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compiler/glsl: Reduce scope of is_anonymous
This a GLSL parser specific detail, so move it there. Also add a comment pointing to where #anon prefix is used. Reviewed-by: Yonggang Luo <luoyonggang@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26656>
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3 changed files with 7 additions and 12 deletions
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@ -7912,6 +7912,12 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
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return decl_count;
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}
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static bool
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is_anonymous(const glsl_type *t)
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{
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/* See handling for struct_specifier in glsl_parser.yy. */
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return !strncmp(glsl_get_type_name(t), "#anon", 5);
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}
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ir_rvalue *
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ast_struct_specifier::hir(exec_list *instructions,
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@ -7950,7 +7956,7 @@ ast_struct_specifier::hir(exec_list *instructions,
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type = glsl_type::get_struct_instance(fields, decl_count, this->name);
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if (!type->is_anonymous() && !state->symbols->add_type(name, type)) {
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if (!is_anonymous(type) && !state->symbols->add_type(name, type)) {
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const glsl_type *match = state->symbols->get_type(name);
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/* allow struct matching for desktop GL - older UE4 does this */
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if (match != NULL && state->is_version(130, 0) && match->record_compare(type, true, false))
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@ -546,11 +546,6 @@ struct glsl_type {
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enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const;
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bool get_interface_row_major() const;
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/**
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* Query if a type is unnamed/anonymous (named by the parser)
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*/
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bool is_anonymous() const;
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/**
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* Get the type of a structure field
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*
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@ -279,12 +279,6 @@ glsl_type::is_uint_16_32() const
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base_type == GLSL_TYPE_UINT16;
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}
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inline bool
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glsl_type::is_anonymous() const
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{
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return !strncmp(glsl_get_type_name(this), "#anon", 5);
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}
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inline unsigned glsl_type::arrays_of_arrays_size() const { return glsl_get_aoa_size(this); }
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inline unsigned
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