Commit graph

2752 commits

Author SHA1 Message Date
Dylan Baker
656b8bb340 compiler/glcpp: don't recalculate macro
The original code has a private helper called in one place doing a
lookup that it's parent has already done, which could be null, except
that the parent verified that it isn't. Instead, let's pass the pointer
from the parent and assert it's non-null in the child for good
measure/documentation.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29666>
2024-06-21 03:19:26 +00:00
Timothy Arceri
0ac0fbc19e glsl: make glsl_to_nir() more generic
Here we move anything that expects the IR to have already been linked
so that in a future patch we can use glsl_to_nir() to convert IR that
has only been compiled.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29761>
2024-06-20 00:56:10 +00:00
Adam Jackson
10d21d4100 mesa: Enable EXT_shadow_samplers for GLES2
I thought this was just the funny GLES spelling of the extn name, but
there's also some ESSL bits you need to add. Most of which you could
probably yoink from the old Unity glsl-optimizer (which itself yoinked
most of the GLSL compiler from Mesa):

94a9b2959b

Signed-off-by: Adam Jackson <ajax@redhat.com>
Co-authored-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6691>
2024-06-18 14:40:33 +00:00
Timothy Arceri
ef21df917f glsl: remove do_function_inlining()
This no longer has any users. nir based inlining should be used for any
new code.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29519>
2024-06-18 12:34:52 +00:00
Timothy Arceri
f1ef6517e8 glsl: remove Par-linking from the standalone linker
lima was the last user of this feature so lets remove it. This will
allow us to drop more soon to be unused glsl ir code once full nir
linker support lands.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29519>
2024-06-18 12:34:52 +00:00
Timothy Arceri
7df492923a glsl: drop dump-builder support from standalone compiler
The support is incomplete and largely untested, but more importantly
glsl ir is depreciated at this point. This feature was added to support
building additional passes but that shouldn't ever be needed from here
on.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29469>
2024-06-18 08:12:45 +00:00
Marek Olšák
3622092614 glsl/linker: vectorize lowered IO
Since we scalarize all IO for nir_opt_varyings, we should re-vectorize it.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29406>
2024-06-17 23:48:35 +00:00
Alyssa Rosenzweig
15257b65c6 treewide: use nir_metadata_control_flow
Via Coccinelle patch:

    @@
    @@

    -nir_metadata_block_index | nir_metadata_dominance
    +nir_metadata_control_flow

...plus some manual fixups for call sites missed by coccinelle.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Juan A. Suarez Romero <jasuarez@igalia.com> [broadcom]
Acked-by: Vasily Khoruzhick <anarsoul@gmail.com> [lima]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29745>
2024-06-17 16:28:14 -04:00
Daniel Schürmann
9b1a748b5e nir: remove nir_intrinsic_discard
The semantics of discard differ between GLSL and HLSL and
their various implementations. Subsequently, numerous application
bugs occurred and SPV_EXT_demote_to_helper_invocation was written
in order to clarify the behavior. In NIR, we now have 3 different
intrinsics for 2 things, and while demote and terminate have clear
semantics, discard still doesn't and can mean either of the two.

This patch entirely removes nir_intrinsic_discard and
nir_intrinsic_discard_if and replaces all occurences either with
nir_intrinsic_terminate{_if} or nir_intrinsic_demote{_if} in the
case that the NIR option 'discard_is_demote' is being set.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27617>
2024-06-17 19:37:16 +00:00
Qiang Yu
b1d0ecd00d glsl: respect GL_EXT_shader_image_load_formatted when image is embedded in a struct
Fix compilation failure when image is embedded in struct when
GL_EXT_shader_image_load_formatted is enabled:

  struct GpuPointShadow {
      image2D RayTracedShadowMapImage;
  };

  layout(std140, binding = 2) uniform ShadowsUBO {
      GpuPointShadow PointShadows[1];
  } shadowsUBO;

Compile log:
  error: image not qualified with `writeonly' must have a format layout qualifier

Fixes: 082d180a22 ("mesa, glsl: add support for EXT_shader_image_load_formatted")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29693>
2024-06-14 02:21:59 +00:00
Erik Faye-Lund
df17f2b89a meson: bump test-timeout
This tests usually takes around 15 seconds on CI, according to logs. It
recently timed out under load, causing a job to fail spuriously.

