Commit graph

91271 commits

Author SHA1 Message Date
Emil Velikov
d6439cb297 configure: remove unneeded bits around libunwind handling
If libunwind is not found we'll fail at PKG_CHECK_MODULES, so the
follow-up check will be false. Additionally the AM_CONDITIONAL is not
used, so we can drop it.

Fixes: 3bcef6aa24 ("configure.ac: honour --disable-libunwind if the .pc file is present")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 709468a808)
2017-05-18 18:01:10 +01:00
Emil Velikov
0e4c34b347 radeon: automake: remove unneeded elf Cflags/Libs
No longer required as of commit d90bf4ef3e ("radeon: remove unused
radeon_elf_util.{c,h}")

v2: Add the required libelf link in src/amd/Makefile.common.am

Fixes: d90bf4ef3e ("radeon: remove unused  radeon_elf_util.{c,h}")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
(cherry picked from commit 88b8aaea3b)
2017-05-18 18:00:59 +01:00
Grazvydas Ignotas
f56fff79e7 anv: don't leak DRM devices
After successful drmGetDevices2() call, drmFreeDevices() needs to be
called.

Fixes: b1fb6e8d "anv: do not open random render node(s)"
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> # radv version
(cherry picked from commit 0ef302638f)
2017-05-18 18:00:41 +01:00
Grazvydas Ignotas
70cbcb2d39 anv: fix possible stack corruption
drmGetDevices2 takes count and not size. Probably hasn't caused problems
yet in practice and was missed as setups with more than 8 DRM devices
are not very common.

Fixes: b1fb6e8d "anv: do not open random render node(s)"
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit e0aee8b667)
2017-05-18 18:00:33 +01:00
Samuel Iglesias Gonsálvez
5755f40874 i965/vec4: load dvec3/4 uniforms first in the push constant buffer
Reorder the uniforms to load first the dvec4-aligned variables in the
push constant buffer and then push the vec4-aligned ones. It takes
into account that the relocated uniforms should be aligned to their
channel size.

This fixes a bug were the dvec3/4 might be loaded one part on a GRF and
the rest in next GRF, so the region parameters to read that could break
the HW rules.

v2:
- Fix broken logic.
- Add a comment to explain what should be needed to optimise the usage
  of the push constant buffer slots, as this patch does not pack the
  uniforms.

v3:
- Implemented the push constant buffer usage optimization.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Acked-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit e69e5c7006)
2017-05-18 17:57:52 +01:00
Samuel Iglesias Gonsálvez
085efa0261 i965/vec4: fix swizzle and writemask when loading an uniform with constant offset
It was setting XYWZ swizzle and writemask to all uniforms, no matter if they
were a vector or scalar, so this can lead to problems when loading them
to the push constant buffer.

Moreover, 'shift' calculation was designed to calculate the offset in
DWORDS, but it doesn't take into account DFs, so the calculated swizzle
for the later ones was wrong.

The indirect case is not changed because MOV INDIRECT will write
to all components. Added an assert to verify that these uniforms
are aligned.

v2:
- Fix 'shift' calculation (Curro)
- Set both swizzle and writemask.
- Add assert(shift == 0) for the indirect case.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 8aa6ada838)
2017-05-18 17:57:52 +01:00
Samuel Iglesias Gonsálvez
2401051b16 i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution
We are going to add a packing feature to reduce the usage of the push
constant buffer. One of the consequences is that 'nr_params' would be
modified by vec4_visitor's run call, so we need to restore it if one of
them failed before executing the fallback ones. Same thing happens to the
uniforms values that would be reordered afterwards.

Fixes GL45-CTS.arrays_of_arrays_gl.InteractionFunctionCalls2 when
the dvec4 alignment and packing patch is applied.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Acked-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 354f7f2cb9)
2017-05-18 17:57:52 +01:00
Eric Anholt
4b14ad64d0 vc4: Don't allocate new BOs to avoid synchronization when they're shared.
If X11 did a software fallback to the entire screen, we would throw out
the BO the screen is scanning out from and allocate a new one.

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit e8ea42d245)
2017-05-18 17:57:52 +01:00
Hans de Goede
bcd09ef32e glxglvnddispatch: Add missing dispatch for GetDriverConfig
Together with some fixes to xdriinfo this fixes xdriinfo not working
with glvnd.

Since apps (xdriinfo) expect GetDriverConfig to work without going to
need through the dance to setup a glxcontext (which is a reasonable
expectation IMHO), the dispatch for this ends up significantly different
then any other dispatch function.

