Commit graph

58 commits

Author SHA1 Message Date
Carl Worth
f8987f9972 glcpp: Accept pointer to GL context rather than just the API version
As the preprocessor becomes more sophisticated and gains more optional
behavior, it's easiest to just pass the GL context pointer to it so that
it can examine any fields there that it needs to (such as API version,
or the state of any driconf options, etc.).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-11 13:55:41 -08:00
Paul Berry
486f955654 glsl: Create builtin function profiles for GLSL 3.00 ES.
Nearly all of the builtin functions in GLSL 3.00 ES are already
implemented in Mesa; this patch enables them.

A few functions are not implemented yet; those have been commented
out, with a FIXME comment to act as a reminder of what still needs to
be implemented.  Here is the complete list: packSnorm2x16,
unpackSnorm2x16, packUnorm2x16, unpackUnorm2x16, packHalf2x16,
unpackHalf2x16.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:22 -08:00
Paul Berry
c150e876b4 glsl: Record in gl_shader whether the shader uses GLSL ES.
Previously we recorded just the GLSL version, with the knowledge that
100 means GLSL 1.00 ES.  With the advent of GLSL 3.00 ES, this is
going to get more complex, and eventually will probably become
ambiguous (GLSL 4.00 already exists, and GLSL 4.00 ES is likely to be
created some day).

To reduce confusion, this patch simply records whether the shader is
GLSL ES as an explicit boolean.

[v2, idr]: s/IsEs(Shader|Prog)/IsES/  Suggested by Ken and Eric.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:22 -08:00
Paul Berry
dbd6135bc1 mesa: Rename API_OPENGL to API_OPENGL_COMPAT.
This should help avoid confusion now that we're using the gl_api enum
to distinguishing between core and compatibility API's.  The
corresponding enum value for core API's is API_OPENGL_CORE.

Acked-by: Eric Anholt <eric@anholt.net>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-29 11:33:15 -08:00
Dave Airlie
88b0790b1a mesa/glsl: rename preprocess to glcpp_preprocess
This symbol with dricore escapes into the namespace, its too generic,
we should prefix it with something just to be nice.

Should be applied to stable + 9.0

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-09-15 08:22:55 +10:00
Eric Anholt
6a6cb03507 glsl: Add doxygen explaining what main.cpp is for.
I keep getting lost in the Makefile trying to figure out what to edit
to work on builtin_compiler or glsl_compiler.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-24 10:00:54 -07:00
Kenneth Graunke
7e35d97a02 glsl: Make the standalone compiler accept '.glsl' files.
These ought to be treated as 'any stage', but for now, they're just
treated as vertex shaders.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-17 16:04:57 -07:00
Eric Anholt
497aab39f0 glsl: Let the builtin compiler process GLSL 1.40 shaders.
This is required to put the new 1.40 builtins in place, since they
require new types.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 16:24:49 -07:00
Ian Romanick
1d5d67f8ad glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Setting this flag prevents declarations of uniforms from being removed
from the IR.  Since the IR is directly used by several API functions
that query uniforms in shaders, uniform declarations cannot be removed
after the locations have been set.  However, it should still be safe
to reorder the declarations (this is not tested).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41980
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Bryan Cain <bryancain3@gmail.com>
Cc: Vinson Lee <vlee@vmware.com>
Cc: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
2011-10-25 17:51:43 -07:00
Chia-I Wu
31753b50f3 glsl: remove an unnecessary header include
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-08-21 02:01:47 +08:00
Ian Romanick
89193933cb mesa: Ensure that gl_shader_program::InfoLog is never NULL
This prevents assertion failures in ralloc_strcat.  The ralloc_free in
_mesa_free_shader_program_data can be omitted because freeing the
gl_shader_program in _mesa_delete_shader_program will take care of
this automatically.

