part of macro definition)
The preprocessor has always replaced multi-line comments with a single space
character, (as required by the specification), but as of commit
bd55ba568b the lexer also emitted a NEWLINE
token for each newline within the comment, (in order to preserve line
numbers).

The emitting of NEWLINE tokens within the comment broke the rule of "replace a
multi-line comment with a single space" as could be exposed by code like the
following:

	#define FOO a/*
	*/b

	FOO

Prior to commit bd55ba568b, this code defined
the macro FOO as "a b" as desired. Since that commit, this code instead
defines FOO as "a" and leaves a stray "b" in the output.

In this commit, we fix this by not emitting the NEWLINE tokens while lexing
the comment, but instead merely counting them in the commented_newlines
variable. Then, when the lexer next encounters a non-commented newline it
switches to a NEWLINE_CATCHUP state to emit as many NEWLINE tokens as
necessary (so that subsequent parsing stages still generate correct line
numbers).

Of course, it would have been more clear if we could have written a loop to
emit all the newlines, but flex conventions prevent that, (we must use
"return" for each token we emit).

It similarly would have been clear to have a new rule restricted to the
<NEWLINE_CATCHUP> state with an action much like the body of this if
condition. The problem with that is that this rule must not consume any
characters. It might be possible to write a rule that matches a single
lookahead of any character, but then we would also need an additional rule to
ensure for the <EOF> case where there are no additional characters available
for the lookahead to match.

Given those considerations, and given that the SKIP-state manipulation already
involves a code block at the top of the lexer function, before any rules, it
seems best to me to go with the implementation here which adds a similar
pre-rule code block for the NEWLINE_CATCHUP.

Finally, this commit also changes the expected output of a few, existing glcpp
tests. The change here is that the space character resulting from the
multi-line comment is now emitted before the newlines corresponding to that
comment. (Previously, the newlines were emitted first, and the space character
afterward.)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72686

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-02 14:15:51 -08:00
Carl Worth
61cea49014 glcpp: Add a more descriptive comment for the SKIP state manipulation
Two things make this code confusing:

	1. The uncharacteristic manipulation of lexer start state outside of
	   flex rules.

	2. The confusing semantics of the skip_stack (including the
	   "lexing_if" override and the SKIP_NO_SKIP state).

This new comment is intended to bring a bit more clarity for any readers.

There is no intended beahvioral change to the code here. The actual code
changes include better indentation to avoid an excessively-long line, and
using the more descriptive INITIAL rather than 0.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-02 14:15:24 -08:00
Courtney Goeltzenleuchter
5a51c1b01a i965: Enhance intel_texsubimage_tiled_memcpy() to support all levels
Support all levels of a supported texture format.

Using 1024x1024, RGBA 8888 source, mipmap
internal-format	Before (MB/sec)     mipmap (MB/sec)
GL_RGBA		627.15		615.90
GL_RGB		456.35		611.53

512x512
GL_RGBA		597.00		619.95
GL_RGB		440.62		611.28

256x256
GL_RGBA		487.80		587.42
GL_RGB		376.63		585.00

Benchmark has been sent to mesa-dev list: teximage_enh

Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-12-30 14:57:49 -08:00
Courtney Goeltzenleuchter
85784fd832 i965: Add XRGB to intel_texsubimage_tiled_memcpy()
MESA_FORMAT_XRGB8888 is equivalent to MESA_FORMAT_ARGB8888 in terms
of storage on the device, so okay to use this optimized copy routine.

This series builds on work from Frank Henigman to optimize the
process of uploading a texture to the GPU. This series adds support for
MESA_XRGB_8888 and full miptrees where were found to be common activities
in the Smokin' Guns game. The issue was found while profiling the app
but that part is not benchmarked. Smokin-Guns uses mipmap textures with
an internal format of GL_RGB (MESA_XRGB_8888 in the driver).

These changes need a performance tool to run against to show how they
improve execution performance for specific texture formats. Using this
benchmark I've measured the following improvement on my Ivybridge
Intel(R) Xeon(R) CPU E3-1225 V2 @ 3.20GHz.

1024x1024 texture size
internal-format	Before (MB/sec)     XRGB (MB/sec)
GL_RGBA		628.15		    627.15
GL_RGB		265.95	 	    456.35

512x512 texture size
internal-format	Before (MB/sec)     XRGB (MB/sec)
GL_RGBA		600.23	  	    597.00
GL_RGB		255.50		    440.62

256x256 texture size
internal-format	Before (MB/sec)     XRGB (MB/sec)
GL_RGBA		489.08		    487.80
GL_RGB		229.03	  	    376.63

