Commit graph

2752 commits

Author SHA1 Message Date
Timothy Arceri
ce3420394c glsl: use nir version of geom stream validation
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27377>
2024-02-01 01:53:15 +00:00
Timothy Arceri
f21e2e6229 glsl: add nir version of validate_geometry_shader_emissions()
We will use this to replace the GLSL IR version.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27377>
2024-02-01 01:53:15 +00:00
Jesse Natalie
86b5c9278c glsl: Work around MSVC arm64 optimizer bug
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27199>
2024-01-26 00:22:53 +00:00
Patrick Lerda
bacace8634 glsl/nir: fix gl_nir_cross_validate_outputs_to_inputs() memory leak
For instance, this issue is triggered with
vs-to-fs-overlap.shader_test -auto -fbo:
Direct leak of 24 byte(s) in 1 object(s) allocated from:
    #0 0x7fe64f58e9a7 in calloc (/usr/lib64/libasan.so.6+0xb19a7)
    #1 0x7fe642ca2839 in _mesa_symbol_table_ctor ../src/mesa/program/symbol_table.c:286
    #2 0x7fe642ff003d in gl_nir_cross_validate_outputs_to_inputs ../src/compiler/glsl/gl_nir_link_varyings.c:728
    #3 0x7fe642d7c7d8 in gl_nir_link_glsl ../src/compiler/glsl/gl_nir_linker.c:1357
    #4 0x7fe642be6931 in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:562
    #5 0x7fe642be6931 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:944
    #6 0x7fe642acab55 in link_program ../src/mesa/main/shaderapi.c:1336
    #7 0x7fe642acab55 in link_program_error ../src/mesa/main/shaderapi.c:1447
    #8 0x7fe6424aa389 in _mesa_unmarshal_LinkProgram src/mapi/glapi/gen/marshal_generated2.c:1911
    #9 0x7fe641fd912b in glthread_unmarshal_batch ../src/mesa/main/glthread.c:139
    #10 0x7fe641f48d48 in util_queue_thread_func ../src/util/u_queue.c:309
    #11 0x7fe641fa442a in impl_thrd_routine ../src/c11/impl/threads_posix.c:67

Fixes: 7d1948e9b5 ("glsl: implement cross_validate_outputs_to_inputs() in nir linker")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27071>
2024-01-16 10:47:09 +00:00
Corentin Noël
68f5277887 glsl: Make sure that the variable is a ir_variable before unreferencing it
While it technically was already only using an ir_instruction field, better make
sure that it is effectively an ir_variable using the dedicated method instead of
relying on an undefined behavior.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>

Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26144>
2024-01-12 17:11:57 +00:00
Corentin Noël
d9c4ccf56d glsl: Make sure to not cast ir_dereference_variable into ir_variable
The parameter_lists_match_exact function was wrongly assuming that all the
elements were ir_variable when there can also be ir_dereference_variable elements.

Add case taking this into account.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>

Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26144>
2024-01-12 17:11:57 +00:00
Alyssa Rosenzweig
1452b22ef9 glsl: fix metadata in gl_nir_zero_initialize_clip_distance
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26976>
2024-01-12 01:13:03 +00:00
Alyssa Rosenzweig
854b6020bd glsl: don't use NIR_PASS_V
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26976>
2024-01-12 01:13:02 +00:00
Alyssa Rosenzweig
b3d6658d96 glsl: return progress in point size linking
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26976>
2024-01-12 01:13:02 +00:00
Yonggang Luo
aa8ea0f1b9 glsl: Fixes glcpp/tests with mingw/gcc
glcpp mingw failing in the following way:
```
49/56 mesa:compiler+glcpp / glcpp test (unix)     FAIL             3.39s   exit status 1
50/56 mesa:compiler+glcpp / glcpp test (oldmac)   FAIL             3.41s   exit status 1
51/56 mesa:compiler+glcpp / glcpp test (bizarro)  FAIL             3.42s   exit status 1
52/56 mesa:compiler+glcpp / glcpp test (windows)  FAIL             3.45s   exit status 1
```

The test failed because on mingw, the stderr will comes after stdout,
but all the expect files, the stderr is coming first,
so we flush(stderr) first to makesure stderr out before stdout

The failing example:

039-func-arg-obj-macro-with-comma: FAIL
---

+++

@@ -1,3 +1,5 @@

+0:12(21): preprocessor error: Error: macro foo invoked with 2 arguments (expected 1)
+

