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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-24 15:20:10 +01:00
glsl: Require a context in _mesa_glsl_parse_state.
Create a dummy context in the standalone compiler and pass it to _mesa_glsl_parse_state.
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7e03e2b2c7
commit
dc754586ca
2 changed files with 62 additions and 62 deletions
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@ -57,63 +57,28 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct __GLcontextRec *ctx,
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this->es_shader = false;
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this->ARB_texture_rectangle_enable = true;
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if (ctx != NULL) {
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/* OpenGL ES 2.0 has different defaults from desktop GL. */
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if (ctx->API == API_OPENGLES2) {
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this->language_version = 100;
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this->es_shader = true;
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this->ARB_texture_rectangle_enable = false;
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}
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this->extensions = &ctx->Extensions;
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this->Const.MaxLights = ctx->Const.MaxLights;
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this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
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this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
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this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
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this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
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this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
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this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
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this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits;
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this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
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this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
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this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
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this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
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} else {
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/* If there is no GL context (standalone compiler), fill in constants
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* with the minimum required values.
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*/
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static struct gl_extensions null_extensions;
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memset(&null_extensions, 0, sizeof(null_extensions));
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null_extensions.ARB_draw_buffers = GL_TRUE;
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null_extensions.ARB_fragment_coord_conventions = GL_TRUE;
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null_extensions.EXT_texture_array = GL_TRUE;
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null_extensions.NV_texture_rectangle = GL_TRUE;
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this->extensions = &null_extensions;
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/* 1.10 minimums. */
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this->Const.MaxLights = 8;
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this->Const.MaxClipPlanes = 8;
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this->Const.MaxTextureUnits = 2;
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/* More than the 1.10 minimum to appease parser tests taken from
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* apps that (hopefully) already checked the number of coords.
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*/
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this->Const.MaxTextureCoords = 4;
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this->Const.MaxVertexAttribs = 16;
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this->Const.MaxVertexUniformComponents = 512;
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this->Const.MaxVaryingFloats = 32;
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this->Const.MaxVertexTextureImageUnits = 0;
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this->Const.MaxCombinedTextureImageUnits = 2;
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this->Const.MaxTextureImageUnits = 2;
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this->Const.MaxFragmentUniformComponents = 64;
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this->Const.MaxDrawBuffers = 2;
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/* OpenGL ES 2.0 has different defaults from desktop GL. */
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if (ctx->API == API_OPENGLES2) {
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this->language_version = 100;
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this->es_shader = true;
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this->ARB_texture_rectangle_enable = false;
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}
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this->extensions = &ctx->Extensions;
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this->Const.MaxLights = ctx->Const.MaxLights;
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this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
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this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
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this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
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this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
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this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
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this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
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this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits;
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this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
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this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
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this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
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this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
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}
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const char *
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@ -59,6 +59,41 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
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return shader;
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}
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static void
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initialize_context(GLcontext *ctx, gl_api api)
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{
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memset(ctx, 0, sizeof(*ctx));
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ctx->API = api;
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ctx->Extensions.ARB_draw_buffers = GL_TRUE;
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ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
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ctx->Extensions.EXT_texture_array = GL_TRUE;
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ctx->Extensions.NV_texture_rectangle = GL_TRUE;
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/* 1.10 minimums. */
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ctx->Const.MaxLights = 8;
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ctx->Const.MaxClipPlanes = 8;
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ctx->Const.MaxTextureUnits = 2;
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/* More than the 1.10 minimum to appease parser tests taken from
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* apps that (hopefully) already checked the number of coords.
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*/
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ctx->Const.MaxTextureCoordUnits = 4;
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ctx->Const.VertexProgram.MaxAttribs = 16;
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ctx->Const.VertexProgram.MaxUniformComponents = 512;
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ctx->Const.MaxVarying = 8;
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ctx->Const.MaxVertexTextureImageUnits = 0;
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ctx->Const.MaxCombinedTextureImageUnits = 2;
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ctx->Const.MaxTextureImageUnits = 2;
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ctx->Const.FragmentProgram.MaxUniformComponents = 64;
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ctx->Const.MaxDrawBuffers = 2;
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ctx->Driver.NewShader = _mesa_new_shader;
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}
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/* Returned string will have 'ctx' as its talloc owner. */
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static char *
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load_text_file(void *ctx, const char *file_name)
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@ -123,14 +158,14 @@ const struct option compiler_opts[] = {
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};
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void
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compile_shader(struct gl_shader *shader)
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compile_shader(GLcontext *ctx, struct gl_shader *shader)
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{
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struct _mesa_glsl_parse_state *state =
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new(shader) _mesa_glsl_parse_state(NULL, shader->Type, shader);
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new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
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const char *source = shader->Source;
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state->error = preprocess(state, &source, &state->info_log,
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state->extensions, API_OPENGL);
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state->extensions, ctx->API);
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if (!state->error) {
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_mesa_glsl_lexer_ctor(state, source);
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@ -218,8 +253,6 @@ main(int argc, char **argv)
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GLcontext local_ctx;
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GLcontext *ctx = &local_ctx;
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ctx->Driver.NewShader = _mesa_new_shader;
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int c;
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int idx = 0;
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while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
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@ -229,6 +262,8 @@ main(int argc, char **argv)
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if (argc <= optind)
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usage_fail(argv[0]);
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initialize_context(ctx, API_OPENGL);
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struct gl_shader_program *whole_program;
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whole_program = talloc_zero (NULL, struct gl_shader_program);
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@ -265,7 +300,7 @@ main(int argc, char **argv)
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exit(EXIT_FAILURE);
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}
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compile_shader(shader);
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compile_shader(ctx, shader);
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if (!shader->CompileStatus) {
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printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
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