glsl: Compile error if fs uses gl_FragCoord before first redeclaration

Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
  "Within any shader, the first redeclarations of gl_FragCoord
   must appear before any use of gl_FragCoord."

GLSL compiler should generate an error in following case:

vec4 p = gl_FragCoord;
layout(origin_upper_left) in vec4 gl_FragCoord;

void main()
{
}

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Anuj Phogat 2014-02-20 18:32:25 -08:00
parent 581e4acb0d
commit a751adf071

View file

@ -2535,6 +2535,23 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
if (var->name != NULL && strcmp(var->name, "gl_FragCoord") == 0) {
/* Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
*
* "Within any shader, the first redeclarations of gl_FragCoord
* must appear before any use of gl_FragCoord."
*
* Generate a compiler error if above condition is not met by the
* fragment shader.
*/
ir_variable *earlier = state->symbols->get_variable("gl_FragCoord");
if (earlier != NULL &&
earlier->data.used &&
!state->fs_redeclares_gl_fragcoord) {
_mesa_glsl_error(loc, state,
"gl_FragCoord used before its first redeclaration "
"in fragment shader");
}
/* Make sure all gl_FragCoord redeclarations specify the same layout
* qualifiers.
*/