This patch gets the job done, but I'm not really happy with how this
patch turned out, suggestions for a better fix are welcome.

Cc: Kyle Brenneman <kbrenneman@nvidia.com>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 84f764a759)
2017-05-18 17:57:52 +01:00
Pohjolainen, Topi
6123a076d0 intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4
The reasoning Chad gave in the comment for choosing a valign of 4 is
entirely bunk.  The fact that you have to multiply pitch by 2 is
completely unrelated to the halign/valign parameters used for texture
layout.  (Not completely unrelated.  W-tiling is just Y-tiling with a
bit of extra swizzling which turns 8x8 W-tiled chunks into 16x4 y-tiled
chunks so it makes everything easier if miplevels are always aligned to
8x8.)  The fact that RENDER_SURFACE_STATE::SurfaceVerticalAlignmet
doesn't have a VALIGN_8 option doesn't matter since this is gen7 and you
can't do stencil texturing anyway.

v2 (Jason Ekstrand):
 - Delete most of Chad's comment and add a more descriptive commit
   message.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "17.0 17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
(cherry picked from commit 236f17a9f7)
2017-05-18 17:57:52 +01:00
Rob Clark
691d42700b mesa/st: fix yuv EGLImage's
Don't reject YUV formats that the driver doesn't handle natively, since
mesa/st already knows how to lower this in shader.

Reported-by: Nicolas Dechesne <ndec@linaro.org>
Fixes: 83e9de2 ("st/mesa: EGLImageTarget* error handling")
Cc: 17.1 <mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Clark <robdclark@gmail.com>
Tested-by: Nicolas Dechesne <ndec@linaro.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 8b4588b090)
2017-05-18 17:57:52 +01:00
Lucas Stach
f36cd7fc57 etnaviv: allow R/B swapped surfaces to be cleared
Fixes: 7f62ffb68a ("etnaviv: add support for rb swap")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
(cherry picked from commit 20ce6f1361)
2017-05-18 17:57:52 +01:00
Lucas Stach
c006ced2c9 etnaviv: stop oversizing buffer resources
PIPE_BUFFER is a target enum, not a binding. This caused the driver to
up-align the height of buffer resources, leading to largely oversizing
those resources. This is especially bad, as the buffer resources used
by the upload manager are already 1MB in size. Height alignment meant
that those would result in 4 to 8MB big BOs.

Fixes: c9e8b49b88 ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
(cherry picked from commit 8173d7d9e8)
2017-05-18 17:57:51 +01:00
Nicolai Hähnle
5c9b59de8b radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation
This builds on commit 0549ea15ec ("radeonsi: fix primitive ID in
fragment shader when using tessellation").

Fixes piglit
arb_tessellation_shader/execution/gs-primitiveid-instanced.shader_test

Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit f4dbe2efb7)
2017-05-18 17:57:51 +01:00
Marek Olšák
b7d7458b9a radeonsi/gfx9: add support for Raven
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 7622181cad)
2017-05-18 17:57:51 +01:00
Marek Olšák
e39c07dbdf amd/addrlib: import Raven support
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit efdb378c36)
2017-05-18 17:57:51 +01:00
Eric Anholt
3b9b7a1342 renderonly: Initialize fields of struct winsys_handle.
vc4 was rejecting renderonly's import, because the offset field was
nonzero.

Fixes: 848b49b288 ("gallium: add renderonly library")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
(cherry picked from commit c98f03c6eb)
2017-05-18 17:57:51 +01:00
Alex Deucher
054a27c508 radeonsi: add new vega10 pci ids
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 2f0450c627)
2017-05-18 17:57:51 +01:00
Bruce Cherniak
1b3704c22d swr: move msaa resolve to generalized StoreTile
v3: list piglit tests fixed by this patch. Fixed typo Tim pointed out.
v2: Reword commit message to more closely adhere to community
guidelines.

This patch moves msaa resolve down into core/StoreTiles where the
surface format conversion routines are available.  The previous
"experimental" resolve was limited to 8-bit unsigned render targets.

This fixes a number of piglit msaa tests by adding resolve support for
all the render target formats we support.

