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glsl: add nir based lower_named_interface_blocks()
This will be used in the following patch to replace the GLSL IR version of this pass. Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26001>
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3 changed files with 338 additions and 0 deletions
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@ -50,6 +50,8 @@ bool gl_nir_lower_blend_equation_advanced(nir_shader *sh, bool coherent);
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bool gl_nir_lower_buffers(nir_shader *shader,
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const struct gl_shader_program *shader_program);
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void gl_nir_lower_named_interface_blocks(struct gl_shader_program *prog);
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void gl_nir_lower_packed_varyings(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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void *mem_ctx, unsigned locations_used,
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335
src/compiler/glsl/gl_nir_lower_named_interface_blocks.c
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335
src/compiler/glsl/gl_nir_lower_named_interface_blocks.c
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@ -0,0 +1,335 @@
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/*
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* Copyright © 2013 Intel Corporation
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* Copyright © 2023 Valve Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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*
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* This lowering pass converts all interface blocks with instance names
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* into interface blocks without an instance name.
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*
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* For example, the following shader:
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*
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* out block {
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* float block_var;
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* } inst_name;
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*
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* main()
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* {
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* inst_name.block_var = 0.0;
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* }
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*
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* Is rewritten to:
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*
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* out block {
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* float block_var;
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* };
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*
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* main()
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* {
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* block_var = 0.0;
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* }
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*
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* This takes place after the shader code has already been verified with
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* the interface name in place.
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*
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* The linking phase will use the interface block name rather than the
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* interface's instance name when linking interfaces.
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*
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* This modification to the ir allows our currently existing dead code
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* elimination to work with interface blocks without changes.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#include "nir_deref.h"
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#include "nir_types.h"
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#include "gl_nir.h"
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#include "main/shader_types.h"
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struct lower_named_block_state {
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void *mem_ctx;
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struct hash_table *interface_namespace;
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};
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static const struct glsl_type *
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process_array_type(const struct glsl_type *type, unsigned idx)
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{
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const struct glsl_type *element_type = glsl_get_array_element(type);
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unsigned length = glsl_get_length(type);
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if (glsl_type_is_array(element_type)) {
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const struct glsl_type *new_array_type =
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process_array_type(element_type, idx);
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return glsl_array_type(new_array_type, length, 0);
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} else {
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return glsl_array_type(glsl_get_struct_field(element_type, idx),
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length, 0);
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}
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}
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static nir_deref_instr *
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process_derefs(nir_builder *b, nir_deref_instr **p, nir_deref_instr *parent)
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{
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bool found_ifc = false;
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for (; *p; p++) {
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if ((*p)->deref_type == nir_deref_type_array) {
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parent = nir_build_deref_array(b, parent, (*p)->arr.index.ssa);
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} else if ((*p)->deref_type == nir_deref_type_struct) {
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if (!found_ifc) {
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/* We found the interface block so just skip it */
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found_ifc = true;
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continue;
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} else {
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parent = nir_build_deref_struct(b, parent, (*p)->strct.index);
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}
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}
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}
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return parent;
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}
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/* Disable packing on varyings used by interpolate functions. This must be
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* called after lowering blocks to avoid disabling packing on the entire
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* block.
