glsl: add nir based lower_named_interface_blocks()

This will be used in the following patch to replace the GLSL IR
version of this pass.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26001>
This commit is contained in:
Timothy Arceri 2023-10-06 12:49:54 +11:00 committed by Marge Bot
parent 5311d8713d
commit bedf504d38
3 changed files with 338 additions and 0 deletions

View file

@ -50,6 +50,8 @@ bool gl_nir_lower_blend_equation_advanced(nir_shader *sh, bool coherent);
bool gl_nir_lower_buffers(nir_shader *shader,
const struct gl_shader_program *shader_program);
void gl_nir_lower_named_interface_blocks(struct gl_shader_program *prog);
void gl_nir_lower_packed_varyings(const struct gl_constants *consts,
struct gl_shader_program *prog,
void *mem_ctx, unsigned locations_used,

View file

@ -0,0 +1,335 @@
/*
* Copyright © 2013 Intel Corporation
* Copyright © 2023 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
*
* This lowering pass converts all interface blocks with instance names
* into interface blocks without an instance name.
*
* For example, the following shader:
*
* out block {
* float block_var;
* } inst_name;
*
* main()
* {
* inst_name.block_var = 0.0;
* }
*
* Is rewritten to:
*
* out block {
* float block_var;
* };
*
* main()
* {
* block_var = 0.0;
* }
*
* This takes place after the shader code has already been verified with
* the interface name in place.
*
* The linking phase will use the interface block name rather than the
* interface's instance name when linking interfaces.
*
* This modification to the ir allows our currently existing dead code
* elimination to work with interface blocks without changes.
*/
#include "nir.h"
#include "nir_builder.h"
#include "nir_deref.h"
#include "nir_types.h"
#include "gl_nir.h"
#include "main/shader_types.h"
struct lower_named_block_state {
void *mem_ctx;
struct hash_table *interface_namespace;
};
static const struct glsl_type *
process_array_type(const struct glsl_type *type, unsigned idx)
{
const struct glsl_type *element_type = glsl_get_array_element(type);
unsigned length = glsl_get_length(type);
if (glsl_type_is_array(element_type)) {
const struct glsl_type *new_array_type =
process_array_type(element_type, idx);
return glsl_array_type(new_array_type, length, 0);
} else {
return glsl_array_type(glsl_get_struct_field(element_type, idx),
length, 0);
}
}
static nir_deref_instr *
process_derefs(nir_builder *b, nir_deref_instr **p, nir_deref_instr *parent)
{
bool found_ifc = false;
for (; *p; p++) {
if ((*p)->deref_type == nir_deref_type_array) {
parent = nir_build_deref_array(b, parent, (*p)->arr.index.ssa);
} else if ((*p)->deref_type == nir_deref_type_struct) {
if (!found_ifc) {
/* We found the interface block so just skip it */
found_ifc = true;
continue;
} else {
parent = nir_build_deref_struct(b, parent, (*p)->strct.index);
}
}
}
return parent;
}
/* Disable packing on varyings used by interpolate functions. This must be
* called after lowering blocks to avoid disabling packing on the entire
* block.
*/
static void
disable_varying_packing_when_used_by_interpolate_functions(nir_intrinsic_instr *intr,
nir_variable *var)
{
if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid ||
intr->intrinsic == nir_intrinsic_interp_deref_at_sample ||
intr->intrinsic == nir_intrinsic_interp_deref_at_offset) {
/* This disables varying packing for this input. */
var->data.must_be_shader_input = 1;
}
}
static char *
create_ifc_field_name_str(void *mem_ctx, nir_variable *var,
const struct glsl_type *iface_t, unsigned f_idx)
{
char *iface_field_name =
ralloc_asprintf(mem_ctx, "%s %s.%s.%s",
var->data.mode == nir_var_shader_in ? "in" : "out",
glsl_get_type_name(iface_t), var->name,
glsl_get_struct_elem_name(iface_t, f_idx));
return iface_field_name;
}
static bool
flatten_named_interface_deref(void *mem_ctx, nir_builder *b,
nir_deref_instr *deref,
nir_intrinsic_instr *intr,
struct hash_table *interface_namespace,
bool is_src0)
{
nir_variable_mode mask = nir_var_shader_in | nir_var_shader_out;
if (!nir_deref_mode_is_one_of(deref, mask))
return false;
nir_variable *var = nir_deref_instr_get_variable(deref);
const struct glsl_type * iface_t = glsl_without_array(var->type);
if (iface_t != var->interface_type)
return false;
nir_deref_path path;
nir_deref_path_init(&path, deref, NULL);
assert(path.path[0]->deref_type == nir_deref_type_var);
nir_deref_instr **p = &path.path[1];
char *iface_field_name = NULL;
for (; *p; p++) {
if ((*p)->deref_type == nir_deref_type_struct) {
iface_field_name =
create_ifc_field_name_str(mem_ctx, var, iface_t,
(*p)->strct.index);
break;
}
}
assert(iface_field_name);
/* Find the variable in the set of flattened interface blocks */
struct hash_entry *entry =
_mesa_hash_table_search(interface_namespace, iface_field_name);
assert(entry);
nir_variable *found_var = (nir_variable *) entry->data;
if (intr->intrinsic == nir_intrinsic_store_deref ||
(intr->intrinsic == nir_intrinsic_copy_deref && is_src0))
found_var->data.assigned = 1;