Specifically:
layered-rendering/gl-layer-render: fail->pass
layered-rendering/gl-layer-render-storage: fail->pass
multisample-formats *[2,4,8,16] gl_arb_texture_rg: crash->pass
multisample-formats *[2,4,8,16] gl_ext_texture_snorm: crash->pass
multisample-formats *[2,4,8,16] gl_arb_texture_float: fail->pass
multisample-formats *[2,4,8,16] gl_arb_texture_rg-float: fail->pass

MSAA is still disabled by default, but can be enabled with
"export SWR_MSAA_MAX_COUNT=4" (1,2,4,8,16 are options)
The default is 0, which is disabled.

This patch improves the number of multisample-formats supported by swr,
and fixes several crashes currently in the 17.1 branch.  Therefore, it
should be considered for inclusion in the 17.1 stable release.  Being
disabled by default, it poses no risk to most users of swr.

Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit f52e63069a)
2017-05-18 17:57:51 +01:00
Nicolai Hähnle
ad3b5b7f5f radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit f16b755863)
2017-05-18 17:57:51 +01:00
Nicolai Hähnle
35ec26bb00 radeonsi: fix primitive ID in fragment shader when using tessellation
In a VS->TCS->TES->PS pipeline, the primitive ID is read from TES exports,
so it is as if TES were using the primitive ID.

Specifically, this fixes a bug where the primitive ID is not reset at
the start of a new instance.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 0549ea15ec)
2017-05-18 17:41:09 +01:00
Nicolai Hähnle
424bf46f27 radeonsi: mark fast-cleared textures as compressed when dirtying
There are a bunch of piglit fast clear tests that regressed on SI, for
example ./bin/ext_framebuffer_multisample-fast-clear single-sample.

The problem is that a texture is bound as a framebuffer, cleared, and
then rendered from in a loop that loops through different clear colors.
The texture is never rebound during all this, so the change to
tex->dirty_level_mask during fast clear was not taken into account
when checking for compressed textures.

I have considered simply reverting the problematic commit. However,
I think this solution is better. It does require looping through all
bound textures after a fast clear, but the alternative would require
visiting more textures needless on every draw. Draws are much more
common than clears.

Note that the rendering feedback loop rules do not apply here, because
the framebuffer binding is changed between the glClear and the draw
that samples from the texture that was cleared.

Fixes: bdd6449769 ("radeonsi: don't mark non-dirty textures with CMASK as compressed")
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 854ed47f3e)
2017-05-18 17:41:09 +01:00
Emil Velikov
806f802e7b docs: add sha256 checksums for 17.1.0
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-05-10 15:20:37 +01:00
Emil Velikov
15a38605fc docs: Update 17.1.0 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-05-10 12:11:03 +01:00
Emil Velikov
0831cc7c2f Update version to 17.1.0(final)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-05-10 12:02:52 +01:00
Dave Airlie
43678114c7 radv: don't advertise transfer props unless we can do anything else
There is no reason to advertise transfer ability for formats we can't
use for anything else. This stops some CTS tests hitting internal
error for 64-bit types when they see the transfer flags.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit efa19f5a54)
2017-05-10 11:29:28 +01:00
Dave Airlie
072b1f5270 radv/ac: canonicalize the output for 32-bit float min/max.
This fixes:
dEQP-VK.glsl.builtin.precision.min.*
dEQP-VK.glsl.builtin.precision.max.*
dEQP-VK.glsl.builtin.precision.clamp.*

The problem is the hw doesn't compare denorms properly,
so we have to flush them, even though the spec says
flushing is optional, if you don't flush the results
should be correct.

The -pro driver changes the shader float mode,
it would be nice if llvm could grow that perhaps.

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3bf3f9866c)
2017-05-10 11:28:45 +01:00
Dave Airlie
bd79ce4356 radv: flush f32->f16 conversion denormals to zero. (v2)
SPIR-V defines the f32->f16 operation as flushing denormals to 0,
this compares the class using amd class opcode.

Thanks to Matt Arsenault for figuring it out.

This fix is VI+ only, add a TODO for SI/CIK.

This fixes:
dEQP-VK.spirv_assembly.instruction.compute.opquantize.flush_to_zero

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 83e58b036e)
2017-05-10 11:28:07 +01:00
Dave Airlie
0640bae86c radv: flush more stages when semaphore are waiting.
This still doesn't give us complete pWaitDstStageMask support,
but it should provide enough to be correct if not as efficent as
possible.

If we have wait semaphores we must flush between submits and
flush the shaders as well.

