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nir: Add convert_cmat_intel intrinsic
This intrinsic will be used to implement matrix type and layout conversions in the backend compiler. Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35616>
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@ -921,6 +921,7 @@ visit_intrinsic(nir_intrinsic_instr *instr, struct divergence_state *state)
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case nir_intrinsic_cmat_extract:
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case nir_intrinsic_cmat_muladd_amd:
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case nir_intrinsic_dpas_intel:
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case nir_intrinsic_convert_cmat_intel:
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case nir_intrinsic_isberd_nv:
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case nir_intrinsic_vild_nv:
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case nir_intrinsic_al2p_nv:
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@ -335,6 +335,10 @@ index("unsigned", "neg_hi_amd")
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index("unsigned", "systolic_depth")
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index("unsigned", "repeat_count")
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# For Intel convert_cmat_intel intrinsic.
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index("struct glsl_cmat_description", "dst_cmat_desc")
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index("struct glsl_cmat_description", "src_cmat_desc")
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# For an AGX tilebuffer intrinsics, whether the coordinates are implicit or
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# explicit. Implicit coordinates are used in fragment shaders, explicit
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# coordinates in compute.
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@ -2469,6 +2473,10 @@ intrinsic("dpas_intel", dest_comp=0, src_comp=[0, -1, -1],
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indices=[DEST_BASE_TYPE, SRC_BASE_TYPE, SATURATE, SYSTOLIC_DEPTH, REPEAT_COUNT],
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flags=[CAN_ELIMINATE])
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intrinsic("convert_cmat_intel", dest_comp=0, src_comp=[-1],
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indices=[DST_CMAT_DESC, SRC_CMAT_DESC],
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flags=[CAN_ELIMINATE])
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# NVIDIA-specific intrinsics
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# src[] = { index, offset }.
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intrinsic("ldc_nv", dest_comp=0, src_comp=[1, 1],
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