mesa: Fix MaxNumLayers for 1D array textures.

1D array targets store the number of slices in the Height field.

Cc: "10.2 10.1 10.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Kenneth Graunke 2014-05-07 14:35:42 -07:00
parent ecfc418b68
commit 5c399ca8e4

View file

@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
if (att->Layered) {
if (att_tex_target == GL_TEXTURE_CUBE_MAP)
att_layer_count = 6;
else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
att_layer_count = att->Renderbuffer->Height;
else
att_layer_count = att->Renderbuffer->Depth;
} else {