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mesa: remove dead geom shader code
I doubt the swrast-based drivers will ever support GS. Reviewed-by: Matt Turner <mattst88@gmail.com>
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1 changed files with 0 additions and 4 deletions
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@ -397,10 +397,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
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ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
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/* XXX re-enable when GLSL compiler again supports geometry shaders */
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#if 0
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ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
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#endif
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ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
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ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
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ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
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