A bunch of this code could use a refactor to use ralloc a bit more
effectively.  A bunch of the things that are allocated with malloc and
owned by the gl_shader_program should be allocated with ralloc (using
the gl_shader_program as the context).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-08-02 08:23:15 -07:00
Paul Berry
f129f618fe glsl: Move functions into standalone_scaffolding.cpp for later reuse.
This patch moves the following functions from main.cpp (the main cpp
file for the standalone executable that is used to create the built-in
functions) to standalone_scaffolding.cpp, so that they can be re-used
in other standalone executables:

- initialize_context()*
- _mesa_new_shader()
- _mesa_reference_shader()

*initialize_context contained some code that was specific to main.cpp,
so it was split into two functions: initialize_context() (which
remains in main.cpp), and initialize_context_from_defaults() (which is
in standalone_scaffolding.cpp).
2011-07-22 09:45:11 -07:00
Paul Berry
935e7e4126 glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler.
Previously, the builtins in OES_texture_3D.{frag,vert} were only
compiling properly as a consequence of bug 38015, which allows
unsupported extensions to be enabled.  This fix eliminates the builtin
compiler's reliance on bug 38015, so that bug 38015 can be fixed.
2011-06-23 13:39:47 -07:00
Ian Romanick
497baf4e4a Use C-style system headers in C++ code to avoid issues with std:: namespace 2011-02-21 13:07:29 -08:00
Ian Romanick
e5e34ab18e glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
NOTE: This is a candidate for the 7.9 and 7.10 branches
2011-01-31 15:32:56 -08:00
Kenneth Graunke
d3073f58c1 Convert everything from the talloc API to the ralloc API. 2011-01-31 10:17:09 -08:00
Brian Paul
652901e95b Merge branch 'draw-instanced'
Conflicts:
	src/gallium/auxiliary/draw/draw_llvm.c
	src/gallium/drivers/llvmpipe/lp_state_fs.c
	src/glsl/ir_set_program_inouts.cpp
	src/mesa/tnl/t_vb_program.c
2011-01-15 10:24:08 -07:00
Brian Paul
d42acef139 glsl: fix implicit int to bool warning
Maybe preprocess() should return a bool.
2011-01-14 17:46:47 -07:00
José Fonseca
0035d1d902 glsl: Make builtin_compiler portable for non-unices. 2011-01-12 16:54:25 +00:00
Brian Paul
7ce186358e glsl: add support for system values and GL_ARB_draw_instanced 2010-12-08 18:25:38 -07:00
Kenneth Graunke
a82592de92 glsl: Use do_common_optimization in the standalone compiler.
NOTE: This is a candidate for the 7.9 branch.
2010-11-25 01:21:05 -08:00
Chad Versace
7819435f2e glsl: Improve usage message for glsl_compiler
The new usage message lists possible command line options. (Newcomers to Mesa
currently have to trawl through the source to find the command line options,
and we should save them from that trouble.)

Example Output
--------------
usage: ./glsl_compiler [options] <file.vert | file.geom | file.frag>

Possible options are:
    --glsl-es
    --dump-ast
    --dump-hir
    --dump-lir
    --link
2010-11-17 15:44:41 -08:00
Ian Romanick
3322fbaf3b glsl: Slightly change the semantic of _LinkedShaders
Previously _LinkedShaders was a compact array of the linked shaders
for each shader stage.  Now it is arranged such that each slot,
indexed by the MESA_SHADER_* defines, refers to a specific shader
stage.  As a result, some slots will be NULL.  This makes things a
little more complex in the linker, but it simplifies things in other
places.

As a side effect _NumLinkedShaders is removed.

NOTE: This may be a candidate for the 7.9 branch.  If there are other
patches that get backported to 7.9 that use _LinkedShader, this patch
should be cherry picked also.
2010-10-14 17:16:59 -07:00
Kristian Høgsberg
f9995b3075 Drop GLcontext typedef and use struct gl_context instead 2010-10-13 09:43:25 -04:00
Luca Barbieri
e591c4625c glsl: add several EmitNo* options, and MaxUnrollIterations
This increases the chance that GLSL programs will actually work.

