egl/android: Mark surface as lost when dequeueBuffer fails

This ensures that future calls to eglSwapBuffers and eglMakeCurrent emit
an error.

This patch is part of a series for fixing
android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface
on Chrome OS x86 devices.

Cc: mesa-stable@lists.freedesktop.org
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Chad Versace 2017-05-04 17:46:34 -07:00
parent 0212db3504
commit e5eace5868

View file

@ -431,12 +431,16 @@ droid_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
static int
update_buffers(struct dri2_egl_surface *dri2_surf)
{
if (dri2_surf->base.Lost)
return -1;
if (dri2_surf->base.Type != EGL_WINDOW_BIT)
return 0;
/* try to dequeue the next back buffer */
if (!dri2_surf->buffer && !droid_window_dequeue_buffer(dri2_surf)) {
_eglLog(_EGL_WARNING, "Could not dequeue buffer from native window");
dri2_surf->base.Lost = true;
return -1;
}
@ -628,6 +632,12 @@ droid_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
dri2_flush_drawable_for_swapbuffers(disp, draw);
/* dri2_surf->buffer can be null even when no error has occured. For
* example, if the user has called no GL rendering commands since the
* previous eglSwapBuffers, then the driver may have not triggered
* a callback to ANativeWindow::dequeueBuffer, in which case
* dri2_surf->buffer remains null.
*/
if (dri2_surf->buffer)
droid_window_enqueue_buffer(disp, dri2_surf);