This fixes the remaining fails in:
dEQP-VK.synchronization.op.single_queue.semaphore.*ssbo*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a524704025)
2017-05-10 11:26:38 +01:00
Dave Airlie
9b808c5748 radv: fix stencil only clears.
If we are clearing stencil only, we still need to provide a
a valid Z output from the vertex shader, we can't rely
on the depth clear value having any meaning, as we use this
for the position output, and it could get clipped, so we
don't end up clearing anything.

Fixes:
dEQP-VK.renderpass.simple.stencil
since I added S8 support.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3c73063974)
2017-05-10 11:26:17 +01:00
Dave Airlie
9105e36765 radv/wsi: report presentation error per image request
This ports
0fcb92c17d
anv: wsi: report presentation error per image request

This fixes:
dEQP-VK.wsi.xlib.incremental_present.scale_none.*

Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 09034aab64)
2017-05-10 11:25:33 +01:00
Daniel Stone
e1678159b1 i915: Fix build break with empty unreachable()
Actually put something in unreachable(), so as not to break the build on
a Friday evening.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit d4342b1398)
Fixes: 467332a0ab ("i965: Use helper function for modifier -> tiling")
Fixes: 8b8af19065 ("i965: Set modifier for imported and duplicated images")
2017-05-10 11:17:05 +01:00
Emil Velikov
da13cc7e4b Update version to 17.1.0-rc4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-05-08 11:40:34 +01:00
Dave Airlie
3db01cd4e7 radv: apply the tess+GS hang workaround to Polaris12 as well
As I pointed out for radeonsi, and AMD confirmed, so fix this
in radv as well.

Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 2add79a732)
2017-05-08 11:37:10 +01:00
Fredrik Höglund
396f9ae52f radv/meta: fix restoring a push descriptor set
radv_bind_descriptor_set cannot be used to bind a push descriptor set
since a push descriptor set does not have a buffer list. However,
there is no need to add the buffers again when restoring a set, so
this fix is also an optimization.

Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 5ff4858111)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/amd/vulkan/radv_meta.c
2017-05-08 11:36:26 +01:00
Kenneth Graunke
0eaab97f21 i965: Don't try to unmap NULL program cache BO.
When running shader-db with intel_stub and recent Mesa, context creation
fails when making a logical hardware context.  In this case, we call
intelDestroyContext(), which gets here and tries to unmap the cache BO.

But there isn't one - we haven't made it yet.  So we try to unmap a
NULL pointer, which used to be safe (it did nothing), but crashes
after commit 7c3b8ed878.

The result is that we crash rather than failing context creation with
a nice message.  Either way nothing works, but this is more polite.

Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit bc074a4518)
2017-05-08 11:33:00 +01:00
Kenneth Graunke
b0394dfe2f Revert "mesa: Require mipmap completeness for glCopyImageSubData(), sometimes."
This reverts commit c5bf7cb529.

This broke rendering in "Total War: WARHAMMER", which uses a single
level RGBA_UINT32 texture and the default filter modes of GL_LINEAR
and GL_NEAREST_MIPMAP_LINEAR.  However, the texture max level is 0,
so it is actually mipmap complete - it's the integer + linear rule
that causes the error.

I'm working with Khronos to find a real solution.  However it turns
out, this patch is not correct and breaks real programs, so let's
revert it for now.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100690
Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16224
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1456da91c8)
2017-05-08 11:32:57 +01:00
Rob Clark
639481e340 freedreno/a3xx: fix hang w/ large render targets and small gmem
Possibly other gen's have a similar limit.  Fixes glmark2 -b shadow
with larger resolutions on devices with small gmem (for example,
fullscreen 1080p on 8x16/db410c).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 6050d5bf3d)
2017-05-08 11:32:49 +01:00
Daniel Stone
ee0254a12f i965: Set modifier for imported and duplicated images
When a buffer is being created from FD or GEM flink import, the current
API makes no provision for passing modifier information along with this.
Set the modifier for such images to DRM_FORMAT_MOD_INVALID.

Also preserve the modifier when duplicating an image, as will be done by
GBM when importing from a wl_buffer.

This doubly tripped up Wayland, as the images would first have been
created (as wl_buffers) with a 0 modifier, and then lost what modifier
they would've had when being duplicated into gbm_bos.

Fixes: d78a36ea62 ("i965/dri: Handle the linear fb modifier")
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 8b8af19065)
2017-05-08 11:24:05 +01:00
Daniel Stone
5b7cc779d2 i965: Use helper function for modifier -> tiling
Use a helper function and struct to convert between a modifier and
tiling mode, so we can use it later for a tiling -> modifier lookup.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 467332a0ab)
2017-05-08 11:24:05 +01:00
Grazvydas Ignotas
ae9a2c1fc4 radv: don't leak DRM devices
After successful drmGetDevices2() call, drmFreeDevices() needs to be called.

