"raw" (IDXEN=0) and "structured" (IDXEN=1) do bounds checking differently.
From `si_make_buffer_descriptor`:
* - For VMEM and inst.IDXEN == 0 or STRIDE == 0, it's in byte units.
* - For VMEM and inst.IDXEN == 1 and STRIDE != 0, it's in units of STRIDE.
so there is a difference between setting vindex = i32_0 and vindex = NULL.
Instead of having the `structured` flag, we can just check if vindex is NULL.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15098>
"raw" (IDXEN=0) and "structured" (IDXEN=1) do bounds checking differently.
From `si_make_buffer_descriptor`:
* - For VMEM and inst.IDXEN == 0 or STRIDE == 0, it's in byte units.
* - For VMEM and inst.IDXEN == 1 and STRIDE != 0, it's in units of STRIDE.
so there is a difference between setting vindex = i32_0 and vindex = NULL.
Instead of having the `structured` flag, we can just check if vindex is NULL.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15098>
glWaitSemaphoreEXT triggers si_flush_resource callback
on pipe buffer resources, which may cause segmentation fault.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15098>
It was mistakenly added to indicate it's for a User-Mode Driver,
but all defined registers in Mesa are.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15098>
If we have a postponed spill, the temp we create at ip is no longer
the spilled temp and therefore is affected by the thrsw injection.
Fixes corruption in the additive blending animation demo from
Three.js.
Fixes: f3c3228522 ('broadcom/compiler: do not rebuild the interference graph after each spill')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15112>
We need to setup internal_format for resource in case main surface was
not configured (iris_resource_configure_main) which is the case with
vertex buffer objects, otherwise transfer helper will make wrong
decisions when copying such a resource.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14925>
This means we no longer map optimal-tiling images in order to display
them on screen, but instead copy via a buffer, which is guaranteed to
linearize.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12210>
Not all Vulkan implementations allows rendering to linear images, so in
order to support scanning out from these on Windows we might have to copy
through a buffer like we do in the PRIME path.
To avoid reimplementing the same, let's instead generalize the code a
bit so it doesn't have to specfy any PRIME-specific details.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12210>
We already have a standard helper to retrieve the texel block size from
a VkFormat, let's use it instead of adding a new helper.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Suggested-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12210>
align_u32() and ALIGN_POT() are doing the same thing.
Replace align_u32() calls by ALIGN_POT() ones and get rid
of align_u32().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Suggested-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12210>
Share values of some expressions instead of duplicating the same logic.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15079>
Application may exit without freeing created display list, this
may leave the cache not empty.
This is triggered by Abaqus which just close X11 display without
calling any of GLX cleanup functions like glXDestroyContext. But
GLX hook to X11 display close function to free GLX screen resource.
So display list as a context resource has not been freed, but
cache as a screen resource is freed.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14926>
DRI3 window back buffer is a client resource, so it's destroyed
when context switch drawable for native window.
But some application like Abaqus may leave a dirty back buffer
and reuse it when switch back. So add a driconf option for these
kind of app to keep the entire GLX drawable for native window.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14926>