Let's bump the timeout here to 60. That's in line with the glsl compiler
warnings test, which usually takes around the same time.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29547>
2024-06-07 03:38:59 +00:00
Timothy Arceri
39cc1a4ac4 glsl: add support for glsl es 310/320 to standalone compiler
This simple helps detect if we are using es or not.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29522>
2024-06-04 23:01:49 +00:00
Timothy Arceri
71d455b96f glsl: remove unused detect_recursion_linked()
This is now unused as the recursion is now detected via a nir pass.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29495>
2024-05-31 23:53:07 +00:00
Eric R. Smith
43f9b3b986 glsl: make the xfb varying sort stable
qsort is not guaranteed to produce a stable sort, and indeed
in MSVC CRT does not. The xfb varying sort functions were
relying on undefined behavior (that qsort would be stable).

Signed-off-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29178>
2024-05-24 17:36:39 +00:00
Eric R. Smith
5102a922e7 glsl: test both inputs when sorting varyings for xfb
In the sort functions used to sort varyings in gl_nir_link_varyings,
we were only checking the first input for whether or not it is xfb.
Check both inputs, and also provide a definite order for the xfb vs.
non-xfb varyings (the xfb come last, as the initial sort established).

This fixes a problem encountered on panfrost, where qsort could
mix xfb and non-xfb varyings which started out separate.

Note that the sort is still not stable. We probably should make it
stable, but that is a more extensive change that's handled in a later
commit.

Cc: mesa-stable
Signed-off-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29178>
2024-05-24 17:36:39 +00:00
Timothy Arceri
795057d44e glsl: move geom input array sizing to nir linker
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29256>
2024-05-20 00:12:50 +00:00
Timothy Arceri
c44e76676b glsl: use hash table when serializing resource data
This helps us avoid a potential huge number of string compares.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11128

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29116>
2024-05-10 00:47:17 +00:00
Saroj Kumar
221371e903 mesa: replace shader_info::source_sha1
Replace shader_info::source_sha1 with shader_info::source_blake3 in compiler, mesa and radeonsi.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28156>
2024-05-09 20:08:18 +00:00
Timothy Arceri
3d20245f43 glsl: wrap nir_opt_loop in NIR_PASS()
Otherwise we miss the debugging benefits.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29079>
2024-05-07 04:11:36 +00:00
Timothy Arceri
4655381e3b glsl: remove UsesEndPrimitive field
Here we store the value directly in shader info rather than passing
it around.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28709>
2024-04-13 11:36:08 +00:00
Timothy Arceri
1139a703c1 glsl: remove ActiveStreamMask field
There is no need to pass this value around just store it directly
in the shader info.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28709>
2024-04-13 11:36:08 +00:00
Timothy Arceri
1e13e9be45 glsl: remove FragDepthLayout field
Nothing uses it. I *looks* like _mesa_copy_linked_program_data()
copies it somewhere useful however that function is called before
the value are even initialised.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28709>
2024-04-13 11:36:08 +00:00
Mike Blumenkrantz
c9977f8de6 glsl: move an assert from st_context over to avoid using PIPE_CAP_NIR_COMPACT_ARRAYS
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28601>
2024-04-12 18:43:48 +00:00
Mike Blumenkrantz
20d0613c13 glsl: stop using PIPE_CAP_NIR_COMPACT_ARRAYS and check compact_arrays
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28601>
2024-04-12 18:43:48 +00:00
Timothy Arceri
9e056fc962 glsl: remove now unused do_dead_functions()
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28690>
2024-04-12 12:17:31 +10:00
Timothy Arceri
875ca9ec11 glsl: move validate_{stage}_shader_executable() to the nir linker
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28690>
2024-04-12 12:17:31 +10:00
Timothy Arceri
316165afec glsl: use info from shader when linking
We update the program copy of info at the end of linking. During linking
we should use the shader copy. This change is required to avoid updating
both in the following patch.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28690>
2024-04-12 12:15:48 +10:00
Timothy Arceri
38398cc6bb glsl: use shader info to store gs verts
Rather than passing this value around we can just store it directly
in its final location.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28690>
2024-04-12 12:15:48 +10:00
Timothy Arceri
0dcbd8a8a4 glsl: move cross_validate_uniforms() to the nir linker
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28690>
2024-04-12 12:15:48 +10:00
Timothy Arceri
0d8ee7534e glsl: make validate_intrastage_arrays() usable across files
This will be used in the following patch.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28690>
2024-04-12 12:15:48 +10:00
Timothy Arceri
fe2e60a4d3 glsl: add some data members to nir_variable
These will be used in the following patch.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28690>
2024-04-12 12:15:48 +10:00
Timothy Arceri
344bcd1703 glsl: move mode_string() to helper
This will be used from multiple files in the following patches.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28690>
2024-04-12 12:15:48 +10:00
Paul Gofman
bd189dbd77 glsl: allow out arrays in #110 with allow_glsl_120_subset_in_110
CC: mesa-stable
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28439>
2024-04-09 01:29:23 +00:00
Timothy Arceri
f60956d002 glsl: move check_explicit_uniform_locations() to NIR linker
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:04 +00:00
Timothy Arceri
2a5ae739ea glsl: move link_assign_subroutine_types() to the nir linker
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:04 +00:00
Timothy Arceri
baf13bff29 nir: add subroutine fields to nir_function
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:04 +00:00
Timothy Arceri
5ea15ded2f glsl: switch verify_subroutine_associated_funcs() to nir
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:04 +00:00
Timothy Arceri
1a78e9a7e8 glsl: move some linking calls to gl_nir_link_glsl()
This is a more logical place for them and will avoid us adding more
function validtion calls to the st glsl to nir file in future
patches.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:04 +00:00
Timothy Arceri
dbaa90200c glsl: remove now unused glsl ir block validation
We now use a NIR based implementation instead.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:04 +00:00
Timothy Arceri
07078d4b8e glsl: remove now unused resize_tes_inputs()
This has be replaced by a NIR based implementation of this function.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:04 +00:00
Timothy Arceri
c2066d4685 glsl: call new nir resize_tes_inputs() pass
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:04 +00:00
Timothy Arceri
d1c11d957a glsl: switch to NIR block validation
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:04 +00:00
Timothy Arceri
aea1265470 glsl: add nir implemenation of block validation
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:04 +00:00
Timothy Arceri
20978004a7 glsl: don't remove redefined per vertex block
Commit 719bf30165 added this removal code with the following
justification:

"The GLSL 4.10 rules for redeclaration of built-in interface blocks
 (which we've chosen to regard as clarifications of GLSL 1.50) only
 require gl_PerVertex blocks to match in shaders that actually use
 those blocks.  The easiest way to implement this is to detect
 situations where a compiled shader doesn't refer to any elements of
 gl_PerVertex, and remove all the associated ir_variables from the
 shader at the end of ast-to-ir conversion."

However the intention is to avoid matching a redeclared block with
gl's default block if unused. We are still required to do block
matching in the shader should the block be redeclared, even if unused.
So with this change we only remove the block if it is both unused
and not redeclared.

The existing glsl IR code managed to avoid failing CTS tests for this
due to seemingly magical or hacky use of the symbol table but fixing
it will make things much clearer, and also allow a nir version of
this validation in a following patch.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:04 +00:00
Timothy Arceri
c46827d52a nir: add variable field from_ssbo_unsized_array
This will be used for validation in following patches

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:03 +00:00
Timothy Arceri
ab801a1a27 glsl: add resize_tes_inputs() to the nir linker
We will switch from the GLSL IR version to this in a following patch.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:03 +00:00
Timothy Arceri
a18e06f694 nir: add implicit_sized_array data field
Will be used in following patches for glsl linking validation.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:03 +00:00
Timothy Arceri
f24e6a5062 nir: add max_array_access data field
Will be used in following patches for glsl linking validation.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:03 +00:00
Jesse Natalie
acbf3ad1fb glsl: Use a stable attr sort for VS in / FS out
This is a perpetual bug that hits Windows. In the MSVC CRT, qsort
is unstable, where the glibc qsort is stable. So apps run fine on
Windows IHV drivers, and on Linux Mesa drivers, and only break down
when running on Windows Mesa drivers.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10922
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28586>
2024-04-05 20:35:05 +00:00
Mike Blumenkrantz
056fe1dc6a glsl: set PSIZ bit in outputs_written when injecting a 1.0 psiz write
gather_info may not be called before something checks this value

cc: mesa-stable

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28463>
2024-04-04 18:58:42 +00:00