glsl2: Add gl_MaxTextureCoords

This commit is contained in:
Ian Romanick 2010-07-01 13:30:50 -07:00
parent cd00d5b88c
commit 127308b4be
5 changed files with 24 additions and 22 deletions

View file

@ -1817,20 +1817,16 @@ ast_declarator_list::hir(exec_list *instructions,
*
* "The size [of gl_TexCoord] can be at most
* gl_MaxTextureCoords."
*
* FINISHME: Every platform that supports GLSL sets
* FINISHME: gl_MaxTextureCoords to at least 4, so hard-code 4
* FINISHME: for now.
*/
const unsigned size = unsigned(var->type->array_size());
if ((strcmp("gl_TexCoord", var->name) == 0)
&& (var->type->array_size() > 4)) {
&& (size > state->Const.MaxTextureCoords)) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state, "`gl_TexCoord' array size cannot "
"be larger than gl_MaxTextureCoords (%u)\n",
4);
} else if (var->type->array_size() <=
(int)earlier->max_array_access) {
state->Const.MaxTextureCoords);
} else if (size <= earlier->max_array_access) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state, "array size must be > %u due to "

View file

@ -50,6 +50,7 @@ struct _mesa_glsl_parse_state {
*/
struct {
unsigned MaxDrawBuffers;
unsigned MaxTextureCoords;
} Const;
/**

View file

@ -96,25 +96,28 @@ add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
static void
generate_110_uniforms(exec_list *instructions,
glsl_symbol_table *symtab)
struct _mesa_glsl_parse_state *state)
{
for (unsigned i = 0
; i < Elements(builtin_110_deprecated_uniforms)
; i++) {
add_builtin_variable(& builtin_110_deprecated_uniforms[i],
instructions, symtab);
instructions, state->symbols);
}
/* FINISHME: The size of this array is implementation dependent based on the
* FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
* FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
* FINISHME: for now.
*/
ir_variable *const mtc = add_variable("gl_MaxTextureCoords", ir_var_auto,
-1, glsl_type::int_type,
instructions, state->symbols);
mtc->constant_value = new(mtc)
ir_constant(int(state->Const.MaxTextureCoords));
const glsl_type *const mat4_array_type =
glsl_type::get_array_instance(symtab, glsl_type::mat4_type, 4);
glsl_type::get_array_instance(state->symbols, glsl_type::mat4_type,
state->Const.MaxTextureCoords);
add_variable("gl_TextureMatrix", ir_var_uniform, -1, mat4_array_type,
instructions, symtab);
instructions, state->symbols);
/* FINISHME: Add support for gl_DepthRangeParameters */
/* FINISHME: Add support for gl_ClipPlane[] */
@ -129,11 +132,11 @@ generate_110_uniforms(exec_list *instructions,
* FINISHME: at least 8, so hard-code 8 for now.
*/
const glsl_type *const light_source_array_type =
glsl_type::get_array_instance(symtab,
symtab->get_type("gl_LightSourceParameters"), 8);
glsl_type::get_array_instance(state->symbols,
state->symbols->get_type("gl_LightSourceParameters"), 8);
add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type,
instructions, symtab);
instructions, state->symbols);
/* FINISHME: Add support for gl_LightModel */
/* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */
@ -157,7 +160,7 @@ generate_110_vs_variables(exec_list *instructions,
add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
instructions, state->symbols);
}
generate_110_uniforms(instructions, state->symbols);
generate_110_uniforms(instructions, state);
/* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
*
@ -247,7 +250,7 @@ generate_110_fs_variables(exec_list *instructions,
add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
instructions, state->symbols);
}
generate_110_uniforms(instructions, state->symbols);
generate_110_uniforms(instructions, state);
/* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
*

View file

@ -128,6 +128,7 @@ compile_shader(struct gl_shader *shader)
state->ARB_texture_rectangle_enable = true;
state->Const.MaxDrawBuffers = 2;
state->Const.MaxTextureCoords = 4;
const char *source = shader->Source;
state->error = preprocess(state, &source, &state->info_log);

View file

@ -1710,6 +1710,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
state->ARB_texture_rectangle_enable = true;
state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
state->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
const char *source = shader->Source;
state->error = preprocess(state, &source, &state->info_log);