Commit graph

61225 commits

Author SHA1 Message Date
Carl Worth
d4c7ca04c1 VERSION: Update to 10.1.3
For the emergency 10.1.3 release.
2014-05-09 07:17:36 -07:00
Thomas Hellstrom
e16de70a90 st/xa: Fix performance regression introduced by commit "Cache render target surface"
The mentioned commit has the nasty side-effect of turning off accelerated
copies.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 9306b7c171)
2014-05-09 07:16:13 -07:00
Kenneth Graunke
f7b949723a i965: Fix depth (array slices) computation for 1D_ARRAY render targets.
1D array targets store the number of slices in the Height field.

Fixes Piglit's spec/!OpenGL 3.2/layered-rendering/clear-color-all-types
1d_array single_level, at least when used with Meta clears.

Cc: "10.2 10.1 10.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit e6967270c7)
2014-05-08 08:24:31 -07:00
Kenneth Graunke
558c20fa95 mesa: Fix MaxNumLayers for 1D array textures.
1D array targets store the number of slices in the Height field.

Cc: "10.2 10.1 10.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 5c399ca8e4)
2014-05-08 08:24:03 -07:00
Tapani Pälli
31462dc748 glsl: fix bogus layout qualifier warnings
Print out GL_ARB_explicit_attrib_location warnings only
when parsing attribute that uses "location" qualifier.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77245
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e65917f94e)
2014-05-07 15:42:31 -07:00
Carl Worth
994203bf5e get-pick-list.sh: Require explicit "10.1" for nominating stable patches
A nomination unadorned with a specific version is now interpreted as being
aimed at the 10.2 branch, (which was recently opened).
2014-05-05 13:27:11 -07:00
Carl Worth
08da743a97 docs: Add MD5 sums for Mesa 10.1.2
Immediately after creating the 10.1.2 tar files.
2014-05-05 11:30:13 -07:00
Carl Worth
bde3135717 docs: Add notes for the 10.1.2 release. 2014-05-05 11:23:21 -07:00
Carl Worth
75049062d5 Update VERSION to 10.1.2
In preparation for the 10.1.2 release.
2014-05-05 11:23:20 -07:00
Ian Romanick
3d648f0f50 dri3: Enable GLX_MESA_query_renderer on DRI3 too
This should have happend around the time of commit 4680d23, but Keith's
DRI3 patches and my GLX_MESA_query_renderer patches crossed in the mail.

I don't have a working DRI3 setup, so I haven't been able to actually
verify this.  I'm hoping that someone can piglit this for me on DRI3...
It's also unfortunate the DRI2 and DRI3 can't share more code.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Keith Packard <keithp@keithp.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 625bdd64e5)

Conflicts:
	src/glx/dri3_glx.c

During the cherry-pick, the following commit was squashed in as well:

glx: Conditionally compile GLX_MESA_query_renderer DRI3 support

Missed out with commit 625bdd64e5.

Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 0b307afd57)
2014-05-05 11:23:20 -07:00
Anuj Phogat
ff117336b7 glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions
Link error conditions added in previous patch are equally applicable
to GL_ARB_fragment_coord_conventions implementation. Extension's spec
says:
   "If gl_FragCoord is redeclared in any fragment shader in a program,
    it must be redeclared in all the fragment shaders in that program
    that have a static use of gl_FragCoord. All redeclarations of
    gl_FragCoord in all fragment shaders in a single program must have
    the same set of qualifiers."

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 9bcb0a8532 with some
manual backporting)
2014-05-05 11:23:20 -07:00
Anuj Phogat
2cd8ce4c67 glsl: Link error if fs defines conflicting qualifiers for gl_FragCoord
GLSL 1.50 spec says:
   "If gl_FragCoord is redeclared in any fragment shader in a program,
    it must be redeclared in all the fragment shaders in that
    program that have a static use gl_FragCoord. All redeclarations of
    gl_FragCoord in all fragment shaders in a single program must
    have the same set of qualifiers."

This patch causes the shader link to fail if we have multiple fragment
shaders with conflicting layout qualifiers for gl_FragCoord.