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*/
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static void
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disable_varying_packing_when_used_by_interpolate_functions(nir_intrinsic_instr *intr,
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nir_variable *var)
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{
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if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid ||
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intr->intrinsic == nir_intrinsic_interp_deref_at_sample ||
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intr->intrinsic == nir_intrinsic_interp_deref_at_offset) {
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/* This disables varying packing for this input. */
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var->data.must_be_shader_input = 1;
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}
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}
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static char *
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create_ifc_field_name_str(void *mem_ctx, nir_variable *var,
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const struct glsl_type *iface_t, unsigned f_idx)
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{
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char *iface_field_name =
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ralloc_asprintf(mem_ctx, "%s %s.%s.%s",
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var->data.mode == nir_var_shader_in ? "in" : "out",
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glsl_get_type_name(iface_t), var->name,
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glsl_get_struct_elem_name(iface_t, f_idx));
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return iface_field_name;
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}
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static bool
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flatten_named_interface_deref(void *mem_ctx, nir_builder *b,
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nir_deref_instr *deref,
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nir_intrinsic_instr *intr,
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struct hash_table *interface_namespace,
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bool is_src0)
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{
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nir_variable_mode mask = nir_var_shader_in | nir_var_shader_out;
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if (!nir_deref_mode_is_one_of(deref, mask))
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return false;
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nir_variable *var = nir_deref_instr_get_variable(deref);
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const struct glsl_type * iface_t = glsl_without_array(var->type);
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if (iface_t != var->interface_type)
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return false;
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nir_deref_path path;
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nir_deref_path_init(&path, deref, NULL);
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assert(path.path[0]->deref_type == nir_deref_type_var);
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nir_deref_instr **p = &path.path[1];
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char *iface_field_name = NULL;
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for (; *p; p++) {
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if ((*p)->deref_type == nir_deref_type_struct) {
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iface_field_name =
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create_ifc_field_name_str(mem_ctx, var, iface_t,
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(*p)->strct.index);
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break;
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}
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}
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assert(iface_field_name);
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/* Find the variable in the set of flattened interface blocks */
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struct hash_entry *entry =
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_mesa_hash_table_search(interface_namespace, iface_field_name);
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assert(entry);
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nir_variable *found_var = (nir_variable *) entry->data;
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if (intr->intrinsic == nir_intrinsic_store_deref ||
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(intr->intrinsic == nir_intrinsic_copy_deref && is_src0))
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found_var->data.assigned = 1;
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b->cursor = nir_before_instr(&intr->instr);
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nir_deref_instr *deref_var = nir_build_deref_var(b, found_var);
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if (glsl_type_is_array(found_var->type) ||
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glsl_type_is_struct(found_var->type) ||
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glsl_type_is_matrix(found_var->type)) {
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p = &path.path[1];
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deref_var = process_derefs(b, p, deref_var);
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}
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disable_varying_packing_when_used_by_interpolate_functions(intr,
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found_var);
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nir_deref_path_finish(&path);
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nir_def_rewrite_uses(&deref->def, &deref_var->def);
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return true;
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}
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static bool
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flatten_named_interface_derefs(nir_builder *b, nir_intrinsic_instr *intr,
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void *cb_data)
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{
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struct lower_named_block_state *state =
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(struct lower_named_block_state *) cb_data;
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if (intr->intrinsic != nir_intrinsic_copy_deref &&
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intr->intrinsic != nir_intrinsic_load_deref &&
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intr->intrinsic != nir_intrinsic_store_deref &&
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intr->intrinsic != nir_intrinsic_interp_deref_at_centroid &&
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intr->intrinsic != nir_intrinsic_interp_deref_at_sample &&
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intr->intrinsic != nir_intrinsic_interp_deref_at_offset &&
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intr->intrinsic != nir_intrinsic_interp_deref_at_vertex)
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return false;
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nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
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bool progress =
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flatten_named_interface_deref(state->mem_ctx, b, deref, intr,
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state->interface_namespace, true);
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if (intr->intrinsic == nir_intrinsic_copy_deref) {
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deref = nir_src_as_deref(intr->src[1]);
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progress |=
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flatten_named_interface_deref(state->mem_ctx, b, deref, intr,
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state->interface_namespace, false);
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}
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return progress;
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}
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static void
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lower_named_interface_blocks(struct gl_linked_shader *sh)
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{
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void *mem_ctx = ralloc_context(NULL);
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struct hash_table *interface_namespace =
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_mesa_hash_table_create(mem_ctx, _mesa_hash_string,
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_mesa_key_string_equal);
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/* First pass: adjust instance block variables with an instance name
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* to not have an instance name.
