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glsl: move interpolation_string() to linker_util
Moving it here allows us to use in in the NIR linker too. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25371>
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5 changed files with 29 additions and 30 deletions
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@ -59,6 +59,7 @@
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#include "main/shaderobj.h"
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#include "ir.h"
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#include "ir_builder.h"
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#include "linker_util.h"
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#include "builtin_functions.h"
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using namespace ir_builder;
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@ -2084,21 +2084,6 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
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}
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}
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const char *
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interpolation_string(unsigned interpolation)
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{
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switch (interpolation) {
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case INTERP_MODE_NONE: return "no";
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case INTERP_MODE_SMOOTH: return "smooth";
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case INTERP_MODE_FLAT: return "flat";
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case INTERP_MODE_NOPERSPECTIVE: return "noperspective";
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}
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assert(!"Should not get here.");
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return "";
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}
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const char *const ir_variable::warn_extension_table[] = {
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"",
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"GL_ARB_shader_stencil_export",
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@ -398,21 +398,6 @@ struct ir_state_slot {
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};
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/**
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* Get the string value for an interpolation qualifier
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*
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* \return The string that would be used in a shader to specify \c
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* mode will be returned.
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*
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* This function is used to generate error messages of the form "shader
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* uses %s interpolation qualifier", so in the case where there is no
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* interpolation qualifier, it returns "no".
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*
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* This function should only be used on a shader input or output variable.
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*/
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const char *interpolation_string(unsigned interpolation);
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class ir_variable : public ir_instruction {
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public:
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ir_variable(const struct glsl_type *, const char *, ir_variable_mode);
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@ -438,3 +438,17 @@ link_util_mark_array_elements_referenced(const struct array_deref_range *dr,
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_mark_array_elements_referenced(dr, count, 1, 0, bits);
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}
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const char *
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interpolation_string(unsigned interpolation)
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{
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switch (interpolation) {
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case INTERP_MODE_NONE: return "no";
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case INTERP_MODE_SMOOTH: return "smooth";
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case INTERP_MODE_FLAT: return "flat";
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case INTERP_MODE_NOPERSPECTIVE: return "noperspective";
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}
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assert(!"Should not get here.");
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return "";
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}
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@ -111,6 +111,20 @@ link_util_mark_array_elements_referenced(const struct array_deref_range *dr,
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unsigned count, unsigned array_depth,
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BITSET_WORD *bits);
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/**
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* Get the string value for an interpolation qualifier
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*
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* \return The string that would be used in a shader to specify \c
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* mode will be returned.
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*
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* This function is used to generate error messages of the form "shader
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* uses %s interpolation qualifier", so in the case where there is no
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* interpolation qualifier, it returns "no".
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*
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* This function should only be used on a shader input or output variable.
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*/
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const char *interpolation_string(unsigned interpolation);
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#ifdef __cplusplus
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}
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#endif
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