Benchmark has been sent to mesa-dev list: teximage

Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-12-30 14:57:48 -08:00
Paul Berry
77c74c647b glsl: Fix gl_type of usamplerCube built-in type.
I'm not aware of any piglit tests that this fixes, but the old code
was obviously wrong.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-12-30 11:21:39 -08:00
Paul Berry
7e0b4b5e9b mesa: Add an assertion to _mesa_program_index_to_target().
Only a Mesa bug could cause this function to be called with an
out-of-range index, so raise an assertion if that ever happens.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-30 11:21:33 -08:00
Paul Berry
99e822fa18 mesa: Improve static error checking of arrays sized by MESA_SHADER_TYPES.
This patch replaces the following pattern:

    foo bar[MESA_SHADER_TYPES] = {
       ...
    };

With:

    foo bar[] = {
       ...
    };
    STATIC_ASSERT(Elements(bar) == MESA_SHADER_TYPES);

This way, when a new shader type is added in a future version of Mesa,
we will get a compile error to remind us that the array needs to be
updated.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-30 11:21:27 -08:00
Paul Berry
b30e25f297 glsl: Remove extraneous shader_type argument from analyze_clip_usage().
This argument was carrying the name of the shader target (as a
string).  We can get this just as easily by calling
_mesa_shader_enum_to_string().

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-30 11:21:24 -08:00
Paul Berry
d343e3d98c glsl: Get rid of hardcoded arrays of shader target names.
We already have a function for converting a shader type index to a
string: _mesa_shader_type_to_string().

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-30 11:21:21 -08:00
Paul Berry
89c35c59a4 main: Remove unused function _mesa_shader_index_to_type().
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-30 11:21:14 -08:00
Paul Berry
26707abe56 Rename overloads of _mesa_glsl_shader_target_name().
Previously, _mesa_glsl_shader_target_name() had an overload for GLenum
and an overload for the gl_shader_type enum, each of which behaved
differently.  However, since GLenum is a synonym for unsigned int, and
unsigned ints are often used in place of gl_shader_type (e.g. in loop
indices), there was a big risk of calling the wrong overload by
mistake.  This patch gives the two overloads different names so that
it's always clear which one we mean to call.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-30 11:21:08 -08:00
Kenneth Graunke
f425d56ba4 Revert "mesa: Remove GLXContextID typedef from glx.h."
This reverts commit 136a12ac98.

According to belak51 on IRC, this commit broke Allegro, which would no
longer compile.  Applications apparently expect the GLXContextID typedef
to exist in glx.h; removing it breaks them.  A bit of searching around
the internet revealed other complaints since upgrading to Mesa 10.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
2013-12-29 23:23:33 -08:00
Kenneth Graunke
da031f83f7 i965: Remove unused depth_mode parameter from translate_tex_format().
According to git blame, this hasn't been used in over two years:

    commit d2235b0f46
    Author: Eric Anholt <eric@anholt.net>
    Date:   Thu Nov 17 17:01:58 2011 -0800

        i965: Always handle GL_DEPTH_TEXTURE_MODE through the shader.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-12-29 23:18:24 -08:00
Topi Pohjolainen
597a7ccc72 i965/blorp: unit test compiling integer typed texture fetches
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-27 11:59:45 +02:00
Topi Pohjolainen
1c76b53482 i965/blorp: unit test compiling simple gen6 zero-src sampled
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-27 11:59:38 +02:00
Topi Pohjolainen
118c093d56 i965/blorp: unit test compiling gen6 msaa-8 cms alpha blend
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-27 11:59:34 +02:00
Topi Pohjolainen
b03319ddb1 i965/blorp: unit test compiling bilinear filtered
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-27 11:59:31 +02:00
Topi Pohjolainen
b928e345e4 i965/blorp: unit test compiling simple zero-src sampled
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-27 11:59:27 +02:00
Topi Pohjolainen
001b92c112 i965/blorp: unit test compiling unaligned msaa-8
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-27 11:59:23 +02:00
Topi Pohjolainen
0f89ebacbb i965/blorp: unit test compiling msaa-8 cms alpha blend
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-27 11:59:19 +02:00
Topi Pohjolainen
90dcf31631 i965/blorp: unit test compiling msaa-4 ums to cms
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-27 11:59:15 +02:00
Topi Pohjolainen
11d2986a53 i965/blorp: unit test compiling msaa-8 cms to cms
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-27 11:59:11 +02:00
Topi Pohjolainen
28d2c969e7 i965/blorp: unit test compiling msaa-8 ums to cms
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-27 11:59:07 +02:00
Topi Pohjolainen
812f1e94c0 i965/blorp: unit test compiling blend and scaled
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-27 11:59:03 +02:00
Topi Pohjolainen
a7757bf518 i965/blorp: allow unit tests to compile and dump assembly
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-27 11:58:59 +02:00
Topi Pohjolainen
1cb22f0da2 i965: dump the disassembly to the given file
instead of ignoring the argument and always dumping to
standard output.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-27 11:58:52 +02:00