egl/android: Set EGLSurface.Lost to EGL_TRUE/EGL_FALSE

Lost is an EGLBoolean, so we should assign it to EGL_TRUE/EGL_FALSE,
not true/false.

Fixes: e5eace5868 ("egl/android: Mark surface as lost when dequeueBuffer fails")
Fixes: 0212db3504 ("egl/android: Cancel any outstanding ANativeBuffer in surface destructor")
Reviewed-by: Chad Versace <chadversary@chromium.org>
This commit is contained in:
Nicolas Boichat 2017-05-05 10:43:50 +08:00 committed by Chad Versace
parent 98cd512089
commit 63b12b0c77

View file

@ -271,7 +271,7 @@ droid_window_cancel_buffer(struct dri2_egl_surface *dri2_surf)
ret = dri2_surf->window->cancelBuffer(dri2_surf->window, dri2_surf->buffer, -1);
if (ret < 0) {
_eglLog(_EGL_WARNING, "ANativeWindow::cancelBuffer failed");
dri2_surf->base.Lost = true;
dri2_surf->base.Lost = EGL_TRUE;
}
}
@ -440,7 +440,7 @@ update_buffers(struct dri2_egl_surface *dri2_surf)
/* try to dequeue the next back buffer */
if (!dri2_surf->buffer && !droid_window_dequeue_buffer(dri2_surf)) {
_eglLog(_EGL_WARNING, "Could not dequeue buffer from native window");
dri2_surf->base.Lost = true;
dri2_surf->base.Lost = EGL_TRUE;
return -1;
}