b->cursor = nir_before_instr(&intr->instr);
nir_deref_instr *deref_var = nir_build_deref_var(b, found_var);
if (glsl_type_is_array(found_var->type) ||
glsl_type_is_struct(found_var->type) ||
glsl_type_is_matrix(found_var->type)) {
p = &path.path[1];
deref_var = process_derefs(b, p, deref_var);
}
disable_varying_packing_when_used_by_interpolate_functions(intr,
found_var);
nir_deref_path_finish(&path);
nir_def_rewrite_uses(&deref->def, &deref_var->def);
return true;
}
static bool
flatten_named_interface_derefs(nir_builder *b, nir_intrinsic_instr *intr,
void *cb_data)
{
struct lower_named_block_state *state =
(struct lower_named_block_state *) cb_data;
if (intr->intrinsic != nir_intrinsic_copy_deref &&
intr->intrinsic != nir_intrinsic_load_deref &&
intr->intrinsic != nir_intrinsic_store_deref &&
intr->intrinsic != nir_intrinsic_interp_deref_at_centroid &&
intr->intrinsic != nir_intrinsic_interp_deref_at_sample &&
intr->intrinsic != nir_intrinsic_interp_deref_at_offset &&
intr->intrinsic != nir_intrinsic_interp_deref_at_vertex)
return false;
nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
bool progress =
flatten_named_interface_deref(state->mem_ctx, b, deref, intr,
state->interface_namespace, true);
if (intr->intrinsic == nir_intrinsic_copy_deref) {
deref = nir_src_as_deref(intr->src[1]);
progress |=
flatten_named_interface_deref(state->mem_ctx, b, deref, intr,
state->interface_namespace, false);
}
return progress;
}
static void
lower_named_interface_blocks(struct gl_linked_shader *sh)
{
void *mem_ctx = ralloc_context(NULL);
struct hash_table *interface_namespace =
_mesa_hash_table_create(mem_ctx, _mesa_hash_string,
_mesa_key_string_equal);
/* First pass: adjust instance block variables with an instance name
* to not have an instance name.
*
* The interface block variables are stored in the interface_namespace
* hash table so they can be used in the second pass.
*/
nir_foreach_variable_with_modes_safe(var, sh->Program->nir,
nir_var_shader_in | nir_var_shader_out) {
const struct glsl_type * iface_t = glsl_without_array(var->type);
if (iface_t != var->interface_type)
continue;
for (unsigned i = 0; i < iface_t->length; i++) {
const char *field_name = glsl_get_struct_elem_name(iface_t, i);
char *iface_field_name =
create_ifc_field_name_str(mem_ctx, var, iface_t, i);
struct hash_entry *entry = _mesa_hash_table_search(interface_namespace,
iface_field_name);
nir_variable *found_var = entry ? (nir_variable *) entry->data : NULL;
if (!found_var) {
const struct glsl_struct_field *field_data =
glsl_get_struct_field_data(iface_t, i);
nir_variable *new_var = rzalloc(sh->Program->nir, nir_variable);
new_var->name = ralloc_strdup(new_var, field_name);
if (!glsl_type_is_array(var->type)) {
new_var->type = glsl_get_struct_field(iface_t, i);
} else {
new_var->type = process_array_type(var->type, i);
}
new_var->data.mode = var->data.mode;
new_var->data.location = field_data->location;
new_var->data.location_frac = field_data->component >= 0 ?
field_data->component : 0;
new_var->data.explicit_location = (new_var->data.location >= 0);
new_var->data.offset = field_data->offset;
new_var->data.explicit_offset = (field_data->offset >= 0);
new_var->data.xfb.buffer = field_data->xfb_buffer;
new_var->data.explicit_xfb_buffer = field_data->explicit_xfb_buffer;
new_var->data.interpolation = field_data->interpolation;
new_var->data.centroid = field_data->centroid;
new_var->data.sample = field_data->sample;
new_var->data.patch = field_data->patch;
new_var->data.stream = var->data.stream;
new_var->data.how_declared = var->data.how_declared;
new_var->data.from_named_ifc_block = 1;
new_var->interface_type = var->type;
_mesa_hash_table_insert(interface_namespace, iface_field_name,
new_var);
nir_shader_add_variable(sh->Program->nir, new_var);
}
}
}
/* Second pass: redirect dereferences to the new vars. */
struct lower_named_block_state state;
state.mem_ctx = mem_ctx;
state.interface_namespace = interface_namespace;
nir_shader_intrinsics_pass(sh->Program->nir, flatten_named_interface_derefs,
nir_metadata_block_index |
nir_metadata_dominance, &state);
/* Third pass: Mark now lowered blks as ordinary globals to be dead code
* eliminated.
*/
nir_foreach_variable_with_modes(var, sh->Program->nir,
nir_var_shader_in | nir_var_shader_out) {
const struct glsl_type * iface_t = glsl_without_array(var->type);
if (!(iface_t == var->interface_type))
continue;
var->data.mode = nir_var_shader_temp;
}
nir_fixup_deref_modes(sh->Program->nir);
ralloc_free(mem_ctx);
}
void
gl_nir_lower_named_interface_blocks(struct gl_shader_program *prog)
{
for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] != NULL)
lower_named_interface_blocks(prog->_LinkedShaders[i]);
}
}

View file

@ -129,6 +129,7 @@ files_libglsl = files(
'gl_nir_lower_images.c',
'gl_nir_lower_blend_equation_advanced.c',
'gl_nir_lower_buffers.c',
'gl_nir_lower_named_interface_blocks.c',
'gl_nir_lower_packed_varyings.c',
'gl_nir_lower_samplers.c',
'gl_nir_lower_samplers_as_deref.c',