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*
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* The interface block variables are stored in the interface_namespace
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* hash table so they can be used in the second pass.
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*/
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nir_foreach_variable_with_modes_safe(var, sh->Program->nir,
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nir_var_shader_in | nir_var_shader_out) {
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const struct glsl_type * iface_t = glsl_without_array(var->type);
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if (iface_t != var->interface_type)
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continue;
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for (unsigned i = 0; i < iface_t->length; i++) {
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const char *field_name = glsl_get_struct_elem_name(iface_t, i);
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char *iface_field_name =
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create_ifc_field_name_str(mem_ctx, var, iface_t, i);
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struct hash_entry *entry = _mesa_hash_table_search(interface_namespace,
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iface_field_name);
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nir_variable *found_var = entry ? (nir_variable *) entry->data : NULL;
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if (!found_var) {
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const struct glsl_struct_field *field_data =
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glsl_get_struct_field_data(iface_t, i);
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nir_variable *new_var = rzalloc(sh->Program->nir, nir_variable);
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new_var->name = ralloc_strdup(new_var, field_name);
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if (!glsl_type_is_array(var->type)) {
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new_var->type = glsl_get_struct_field(iface_t, i);
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} else {
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new_var->type = process_array_type(var->type, i);
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}
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new_var->data.mode = var->data.mode;
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new_var->data.location = field_data->location;
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new_var->data.location_frac = field_data->component >= 0 ?
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field_data->component : 0;
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new_var->data.explicit_location = (new_var->data.location >= 0);
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new_var->data.offset = field_data->offset;
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new_var->data.explicit_offset = (field_data->offset >= 0);
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new_var->data.xfb.buffer = field_data->xfb_buffer;
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new_var->data.explicit_xfb_buffer = field_data->explicit_xfb_buffer;
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new_var->data.interpolation = field_data->interpolation;
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new_var->data.centroid = field_data->centroid;
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new_var->data.sample = field_data->sample;
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new_var->data.patch = field_data->patch;
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new_var->data.stream = var->data.stream;
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new_var->data.how_declared = var->data.how_declared;
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new_var->data.from_named_ifc_block = 1;
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new_var->interface_type = var->type;
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_mesa_hash_table_insert(interface_namespace, iface_field_name,
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new_var);
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nir_shader_add_variable(sh->Program->nir, new_var);
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}
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}
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}
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/* Second pass: redirect dereferences to the new vars. */
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struct lower_named_block_state state;
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state.mem_ctx = mem_ctx;
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state.interface_namespace = interface_namespace;
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nir_shader_intrinsics_pass(sh->Program->nir, flatten_named_interface_derefs,
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nir_metadata_block_index |
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nir_metadata_dominance, &state);
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/* Third pass: Mark now lowered blks as ordinary globals to be dead code
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* eliminated.
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*/
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nir_foreach_variable_with_modes(var, sh->Program->nir,
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nir_var_shader_in | nir_var_shader_out) {
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const struct glsl_type * iface_t = glsl_without_array(var->type);
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if (!(iface_t == var->interface_type))
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continue;
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var->data.mode = nir_var_shader_temp;
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}
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nir_fixup_deref_modes(sh->Program->nir);
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ralloc_free(mem_ctx);
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}
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void
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gl_nir_lower_named_interface_blocks(struct gl_shader_program *prog)
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{
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for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog->_LinkedShaders[i] != NULL)
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lower_named_interface_blocks(prog->_LinkedShaders[i]);
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}
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}
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@ -129,6 +129,7 @@ files_libglsl = files(
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'gl_nir_lower_images.c',
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'gl_nir_lower_blend_equation_advanced.c',
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'gl_nir_lower_buffers.c',
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'gl_nir_lower_named_interface_blocks.c',
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'gl_nir_lower_packed_varyings.c',
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'gl_nir_lower_samplers.c',
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'gl_nir_lower_samplers_as_deref.c',
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