Note that continues and returns are not yet lowered, so linking
will just fail if not supported.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-09-08 20:36:37 -07:00
Chia-I Wu
1a5b32ca01 glsl: Support GLSL ES in the standalone compile.
GLSL ES mode is enabled when --glsl-es is passed to glsl_compiler.
2010-09-08 04:08:29 -07:00
Chia-I Wu
dc754586ca glsl: Require a context in _mesa_glsl_parse_state.
Create a dummy context in the standalone compiler and pass it to
_mesa_glsl_parse_state.
2010-09-08 04:08:24 -07:00
Kenneth Graunke
7dcfc44b72 glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
Also define it if #version 100 is encountered.
2010-09-07 17:30:37 -07:00
Ian Romanick
de7c3fe31a glsl2: Add module to perform simple loop unrolling 2010-09-03 11:55:22 -07:00
Ian Romanick
8df2dbf91d glsl2: Perform initial bits of loop analysis during compilation 2010-09-03 11:55:21 -07:00
Eric Anholt
5d0f430e8e mesa: Free old linked shaders when relinking new shaders. 2010-08-18 14:16:07 -07:00
Eric Anholt
8bebbeb7c5 glsl2: Add constant propagation.
Whereas constant folding evaluates constant expressions at rvalue
nodes, constant propagation tracks constant components of vectors
across execution to replace (possibly swizzled) variable dereferences
with constant values, triggering possible constant folding or reduced
variable liveness.
2010-08-09 19:21:18 -07:00
Ian Romanick
7ffe40532f glsl2: Clean-up two 'unused variable' warnings 2010-08-02 13:53:32 -07:00
Eric Anholt
784695442c glsl2: Add new tree grafting optimization pass. 2010-07-31 15:52:21 -07:00
Eric Anholt
66d4c65ee2 glsl2: Make the dead code handler make its own talloc context.
This way, we don't need to pass in a parse state, and the context
doesn't grow with the number of passes through optimization.
2010-07-27 11:46:05 -07:00
Eric Anholt
832aad989e glsl2: Add optimization pass for algebraic simplifications.
This cleans up the assembly output of almost all the non-logic tests
glsl-algebraic-*.  glsl-algebraic-pow-two needs love (basically,
flattening to a temporary and squaring it).
2010-07-27 09:43:52 -07:00
Kenneth Graunke
aa9f86ae8b glsl2: Fix standalone compiler to not crash horribly.
ir_to_mesa was updated for the _mesa_glsl_parse_state constructor
changes, but main.cpp was not.
2010-07-22 16:50:36 -07:00
Ian Romanick
d5be2acae3 linker: Link built-in functions instead of including them in every shader
This is an invasive set of changes.  Each user shader tracks a set of other
shaders that contain built-in functions.  During compilation, function
prototypes are imported from these shaders.  During linking, the
shaders are linked with these built-in-function shaders just like with
any other shader.
2010-07-21 15:52:58 -07:00
Ian Romanick
60e2d06d1c glsl2: Implement utility routine to talloc reparent an IR tree 2010-07-20 17:48:24 -07:00
Eric Anholt
f8946699ec glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Fixes:
glsl1-built-in constants
2010-07-20 14:03:35 -07:00
Ian Romanick
5a2e0b8ce5 glsl2: Don't validate IR if there were compilation errors 2010-07-20 11:38:54 -07:00
Ian Romanick
25f51d3b9b linker: Track and validate GLSL versions used in shaders 2010-07-19 14:50:43 -07:00
Ian Romanick
3fb878722e linker: Stub-out intrastage linker 2010-07-12 15:19:30 -07:00
Kenneth Graunke
dfd30ca6a9 glsl2: Remove generate_temporary and global temporary counter.
Most places in the code simply use a static name, which works because
names are never used to look up an ir_variable.  generate_temporary is
simply unnecessary (and looks like it would leak memory, and isn't
thread safe...)
2010-07-08 15:44:19 -07:00
Eric Anholt
a36334be02 glsl2: Add pass for supporting variable vector indexing in rvalues.
The Mesa IR needs this to support vector indexing correctly, and
hardware backends such as 915 would want this behavior as well.

Fixes glsl-vs-vec4-indexing-2.
2010-07-06 18:49:24 -07:00
Ian Romanick
4d962e66e3 glsl2: Print the linking info log in the stand-alone compiler 2010-07-02 14:57:07 -07:00
Ian Romanick
667f4e1940 glsl2: Conditionally allow optional extensions to be enabled
The only optional extension currently supported by the compiler is
GL_EXT_texture_array.
2010-07-01 20:40:08 -07:00
Ian Romanick
06143ea094 glsl2: Conditionally define preprocessor tokens for optional extensions
The only optional extension currently supported by the compiler is
GL_EXT_texture_array.
2010-07-01 20:40:08 -07:00
Ian Romanick
127308b4be glsl2: Add gl_MaxTextureCoords 2010-07-01 13:30:50 -07:00
Kenneth Graunke
629198b96a glsl2: Preprocessed source doesn't need to live past compile time. 2010-06-30 13:52:24 -07:00