V2: Restructure the code and add conditions to correctly handle the
    following case:

fragment shader 1:
layout(origin_upper_left) in vec4 gl_FragCoord;
void main()
{
    foo();
    gl_FragColor = gl_FragData;
}

fragment shader 2:
layout(pixel_center_integer) in vec4 gl_FragCoord;
void foo()
{
}

V3:
Allow linking in the following case:
fragment shader 1:
void main()
{
    foo();
    gl_FragColor = gl_FragCoord;
}

fragment shader 2:
in vec4 gl_FragCoord;
void foo()
{
   ...
}

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>

(cherry picked from commit 35f11e85cb with some
manual backporting)
2014-05-05 11:23:20 -07:00
Anuj Phogat
ec70be5628 glsl: Use switch to allow adding more shader types
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
2014-05-05 11:23:20 -07:00
Carl Worth
2d9bfe4bf4 cherry-ignore: Drop an ignored patch now that piglit has been updated.
This patch was ignored when we saw it causing a piglit test to regress. That
piglit test has been determined to have been incorrect. It has been fixed so
that this patch is now clearly a bug fix, not a regression.
2014-05-05 11:23:20 -07:00
Anuj Phogat
efba496d03 i965: Add glBlitFramebuffer to commands affected by conditional rendering
Fixes failures in Khronos OpenGL CTS test conditional_render_test9

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1d350b9e22)
2014-05-05 11:23:20 -07:00
Anuj Phogat
853c313ce3 mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil()
Fixes a crash in Khronos OpenGL CTS packed_pixels tests.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit c1743707a1)
2014-05-05 11:23:20 -07:00
Anuj Phogat
2981bc9ff8 mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT_24_8_REV
V2: Follow the new naming convention for unpack functions.
    Use double precision for converting Z24 to a float.
V3: Unpack stencil value to most significant byte.
    Use 'struct z32f_x24s8' type.
V4: Unpack stencil value to least significant byte.
    Add a comment to clarify stencil packing.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 29b8e894d1)
2014-05-05 11:23:20 -07:00
Anuj Phogat
18e6cd5e61 mesa: Add new helper function _mesa_unpack_depth_stencil_row()
This patch makes non-functional changes in the code. New helper
function added here will make it easier to support more data
types in the following patches.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7a8045d2f7)
2014-05-05 11:23:20 -07:00
Anuj Phogat
4ee60a14df mesa: Allow srcFormat=GL_DEPTH_STENCIL in _mesa_texstore_xx_xx() functions
_mesa_texstore_z24_s8() and _mesa_texstore_z32f_x24s8() are capable of
handling GL_DEPTH_STENCIL format. So, allow it in both the functions.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 1a8f9ba9b3)
2014-05-05 11:23:20 -07:00
Anuj Phogat
2b5ad9baa1 mesa: Add missing types in _mesa_texstore_xx_xx() functions
Depth-stencil teture targets are allowed to use source data of type
GL_UNSIGNED_INT_24_8_EXT and GL_FLOAT_32_UNSIGNED_INT_24_8_REV.

Fixes few crashes in Khronos OpenGL CTS packed_pixels tests.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit aeb9d4495d)
2014-05-05 11:23:20 -07:00
Anuj Phogat
87173023b2 i965: Fix crash in do_blit_readpixels()
Fixes a crash in Khronos CTS packed_pixels tests.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit d714b20eb4)
2014-05-05 11:23:20 -07:00
Anuj Phogat
51e80d1a8b mesa: Add error condition for format=STENCIL_INDEX in glGetTexImage()
From OpenGL 4.0 spec, page 306:
   "Calling GetTexImage with a format of STENCIL_INDEX
    causes the error INVALID_ENUM."

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 5388fc157e)
2014-05-05 11:23:19 -07:00
Anuj Phogat
755bf62c2e mesa: Add entry for extension ARB_texture_stencil8
V2: Alphabetize the new entry

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 340658e44f)
2014-05-05 11:23:19 -07:00
Anuj Phogat
81f98ffb61 glsl: Compile error if fs uses gl_FragCoord before first redeclaration
Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
  "Within any shader, the first redeclarations of gl_FragCoord
   must appear before any use of gl_FragCoord."

GLSL compiler should generate an error in following case:

vec4 p = gl_FragCoord;
layout(origin_upper_left) in vec4 gl_FragCoord;

void main()
{
}

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit a751adf071)
2014-05-05 11:23:19 -07:00
Anuj Phogat
072a79b188 glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoord
GLSL 1.50 spec says:
   "If gl_FragCoord is redeclared in any fragment shader in a program,
    it must be redeclared in all the fragment shaders in that
    program that have a static use gl_FragCoord. All redeclarations of
    gl_FragCoord in all fragment shaders in a single program must
    have the same set of qualifiers."