Fixes: 743315f2 "radv: do not open random render node(s)"
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 8aab792e92)
2017-05-08 11:24:05 +01:00
Grazvydas Ignotas
64b98a1e72 radv: fix possible stack corruption
drmGetDevices2 takes count and not size. Probably hasn't caused problems
yet in practice and was missed as setups with more than 8 DRM devices
are not very common.

Fixes: 743315f2 "radv: do not open random render node(s)"
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 898cbb491b)
2017-05-08 11:24:05 +01:00
Bas Nieuwenhuizen
7bbece985e radv: Don't set dynamic state for pipelines with rasterizer dicard.
All of the dynamic states apply to rasterization & fragment processing,
so we don't need to set them if we don't rasterize.

We don't clear the dirty flags for them though, so we don't miss any
updates for the next pipeline with rasterization.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fixes: 76603aa90b "radv: Drop the default viewport when 0 viewports are given."
(cherry picked from commit 9e847eedd5)
2017-05-08 11:24:05 +01:00
Marek Olšák
929ae9581c radeonsi: apply the tess+GS hang workaround to Polaris12 as well
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit ee5908396e)
2017-05-08 11:24:05 +01:00
Dave Airlie
d4c08bc8c1 radv: enable POLARIS12 support.
This just adds the chip in the right places.

We don't set the partial_vs_wave workaround, as radeonsi
doesn't, but have to confirm it's not required.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a096d8d3f7)
2017-05-08 11:24:04 +01:00
Nicolas Boichat
cd284ce928 egl/android: Set EGLSurface.Lost to EGL_TRUE/EGL_FALSE
Lost is an EGLBoolean, so we should assign it to EGL_TRUE/EGL_FALSE,
not true/false.

Fixes: e5eace5868 ("egl/android: Mark surface as lost when dequeueBuffer fails")
Fixes: 0212db3504 ("egl/android: Cancel any outstanding ANativeBuffer in surface destructor")
Reviewed-by: Chad Versace <chadversary@chromium.org>
(cherry picked from commit 63b12b0c77)
2017-05-08 11:24:04 +01:00
Chad Versace
e972294b8e egl/android: Mark surface as lost when dequeueBuffer fails
This ensures that future calls to eglSwapBuffers and eglMakeCurrent emit
an error.

This patch is part of a series for fixing
android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface
on Chrome OS x86 devices.

Cc: mesa-stable@lists.freedesktop.org
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit e5eace5868)
2017-05-08 11:24:04 +01:00
Chad Versace
5ef17d6854 egl/android: Cancel any outstanding ANativeBuffer in surface destructor
That is, call ANativeWindow::cancelBuffer in droid_destroy_surface().

This should prevent application deadlock when the app destroys the
EGLSurface after EGL has acquired a buffer from SurfaceFlinger
(ANativeWindow::dequeueBuffer) but before EGL has released it
(ANativeWindow::enqueueBuffer).

This patch is part of a series for fixing
android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface
on Chrome OS x86 devices.

Cc: mesa-stable@lists.freedesktop.org
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 0212db3504)
2017-05-08 11:24:04 +01:00
Chad Versace
1a23aff6b7 egl: Emit error when EGLSurface is lost
Add a new bool, _EGLSurface::Lost, and check it in eglMakeCurrent and
eglSwapBuffers. The EGL 1.5 spec says that those functions emit errors
when the native surface is no longer valid.

This patch just updates core EGL. No driver sets _EGLSurface::Lost yet.

I discovered that Mesa failed to detect lost surfaces while debugging an
Android CTS camera test,
android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface.
This patch doesn't fix the test though, though, because the test expects
EGL_BAD_SURFACE when the surface becomes lost, and this patch actually
complies with the EGL spec. If I interpreted the EGL spec correctly,
EGL_BAD_NATIVE_WINDOW or EGL_BAD_CURRENT_SURFACE is the correct error.

Cc: mesa-stable@lists.freedesktop.org
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 23c86c74cc)
2017-05-08 11:24:04 +01:00
Marek Olšák
9a226fa669 winsys/amdgpu: fix Polaris12 (RX 550) breakage
reported by Greg White.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100892
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 69e6eab653)
2017-05-08 11:24:04 +01:00