radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation

This builds on commit 0549ea15ec ("radeonsi: fix primitive ID in
fragment shader when using tessellation").

Fixes piglit
arb_tessellation_shader/execution/gs-primitiveid-instanced.shader_test

Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-05-15 11:10:13 +02:00
parent 3accda4b82
commit f4dbe2efb7

View file

@ -2133,6 +2133,8 @@ static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx)
sctx->tes_shader.cso->info.uses_primid) ||
(sctx->tcs_shader.cso &&
sctx->tcs_shader.cso->info.uses_primid) ||
(sctx->gs_shader.cso &&
sctx->gs_shader.cso->info.uses_primid) ||
(sctx->ps_shader.cso && !sctx->gs_shader.cso &&
sctx->ps_shader.cso->info.uses_primid);
}