This patch makes the glsl compiler to generate an error if we have a
fragment shader defined with conflicting layout qualifier declarations
for gl_FragCoord. For example:

layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
layout(pixel_center_integer) in vec4 gl_FragCoord;

void main()
{
}

V2: Some code refactoring for better readability.
    Add compiler error conditions for redeclarations like:

layout(origin_upper_left) in vec4 gl_FragCoord;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;

and

in vec4 gl_FragCoord;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;

V3: Simplify function is_conflicting_fragcoord_redeclaration()
V4: Check for null pointer before doing strcmp(var->name, "gl_FragCoord").

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 581e4acb0d)
2014-05-05 11:23:19 -07:00
Anuj Phogat
87655f1805 mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0
In OpenGL 3.1 attribute 0 becomes non-magic, just like in
OpenGL ES 2.0. Earlier versions of OpenGL used attribute 0
exclusively for vertex position.

V2: Add a utility function _mesa_attr_zero_aliases_vertex() in
    varray.h

Fixes 4 Khronos OpenGL CTS failures:
glGetVertexAttrib
depth24_basic
depth24_precision
rgb8_rgba8_rgb

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 49c71050de)
2014-05-05 11:23:19 -07:00
Anuj Phogat
3c6c42b86d mesa: Fix querying location of nth element of an array variable
This patch makes changes to the behavior of glGetAttribLocation(),
glGetFragDataLocation() and glGetFragDataIndex() functions.

Code changes handle a case described in following example:

shader program:
layout(location = 1)in vec4[4] a;
void main()
{
}

Currently, glGetAttribLocation("a") returns 1.
glGetAttribLocation("a[i]"), where i = {0, 1, 2, 3}, returns -1.
But the expected locations for array elements are: 1, 2, 3 and 4
respectively.

This clarification came up with the addition of
ARB_program_interface_query to OpenGL 4.3.

From Page 326 (page 347 of the PDF) of OpenGL 4.3 spec:
   "Otherwise, the command is equivalent to

    GetProgramResourceLocation(program, PROGRAM_INPUT, name);"

And, From Page 101 (page 122 of the PDF) of OpenGL 4.3 spec:

   "A string provided to GetProgramResourceLocation or
    GetProgramResourceLocationIndex is considered to match an active
    variable if

    • the string exactly matches the name of the active variable;
    • if the string identifies the base name of an active array, where
      the string would exactly match the name of the variable if the
      suffix "[0]" were appended to the string; or
    • if the string identifies an active element of the array, where
      the string ends with the concatenation of the "[" character, an
      integer (with no "+" sign, extra leading zeroes, or whitespace)
      identifying an array element, and the "]" character, the integer
      is less than the number of active elements of the array variable,
      and where the string would exactly match the enumerated name of
      the array if the decimal integer were replaced with zero."

V2: Simplify get_matching_index() function.
    Add relevant text from OpenGL spec in commit message.

Fixes failures in Khronos OpenGL CTS tests:
explicit_attrib_location_room
draw_instanced_max_vertex_attribs

Proprietary linux drivers of NVIDIA (331.49) matches the behavior
expected by OpenGL 4.3 spec.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit dc75479b7a)
2014-05-05 11:23:19 -07:00
Anuj Phogat
8792eda0eb glsl: Allow overlapping locations for vertex input attributes
Currently overlapping locations of input variables are not allowed for all
the shader types in OpenGL and OpenGL ES.

From OpenGL ES 3.0 spec, page 56:
   "Binding more than one attribute name to the same location is referred
    to as aliasing, and is not permitted in OpenGL ES Shading Language
    3.00 vertex shaders. LinkProgram will fail when this condition exists.
    However, aliasing is possible in OpenGL ES Shading Language 1.00 vertex
    shaders."

Taking in to account what different versions of OpenGL and OpenGL ES specs
say about aliasing:
   - It is allowed only on vertex shader input attributes in OpenGL (2.0 and
     above) and OpenGL ES 2.0.
   - It is explictly disallowed in OpenGL ES 3.0.

Fixes Khronos CTS failing test:
explicit_attrib_location_vertex_input_aliased.test
See more details about this at below mentioned khronos bug.

V2: Fix the case where location exceeds the maximum allowed attribute
    location.
V3: Simplify the condition added in V2.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "9.2 10.0 10.1" <mesa-stable@lists.freedesktop.org>
Bugzilla: Khronos #9609
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 8c61b6a99b)
2014-05-05 11:23:19 -07:00
Kenneth Graunke
0860c95d5c i965: Actually emit PIPELINE_SELECT and 3DSTATE_VF_STATISTICS.
For platforms using hardware contexts (currently Gen6+), we failed to
emit PIPELINE_SELECT and 3DSTATE_VF_STATISTICS, instead emitting MI_NOOP
for both.

