Sample positions aren't uniform when the sample id is divergent.
This was a regression when we started lowering fragment shader
barycentrics in NIR.
Fixes: 7f444fc72c ("nir: add nir_intrinsic_load_sample_positions_amd")
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37843>
The Intel Gfx12.x generation of GPU has an architecture feature called
EU fusion in which 2 subgroups run lock step. A typical case where
this happens is a compute shader with 1x1x1 local workgroup size and a
dispatch command of 2x1x1. In that case 2 threads will be run in lock
step for each of the workgroup.
This has been the sources of some troubles in the backend because one
subgroup can run with all lanes disabled, requiring care for SEND
messages using the NoMask flag (execution regardless of the lane mask).
We found out that other things are happening when 2 subgroups run
together :
- the HW will use the surface/sampler handle from only one subgroup
- the HW will use the sampler header from only one subgroup
So one of the fused subgroup can access the wrong surface/sampler if
the value is different between the 2 subgroups and that can happen
even with subgroup uniform values.
Fortunately we can flag SEND instructions to disable the fusion
behavior (most likely at a performance cost).
This change introduce a new divergence mode that tries to compute
things divergent between subgroups so that we can flag instructions
accordingly.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37394>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36602>
For some reason we missed adding this. This prevents some asserts
from triggering when I call divergence analysis at certain points
in an upcoming patch.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36750>
We can just place the set structures inside nir_block.
This reduces the number of ralloc calls by 6.7% when compiling Heaven
shaders with radeonsi+ACO using a release build (i.e. not including
nir_validate set allocations, which are also removed).
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36728>
It's not only for GL, change to a generic name.
Use command:
find . -type f -not -path '*/.git/*' -exec sed -i 's/\bgl_shader_stage\b/mesa_shader_stage/g' {} +
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
this is more explicit than vec2's and hence has fewer footguns. in particular
it's easier to handle with preambles in a sane way.
modelled on what ir3 does.
there's probably room for more clean up but for now this unblocks what I want to
do.
stats don't seem concerning.
Totals from 692 (1.29% of 53701) affected shaders:
MaxWaves: 441920 -> 442112 (+0.04%)
Instrs: 1588748 -> 1589304 (+0.03%); split: -0.05%, +0.08%
CodeSize: 11487976 -> 11491620 (+0.03%); split: -0.04%, +0.07%
ALU: 1234867 -> 1235407 (+0.04%); split: -0.06%, +0.10%
FSCIB: 1234707 -> 1235249 (+0.04%); split: -0.06%, +0.10%
IC: 380514 -> 380518 (+0.00%)
GPRs: 117292 -> 117332 (+0.03%); split: -0.08%, +0.11%
Preamble instrs: 314064 -> 313948 (-0.04%); split: -0.05%, +0.01%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35949>
This is a cleanup.
Old gs LDS layout: [es outputs][gs outputs][scratch]
Old nogs LDS layout: [xfb/cull][scratch]
New gs LDS layout: [es outputs][scratch|gs outputs]
New nogs LDS layout: [scratch|xfb/cull]
The LDS scratch is moved to the beginning of the preceding buffer in LDS,
while the addresses in that LDS buffer are offset by the scratch size.
It effectively merges the LDS scratch with the preceding buffer in LDS.
Thanks to that, we no longer need the ngg_scratch ABI and the offset
in a user SGPR.
The lowering passes now return the LDS scratch size, which is used
by the drivers to determine the final LDS size.
The ngg_lds_layout SGPR is now unused without GS in RADV.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
for plumbing transformFeedbackRasterizationStreamSelect (in turn for exercising
more CTS and proving out my design).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802>
This intrinsic will be used to implement matrix type and layout
conversions in the backend compiler.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35616>
this lets the backend implement bounded loads (i.e. robust SSBOs) in a way
that's more clever than a full branch. similar idea to
load_global_constant_bound which should eventually be merged into this.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Job Noorman <job@noorman.info>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35720>
This hoists all the annoyance of figuring out the current pixel's input
attachment coordinates to the driver. The pass still deals with all the
annoyance of turning an image instruciton into a texture instruction but
it gives the driver more control over the position. For most drivers,
this will be something like ivec3(int(gl_FragCoord.xy), gl_Layer) or
similar, some drivers need something more nuanced. Turnip, for
instance, needs unscaled coordinates for some attachments and NVK
doesn't really want gl_Layer or gl_ViewIndex for the layer. It's better
to just have a new system value that drivers can make what they want.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35551>
It's a stride of 1 output, which isn't 16. It's 16 * num_threads,
aligned to 256.
tcs_offchip_layout has 5 unused bits, so let's use them.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34780>
Kepler cards do not support shared atomic operations directly, but they
have special ldslk and stsul that can implement mutex locks on
addresses. Shared atomics can be lowered into operations in mutexes.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35028>
Kepler and earlier GPUs do not support the ISBERD instruction but have a
different VILD (Vertex Indirect Load) instruction that provides less
functionality. This commit adds support for the op in nak and nir,
needed for the upcoming encoder commit.
Signed-off-by: Lorenzo Rossi <snowycoder@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34329>
Adds image_bvh_dual_intersect_ray and image_bvh8_intersect_ray which can
handle the new BVH format. Both instructions write up to 10 VGPRs so
they need to use a vec16 definition in nir.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34273>