mesa: remove dead geom shader code

I doubt the swrast-based drivers will ever support GS.

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Brian Paul 2014-01-07 16:13:56 -07:00
parent c47207d517
commit 689ec8dfb2

View file

@ -397,10 +397,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
/* XXX re-enable when GLSL compiler again supports geometry shaders */
#if 0
ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
#endif
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
ctx->Extensions.ARB_map_buffer_range = GL_TRUE;