During one of the context initialization reordering patches, we
accidentally moved brw_init_state before we set brw->CMD_PIPELINE_SELECT
and brw->CMD_VF_STATISTICS.  So, when brw_init_state uploaded initial
GPU state (brw_init_state -> brw_upload_initial_gpu_state ->
brw_upload_invariant_state), these would be 0 (MI_NOOP).

Storing the commands in the context is not worthwhile.  We have many
generation checks in our state upload code, and for platforms with
hardware contexts, this only gets called once per GL context anyway.
The cost is negligable, and it's easy to botch context creation
ordering.

This may fix hangs on Gen6+ when using the media pipeline.

Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
(cherry picked from commit ac30e1adb4)

Conflicts:
	src/mesa/drivers/dri/i965/brw_context.h
2014-05-05 11:23:19 -07:00
Kenneth Graunke
f4b0b3a402 i965: Don't enable reset notification support on Gen4-5.
arekm reported that using Chrome with GPU acceleration enabled on GM45
triggered the hw_ctx != NULL assertion in brw_get_graphics_reset_status.

We definitely do not want to advertise reset notification support on
Gen4-5 systems, since it needs hardware contexts, and we never even
request a hardware context on those systems.

Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75723
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0380ec467d)
2014-05-05 11:23:19 -07:00
Eric Anholt
f9f10f681e i965: Fix render-to-texture in non-FinishRenderTexture cases.
We've had several problems now with FinishRenderTexture not getting called
enough, and we're ready to just give up on it ever doing what we need.  In
particular, an upcoming Steam title had rendering bugs that could be fixed
by always_flush_cache=true.

Instead of hoping Mesa core can figure out when we need to flush our
caches, just track what BOs we've rendered to in a set, and when we render
from a BO in that set, emit a flush and clear the set.

There's some overhead to keeping this set, but most of that is just
hashing the pointer -- it turns out our set never even gets very large,
because cache flushes are so common (even on cairo-gl).

No statistically significant performance difference in cairo-gl (n=100),
despite spending ~.5% CPU in these set operations.

v1: (Original patch by Eric Anholt.)
v2: (Changes by Ken Graunke.)
  - Rebase forward from May 7th 2013 -> March 4th 2014.
  - Drop the FinishRenderTexture hook entirely; after rebasing the
    patch, the hook was just an empty function.
  - Move the brw_render_cache_set_clear() call from
    intel_batchbuffer_emit_flush() to brw_emit_pipe_control_flush().
    In theory, this could catch more cases where we've flushed.
  - Consider stencil as a possible texturing source.
v3: (changes by anholt):
  - Move set_clear() back to emit_mi_flush() -- it means we can drop
    more forced flushes from the code.  In the previous location, it
    wouldn't have been called when we wanted pre-gen6.
  - Move the set clear from batch init to reset -- it should be empty at
    the start of every batch, since the kernel handled any inter-batch
    flush for us.
v4: Drop the debug code in set.c that I accidentally committed.
v5: Back port to 10.1 stable branch (remove reference to stencil texture.)

Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com> [v2]

Conflicts:
	src/mesa/drivers/dri/i965/brw_draw.c
	src/mesa/drivers/dri/i965/intel_fbo.h
2014-05-05 11:23:19 -07:00
Carl Worth
996fbd4e2b cherry-ignore: Ignore a patch causing a regression
This may be just a bogus test. I'm waiting to see what the bugzilla decides:

https://bugs.freedesktop.org/show_bug.cgi?id=77702
2014-05-05 11:23:19 -07:00
Michel Dänzer
e19c702eac st/mesa: Fix NULL pointer dereference for incomplete framebuffers
This can happen with glamor, which uses EGL_KHR_surfaceless_context and
only explicitly binds GL_READ_FRAMEBUFFER for glReadPixels.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 136c437cea)
2014-05-05 11:23:19 -07:00
Ander Conselvan de Oliveira
5d680bc082 egl: Protect use of gbm_dri with ifdef HAVE_DRM_PLATFORM
Otherwise it fails to compile if the drm egl platform is disabled.

Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 17860309f1)
2014-05-05 11:23:19 -07:00
Neil Roberts
e43327bdd9 wayland: Fix the logic in disabling the prime capability
It looks like this bit of code is trying to disable the prime capability if
the driver doesn't support createImageFromFds. However the logic looks a bit
broken and what it would actually do is disable all other capabilities apart
from prime. This patch fixes it to actually disable prime.

Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 63d4661ab2)
2014-05-05 11:23:18 -07:00
Ander Conselvan de Oliveira
c8ac5294eb gbm/dri: Fix out-of-memory error path in dri_device_create()
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit aa91fe1c09)
2014-05-05 11:23:18 -07:00
Marek Olšák
d404180430 r600g: fix hang on RV740 by using DX_RASTERIZATION_KILL instead of SX_MISC
Changing SX_MISC hangs RV740. When we're at it, let's use DX_RASTERIZATION_KILL
on all R700 and later chipsets.

Cc: 10.0 10.1 mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 3a3b1bf60e)
2014-05-05 11:23:18 -07:00
Marek Olšák
c7adf5d1c7 r600g: fix for an MSAA hang on RV770
Cc: 10.0 10.1 mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 3d0c4f3b01)
2014-05-05 11:23:18 -07:00
Marek Olšák
62ba29b236 r600g: fix for broken CULL_FRONT behavior on R6xx
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit ecc8a37ec5)

Conflicts:
	src/gallium/drivers/r600/r600_pipe.h
2014-05-05 11:23:18 -07:00
Marek Olšák
8ea3790d49 r600g: fix buffer copying on R600-R700
This fixes broken rendering in DOTA 2.

Cc: 10.0 10.1 mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 0967970768)
2014-05-05 11:23:11 -07:00
Marek Olšák
110b6af5f4 r600g: fix flushing on RV670, RS780, RS880 again
Cc: 10.0 10.1 mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 042e40f67b)
2014-04-30 15:39:28 -07:00
Marek Olšák
5e688c0601 r600g: fix MSAA resolve on R6xx when the destination is 1D-tiled
Cc: 10.0 10.1 mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 20a9b784da)
2014-04-30 15:38:46 -07:00
Marek Olšák
1602419b16 r600g: disable async DMA on R700
Cc: 10.0 10.1 mesa-stable@lists.freedesktop.org
(cherry picked from commit 6dd045ef40)
2014-04-30 15:38:04 -07:00
Marek Olšák
081e37b3b6 r600g: fix edge flags and layered rendering on R600-R700
We forgot to set these bits.

Cc: 10.1 mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit e5741f1e91)

Conflicts:
	src/gallium/drivers/r600/r600_state.c
2014-04-30 15:28:10 -07:00
Marek Olšák
4f3abcfee4 st/mesa: remove trailing NULL colorbuffers
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 8a1dfba73e)
2014-04-30 15:16:23 -07:00
Marek Olšák
d17b75f1e5 r300g: don't crash when getting NULL colorbuffers
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit e522c455e4)
2014-04-30 15:15:07 -07:00
Brian Paul
1d0e7fb691 swrast: allocate swrast_texture_image::ImageSlices array if needed
Fixes a segmentation fault in conform divzero.c test.
This happens when glTexImage(level, width=0, height=0) is called.  We
don't allocate texture memory in that case so the ImageSlices array
was never allocated.

Cc: "10.1" <mesa-stable@lists.freedesktop.org>

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 7cc2e2e99d)
2014-04-30 15:13:25 -07:00
nick
468c1a2d46 swrast: Fix vertex color in _swsetup_Translate()
Straightforward fix to properly load dest->color with color data, as
opposed to position data as previously implemented.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=27499
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 15c92464df)
2014-04-30 15:11:09 -07:00
Chris Forbes
74194a4bfc glsl: Only allow invariant on shader in/out between stages.
Previously this was special-cased for VS and FS; it never got updated
when geometry shaders came along. Generalize using is_varying_var() so
this won't be broken again with tessellation.

Note that there are two copies of the logic for `invariant`: It can be
present as part of a new declaration, and also as a redeclaration of an
existing variable or block member.

Fixes the four new piglits:
   spec/glsl-1.50/compiler/invariant-qualifier-*.geom

Note for stable: This won't quite pick cleanly due to whitespace and
state->target -> state->stage renames. Should be straightforward
adjustments though.

Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 0dfa6e7cf5)

Conflicts:
	src/glsl/ast_to_hir.cpp
2014-04-23 00:25:07 -07:00
Anuj Phogat
b3e3ba5c37 mesa: Fix error code generation in glReadPixels()
Section 4.3.1, page 220, of OpenGL 3.3 specification explains
the error conditions for glreadPixels():

   "If the format is DEPTH_STENCIL, then values are taken from
    both the depth buffer and the stencil buffer. If there is
    no depth buffer or if there is no stencil buffer, then the
    error INVALID_OPERATION occurs. If the type parameter is
    not UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV,
    then the error INVALID_ENUM occurs."

Fixes failing Khronos CTS test packed_depth_stencil_error.test

V2: Avoid code duplication

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit f8ae2a56c6)
2014-04-23 00:25:07 -07:00