glsl2: Make the dead code handler make its own talloc context.

This way, we don't need to pass in a parse state, and the context
doesn't grow with the number of passes through optimization.
This commit is contained in:
Eric Anholt 2010-07-27 11:28:26 -07:00
parent 8bbdf6e7cd
commit 66d4c65ee2
4 changed files with 10 additions and 12 deletions

View file

@ -146,13 +146,12 @@ ir_dead_code_visitor::visit_leave(ir_assignment *ir)
* for usage on an unlinked instruction stream.
*/
bool
do_dead_code(struct _mesa_glsl_parse_state *state,
exec_list *instructions)
do_dead_code(exec_list *instructions)
{
ir_dead_code_visitor v;
bool progress = false;
v.mem_ctx = state;
v.mem_ctx = talloc_new(NULL);
v.run(instructions);
foreach_iter(exec_list_iterator, iter, v.variable_list) {
@ -188,6 +187,8 @@ do_dead_code(struct _mesa_glsl_parse_state *state,
progress = true;
}
}
talloc_free(v.mem_ctx);
return progress;
}
@ -199,8 +200,7 @@ do_dead_code(struct _mesa_glsl_parse_state *state,
* with global scope.
*/
bool
do_dead_code_unlinked(struct _mesa_glsl_parse_state *state,
exec_list *instructions)
do_dead_code_unlinked(exec_list *instructions)
{
bool progress = false;
@ -211,7 +211,7 @@ do_dead_code_unlinked(struct _mesa_glsl_parse_state *state,
foreach_iter(exec_list_iterator, sigiter, *f) {
ir_function_signature *sig =
(ir_function_signature *) sigiter.get();
if (do_dead_code(state, &sig->body))
if (do_dead_code(&sig->body))
progress = true;
}
}

View file

@ -33,11 +33,9 @@ bool do_constant_folding(exec_list *instructions);
bool do_constant_variable(exec_list *instructions);
bool do_constant_variable_unlinked(exec_list *instructions);
bool do_copy_propagation(exec_list *instructions);
bool do_dead_code(struct _mesa_glsl_parse_state *state,
exec_list *instructions);
bool do_dead_code(exec_list *instructions);
bool do_dead_code_local(exec_list *instructions);
bool do_dead_code_unlinked(struct _mesa_glsl_parse_state *state,
exec_list *instructions);
bool do_dead_code_unlinked(exec_list *instructions);
bool do_div_to_mul_rcp(exec_list *instructions);
bool do_function_inlining(exec_list *instructions);
bool do_if_return(exec_list *instructions);

View file

@ -162,7 +162,7 @@ compile_shader(struct gl_shader *shader)
progress = do_if_simplification(shader->ir) || progress;
progress = do_copy_propagation(shader->ir) || progress;
progress = do_dead_code_local(shader->ir) || progress;
progress = do_dead_code_unlinked(state, shader->ir) || progress;
progress = do_dead_code_unlinked(shader->ir) || progress;
progress = do_constant_variable_unlinked(shader->ir) || progress;
progress = do_constant_folding(shader->ir) || progress;
progress = do_algebraic(shader->ir) || progress;

View file

@ -2237,7 +2237,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
progress = do_if_simplification(shader->ir) || progress;
progress = do_copy_propagation(shader->ir) || progress;
progress = do_dead_code_local(shader->ir) || progress;
progress = do_dead_code_unlinked(state, shader->ir) || progress;
progress = do_dead_code_unlinked(shader->ir) || progress;
progress = do_constant_variable_unlinked(shader->ir) || progress;
progress = do_constant_folding(shader->ir) || progress;
progress = do_algebraic(shader->ir) || progress;