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26778>
2024-01-05 21:15:58 +00:00
Daniel Schürmann
a3ed36da1a treewide: replace calls to nir_opt_trivial_continues() with nir_opt_loop()
Totals from 850 (1.11% of 76636) affected shaders: (RADV, GFX11)
MaxWaves: 18134 -> 18130 (-0.02%)
Instrs: 3011298 -> 3008585 (-0.09%); split: -0.17%, +0.08%
CodeSize: 15836804 -> 15841972 (+0.03%); split: -0.09%, +0.12%
VGPRs: 63580 -> 63604 (+0.04%)
SpillSGPRs: 966 -> 1148 (+18.84%); split: -0.83%, +19.67%
Latency: 36102291 -> 30186144 (-16.39%); split: -16.41%, +0.02%
InvThroughput: 9058100 -> 7011821 (-22.59%); split: -22.61%, +0.02%
VClause: 65369 -> 65364 (-0.01%); split: -0.03%, +0.02%
SClause: 100309 -> 100305 (-0.00%); split: -0.04%, +0.04%
Copies: 335658 -> 336472 (+0.24%); split: -0.70%, +0.94%
Branches: 110806 -> 108945 (-1.68%); split: -1.94%, +0.26%
PreSGPRs: 73476 -> 73934 (+0.62%); split: -0.25%, +0.87%
PreVGPRs: 58809 -> 58840 (+0.05%); split: -0.01%, +0.06%

Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24940>
2024-01-03 20:48:04 +00:00
Yonggang Luo
18abdb8596 compiler/glsl: Move glsl specific _mesa_glsl_initialize_types out and glsl_symbol_table of glsl_types.h
To make sure C-ABI compat,

struct _mesa_glsl_parse_state;
struct gl_shader_program;
struct gl_builtin_uniform_desc;

are wrapped with extern "C"

And getting _mesa_glsl_initialize_variables c-compat for consistence

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26804>
2024-01-03 06:38:19 +00:00
Yonggang Luo
0210b554d6 treewide: Replace the include of nir_types.h with glsl_types.h
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26753>
2023-12-30 15:08:11 +00:00
Caio Oliveira
d06f0305f6 glsl: Use glsl_type C helpers
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:51:01 -08:00
Timothy Arceri
52dbf44d2e glsl: add support for inout params to glsl_to_nir()
Supporting these means we don't have to depend on calling the GLSL
IR optimisation loop for shaders that contain these parameter types.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26755>
2023-12-20 01:47:27 +00:00
Timothy Arceri
3d3ba9f428 glsl: move glsl ir lowering out of glsl_to_nir()
The main motivation for doing this is that some tests and even the
st tracker linking code dump out the GLSL IR for debugging before
glsl_to_nir() is called expecting it to already be in its final
form. Moving these to the linker makes those assumptions true.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26755>
2023-12-20 01:47:27 +00:00
Timothy Arceri
bb1873faad glsl: add additional lower mediump test
There were tests for inputs and inout, but no test for out which turned
out to not be behaving correctly.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26755>
2023-12-20 01:47:27 +00:00
Timothy Arceri
d42f9d94af glsl: copy precision val of function output params
We need to copy the precision to our temp values when converting
to nir or this information will be lost. This change fixes the new
test introduced in the following patch.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26755>
2023-12-20 01:47:27 +00:00
Timothy Arceri
37e83a93d7 glsl: remove some unused linker code
These were missed when removing code in 72ad0db505.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26747>
2023-12-19 23:45:30 +00:00
Timothy Arceri
4584acca6b glsl: tidy up validation loop in linker
There is no need to have a separate loop to determine the first stage in
the shader program. Previously there were other users of this but since
this is the last remain user this patch changes the code to simply detect
the first stage directly.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26747>
2023-12-19 23:45:30 +00:00
Caio Oliveira
81e3b28f78 compiler: Remove C++ static member pointers to builtin types
When we moved the bulk of glsl_type to C, these globals were
kept to avoid changes to compiler/glsl code in the MR.  Now that
landed, change the code to use the actual bultins directly.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26658>
2023-12-15 03:09:19 +00:00
Caio Oliveira
f17e23e116 compiler/glsl: Reduce scope of is_anonymous
This a GLSL parser specific detail, so move it there.  Also
add a comment pointing to where #anon prefix is used.

Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26656>
2023-12-13 15:44:40 +00:00
Timothy Arceri
5147e9a26e glsl: combine shader stage loops in linker
The gs validation that was run between these loops can be run after
merging them without any issue.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26628>
2023-12-12 02:28:33 +00:00
Timothy Arceri
fe44414662 glsl/st: move remaining glsl ir lowering to linker
This is a tidy up but also allows us to drop an additional
validate_ir_tree() call.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26628>
2023-12-12 02:28:33 +00:00
Timothy Arceri
72ad0db505 glsl: remove now unused GLSL IR block linker
This is now done in the NIR linker instead.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26534>
2023-12-07 03:05:10 +00:00
Timothy Arceri
32f274768e glsl: use new nir based block linker
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26534>
2023-12-07 03:05:10 +00:00
Timothy Arceri
0c6272f97f glsl: support glsl linking in nir block linker
This added support for names and some extra validation that the
spirv linker does not require.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26534>
2023-12-07 03:05:10 +00:00
Faith Ekstrand
b97003e49a glsl: Properly remap GL_* to MESA_PRIM
Instead of blatantly assuming with no assert that they're the same, add
a remap function.  Also, be more careful about which enum we use where.
In the AST, we use GLenum and GL_FOO because we also need GL_ISOLINES.
When we translate to shader info, GS gets translated into mesa_prim
and tessellation gets translated into tess_primitive_mode which has
ISOLINES as a valid primitive value.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24821>
2023-12-05 23:12:32 +00:00
Yonggang Luo
a9a2eabea8 glsl: move glsl_get_gl_type into glsl/linker_util.h
glsl_get_gl_type only accessed in src/compiler/glsl files, do not expose it
in libcompiler

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25879>
2023-12-05 16:16:55 +00:00
Timothy Arceri
57acffbba8 glsl: remove GLSL IR lower_named_interface_blocks()
We now use a NIR based lowering pass instead.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26001>
2023-11-30 03:45:08 +00:00
Timothy Arceri
cdf0ed8960 glsl: use the nir based lower_named_interface_blocks()
Because we are now doing the lowering in NIR we need to move the code
that sets the compact flag on some builtin vars out of the glsl to nir
pass.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26001>
2023-11-30 03:45:07 +00:00
Timothy Arceri
bedf504d38 glsl: add nir based lower_named_interface_blocks()
This will be used in the following patch to replace the GLSL IR
version of this pass.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26001>
2023-11-30 03:45:07 +00:00
Timothy Arceri
1b7107efe4 glsl: drop ir_binop_ubo_load
This was missed in e566b54a59

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26330>
2023-11-22 22:17:17 +00:00
Marek Olšák
2f0ed0680c glsl/nir: return failure from link_varyings if there is a linker error
Some linker errors are set very deep inside link_varyings. Don't return
a success if we can't continue.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26310>
2023-11-22 18:49:52 +00:00
Timothy Arceri
0470f8f737 glsl: remove now unused lower distance pass
This has been replaced with a NIR based pass.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25860>
2023-11-21 00:45:21 +00:00
Timothy Arceri
33c2b64aa3 glsl: switch to NIR distance lowering pass
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25860>
2023-11-21 00:45:21 +00:00
Anthony Roberts
a76cb87602 glsl: Use unsigned instead of enum type in ir_variable_data
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26254>
2023-11-17 20:08:49 +00:00
Eric Anholt
aed6a39c10 glsl: Retire dround lowering.
We have competent lowering in NIR already available.

Drivers exposing CAP_DOUBLES but not SHADER_CAP_DROUND:
- d3d12 (NIR lowers ~0 if the underlying impl doesn't do floats)
- svga (Now sets the NIR lowering options)
- softpipe (Doesn't do GL4 so you can't use doubles anyway)
- llvmpipe (Lowers dround_even in NIR and passees the rest through
            successfully)
- zink (NIR lowers ~0 if the underlying impl doesn't do floats,
        otherwise passes things through successfully, except needed
        dround_even lowering to avoid lavapipe regression with
        native doubles)
- r600 (sets NIR rounding lowering flags, and lowers all fsign)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
2023-10-24 00:16:30 +00:00
Eric Anholt
b1b0ebba1e glsl: Remove int64 div/mod lowering.
Most drivers that can expose GL4 were claiming the cap anyway (llvmpipe,
softpipe, zink, iris, nvc0, radeonsi, r600, freedreno, d3d12), and just
doing lowering in NIR if nessary.

crocus was only claiming the cap for gen8, but the backend compiler
enables NIR lowering regardless.

svga is the only other GL4 driver that didn't set it, and we can just set
the NIR lowering flag.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
2023-10-24 00:16:30 +00:00
Emma Anholt
91da6be8ce glsl: Remove lower_discard().
Replaced by the new NIR pass.

i915g results:
total instructions in shared programs: 510678 -> 510714 (<.01%)
total temps in shared programs: 30429 -> 30426 (<.01%)

rv370 results:
total instructions in shared programs: 737649 -> 737656 (<.01%)
instructions in affected programs: 82 -> 89 (8.54%)
total temps in shared programs: 112093 -> 112094 (<.01%)
temps in affected programs: 6 -> 7 (16.67%)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24763>
2023-10-18 01:27:04 +00:00
Yogesh Mohan Marimuthu
09b574aa6c vulkan add 3D texture support for compute astc decoder
v2: use correct 2D/3D for view type (Chia-I Wu)

Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
2023-10-11 19:28:40 +00:00
Yogesh Mohan Marimuthu
ff4d658fd5 vulkan/runtime: add compute astc decoder helper functions
The astc compute decode and lut creation code is copied
from https://github.com/Themaister/Granite/

Always set DECODE_8BIT idea is copied from
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19886

v2: use astc glsl shader code (Chia-I Wu)
v3: fix 32bit compilation error (Christopher Snowhill)
v4: use pitch to copy in vk_create_fill_image_visible_mem() function
    pass correct layer to decode_astc()
v5: use existing ASTCLutHolder (Chia-I Wu)
v6: use only staging buffer (Chia-I Wu)
    use texel buffer for partition table (Chia-I Wu)
v7: use 2DArray for input and output
v8: check for == mem_property (Chia-I Wu)
    do not use vk_common* functions (Chia-I Wu)
    squash single buffer patch (Chia-I Wu)
    fix for minTexelBufferOffsetAlignment (Chia-I Wu)
    avoid wasting 4 slots (Chia-I Wu)
    remove partition_tbl_mask (Chia-I Wu)
    remove wrong bindings count (Chia-I Wu)
    use binding names from glsl code (Chia-I Wu)
    use ARRAY_SIZE (Chia-I Wu)
    use VkFormat for getting partition table index (Chia-I Wu)
    fix mutex lock (Chia-I Wu)
    image layout should be based on function call (Chia-I Wu)
    VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE is wrong (Chia-I Wu)
    add vk_texcompress_astc tag to helpder functions (Chia-I Wu)
    remove write_desc_set_count (Chia-I Wu)
    use desc_i++ (Chia-I Wu)
    add assert for desc_i count at end (Chia-I Wu)
    remove unused vk_create_map_texel_buffer() function (Chia-I Wu)
    dynamically create the lut offset (Chia-I Wu)
    offset not to pass as push contant (Chia-I Wu)
v9: use correct stoage and sampled flags (Chia-I Wu)
    always pass single_buf_size (Chia-I Wu)
    query drivers for minTexelBufferOffsetAlignment (Chia-I Wu)
    remove blank lines (Chia-I Wu)
    remove unnecessary if check in destroy (Chia-I Wu)
    name label as unlock instead of fail and pass (Chia-I Wu)
    use prog_glslang.found() (Chia-I Wu)
    add offset,extent check to astc shader (Chia-I Wu)
v10: prog_glslang can be undefined in meson.build (Chia-I Wu)
v11: remove with_texcompress_astc and use required in find_program (Chia-I Wu)
v12: offset are aligned to blk size (Chia-I Wu)
v13: texel_blk_start should be under vulkan if check (Chia-I Wu)
     dst image layout is always VK_IMAGE_LAYOUT_GENERAL (Chia-I Wu)

Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
2023-10-11 19:28:40 +00:00
Chia-I Wu
0236b7f18a mesa: make astc_decoder.glsl vk-compatible
glslangValidator -V -S comp astc_decoder.glsl

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
2023-10-11 19:28:39 +00:00
Timothy Arceri
2e7514cfa8 glsl: remove now unused varying linker code
All of this varying linking code has now been ported to the NIR linker.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25371>
2023-09-28 13:55:16 +00:00
Timothy Arceri
36e49c162c glsl: switch to nir linkers cross_validate_outputs_to_inputs()
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25371>
2023-09-28 13:55:16 +00:00
Timothy Arceri
7d1948e9b5 glsl: implement cross_validate_outputs_to_inputs() in nir linker
This is mostly a direct port of the GLSL IR code there are only
2 real functional changes.

1. The direct use of mesa symbol_table instead of glsl_symbol_table.
   However since none of the extra functionality offered by
   glsl_symbol_table was ever used here this can be seen as an
   improvement.

2. Because interface blocks are lowered before this new nir linker
   sees them we must explicitly skip them (they are validated
   elsewhere) to avoid errors.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25371>
2023-09-28 13:55:16 +00:00
Timothy Arceri
f2e87c5c28 nir: add used field to nir variables
Will be use in a following path by the glsl nir based linker.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25371>
2023-09-28 13:55:16 +00:00
Timothy Arceri
0bfae24640 glsl: move is_gl_identifier() to linker_util
This had started to multiply around the NIR linker. Here we move it to a
common helper shared by GLSL IR and NIR.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25371>
2023-09-28 13:55:16 +00:00
Timothy Arceri
78b9f1053f glsl: move interpolation_string() to linker_util
Moving it here allows us to use in in the NIR linker too.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25371>
2023-09-28 13:55:16 +00:00
Timothy Arceri
337c32cb3a nir: copy explicit_invariant flag to nir vars
This will be used in the following patch.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25371>
2023-09-28 13:55:16 +00:00