r600g: fix edge flags and layered rendering on R600-R700

We forgot to set these bits.

Cc: 10.1 mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Marek Olšák 2014-04-19 17:21:57 +02:00
parent 8a1dfba73e
commit e5741f1e91

View file

@ -2568,8 +2568,10 @@ void r600_update_vs_state(struct pipe_context *ctx, struct r600_pipe_shader *sha
S_02881C_VS_OUT_CCDIST0_VEC_ENA((rshader->clip_dist_write & 0x0F) != 0) |
S_02881C_VS_OUT_CCDIST1_VEC_ENA((rshader->clip_dist_write & 0xF0) != 0) |
S_02881C_VS_OUT_MISC_VEC_ENA(rshader->vs_out_misc_write) |
S_02881C_USE_VTX_VIEWPORT_INDX(rshader->vs_out_viewport) |
S_02881C_USE_VTX_POINT_SIZE(rshader->vs_out_point_size);
S_02881C_USE_VTX_POINT_SIZE(rshader->vs_out_point_size) |
S_02881C_USE_VTX_EDGE_FLAG(rshader->vs_out_edgeflag) |
S_02881C_USE_VTX_RENDER_TARGET_INDX(rshader->vs_out_layer) |
S_02881C_USE_VTX_VIEWPORT_INDX(rshader->vs_out_viewport);
}
static unsigned r600_conv_prim_to_gs_out(unsigned mode)