linker: Track and validate GLSL versions used in shaders

This commit is contained in:
Ian Romanick 2010-07-16 15:51:50 -07:00
parent b64e979971
commit 25f51d3b9b
4 changed files with 27 additions and 0 deletions

View file

@ -66,12 +66,14 @@
#include <cstdlib>
#include <cstdio>
#include <cstdarg>
#include <climits>
extern "C" {
#include <talloc.h>
}
#include "main/mtypes.h"
#include "main/macros.h"
#include "glsl_symbol_table.h"
#include "ir.h"
#include "program.h"
@ -1107,7 +1109,12 @@ link_shaders(struct gl_shader_program *prog)
calloc(2 * prog->NumShaders, sizeof(struct gl_shader *));
frag_shader_list = &vert_shader_list[prog->NumShaders];
unsigned min_version = UINT_MAX;
unsigned max_version = 0;
for (unsigned i = 0; i < prog->NumShaders; i++) {
min_version = MIN2(min_version, prog->Shaders[i]->Version);
max_version = MAX2(max_version, prog->Shaders[i]->Version);
switch (prog->Shaders[i]->Type) {
case GL_VERTEX_SHADER:
vert_shader_list[num_vert_shaders] = prog->Shaders[i];
@ -1124,6 +1131,20 @@ link_shaders(struct gl_shader_program *prog)
}
}
/* Previous to GLSL version 1.30, different compilation units could mix and
* match shading language versions. With GLSL 1.30 and later, the versions
* of all shaders must match.
*/
assert(min_version >= 110);
assert(max_version <= 130);
if ((max_version >= 130) && (min_version != max_version)) {
linker_error_printf(prog, "all shaders must use same shading "
"language version\n");
goto done;
}
prog->Version = max_version;
/* FINISHME: Implement intra-stage linking. */
prog->_NumLinkedShaders = 0;
if (num_vert_shaders > 0) {

View file

@ -207,6 +207,7 @@ compile_shader(struct gl_shader *shader)
shader->symbols = state->symbols;
shader->CompileStatus = !state->error;
shader->Version = state->language_version;
if (shader->InfoLog)
talloc_free(shader->InfoLog);

View file

@ -1967,6 +1967,8 @@ struct gl_shader
GLchar *InfoLog;
struct gl_sl_pragmas Pragmas;
unsigned Version; /**< GLSL version used for linking */
struct exec_list *ir;
struct glsl_symbol_table *symbols;
};
@ -2006,6 +2008,8 @@ struct gl_shader_program
GLboolean _Used; /**< Ever used for drawing? */
GLchar *InfoLog;
unsigned Version; /**< GLSL version used for linking */
/**
* Per-stage shaders resulting from the first stage of linking.
*/

View file

@ -2234,6 +2234,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
shader->CompileStatus = !state->error;
shader->InfoLog = state->info_log;
shader->Version = state->language_version;
/* Retain any live IR, but trash the rest. */
foreach_list(node, shader->ir) {