Commit graph

47203 commits

Author SHA1 Message Date
Vinson Lee
ca1b60057a pp: Fix memory leak on error path.
Fixes Coverity resource leak defect.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2011-10-25 07:38:53 -07:00
Marek Olšák
faa16dc456 r600g: set correct tiling flags in depth info
The kernel currently overwrites the flags, but if we stopped doing that,
this would break badly.
2011-10-25 01:47:03 +02:00
Jeremy Huddleston
5c44c1348e apple: Implement applegl_unbind_context
glXMakeCurrent(dpy, None, NULL) would not correctly unbind the context
causing subsequent GLX requests to fail in peculiar ways

http://xquartz.macosforge.org/trac/ticket/514

Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
2011-10-24 16:21:28 -07:00
Brian Paul
9dc7df1fea util: handle failed mapping in u_upload_alloc()
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2011-10-24 16:39:58 -06:00
Brian Paul
19961da4cb util: handle failed mapping in u_upload_alloc_buffer()
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2011-10-24 16:39:58 -06:00
Vinson Lee
4e6a0b40c5 mesa: Fix memory leak in out-of-memory path.
Fixes Coverity resource leak defect.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-10-24 14:13:01 -07:00
Eric Anholt
cc4ddc3a1e glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.
A driver trying to set up builtin uniforms is faced with a problem:
How do I walk the ir_variable structure (representing an array of
structs, or array of matrices, or struct, or whatever), and set up
driver structures so that dereference of that uniform gets the
corresponding ParameterValues[] entry.  The rule in general is that
each corresponding vector-sized field of an array of structs is one
builtin uniform state slot.  i965 relied on another invariant: each
state slot has a number of unique channel swizzles corresponding to
the number of elements in the field's vector, to avoid needing to walk
the glsl_type in parallel to get at vector_elements.

All of the builtin uniforms followed this behavior, except for
gl_NormalMatrix.  That's a mat3 (so 3 vec3s), but it was swizzled as 3
vec4s.

Fixes piglit glsl-fs-normalmatrix.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2011-10-24 13:43:02 -07:00
Eric Anholt
2ecfa88548 glsl: Add gl_MaxVaryingComponents in GLSL 1.30.
This is the new name for gl_MaxVaryingFloats now that non-float
varyings exist.  Fixes piglit
glsl-1.30/execution/maximums/gl_MaxVaryingFloats

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-10-24 13:43:02 -07:00
Kenneth Graunke
3cc0a7be23 i965: Apply post-sync non-zero workaround to homebrew workaround.
In commit 3e5d3626, Eric added a homebrew workaround to fix GPU hangs in
the Mesa "engine" demo and oglc's api-texcoord test.

Unfortunately, his PIPE_CONTROL contains a Depth Stall, which
necessitates the post-sync non-zero workaround,

Fixes GPU hangs in Civilization 4, PlaneShift, and 3DMMES.
Hopefully Heroes of Newerth as well, though I haven't tested that.

NOTE: This is candidate for the 7.11 branch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40324
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41096
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-and-tested-by: Eric Anholt <eric@anholt.net>
2011-10-24 13:32:33 -07:00
Marek Olšák
56ac7ccae6 docs: update relnotes-7.12 2011-10-24 21:08:13 +02:00
Marek Olšák
cdaf9b89e4 r300g: expose ARB_ES2_compatibility by claiming FIXED format support 2011-10-24 21:05:38 +02:00
Adel Gadllah
fc8196f7a6 nv50: fix max texture levels
MAX_TEXTURE_2D_LEVELS and MAX_TEXTURE_CUBE_LEVELS are supposed to be
14 not 13, while MAX_TEXTURE_3D_LEVELS should be 12 not 10.
2011-10-24 20:07:22 +02:00
Marek Olšák
ef64da8f01 winsys/radeon: don't use the new GEM_WAIT ioctl for now 2011-10-24 20:01:14 +02:00
Tom Fogal
cbb2b4149b Only use gcc visibility support with gcc4+.
I had a colleague hitting issues compiling with an old gcc3.2
system.  These patches got them through.

NOTE: This is a candidate for the 7.11 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-10-24 10:22:52 -06:00
Mathias Fröhlich
2717b8f034 winsys/radeon: restore the old r600g winsys memory characteristics.
Use VRAM for static and immutable buffers. This restores the
recently removed r600g winsys behaviour for memory locations.
This also improoves rendering times on the gpu for some
OpenSceneGraph based test cases by about 15%.

Signed-off-by: Marek Olšák <maraeo@gmail.com>
2011-10-24 18:20:07 +02:00
Brian Paul
50b0069fc1 util: remove gotos in u_upload_mgr.c
We can trivially remove the gotos in two places in this code and make
it a bit more readable.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2011-10-24 09:31:01 -06:00
Mathias Fröhlich
9ed88983b0 mesa: Avoid ABA problem on buffer object bind.
Make sure we do not run into the classic ABA problem on buffer object bind,
reusing this name and may be never rebind since we get an new name
that was just deleted and never rebound in between.
The explicit rebinding to the debault object in the current context
prevents the above in the current context, but another context
sharing the same objects might suffer from this problem.

Minor var renaming and comments edited by Brian.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-10-24 08:37:19 -06:00
Brian Paul
c9bb1bdc48 swrast: fix comment typo (s/texure/texture/) 2011-10-23 20:21:18 -06:00
Brian Paul
b487fc50b0 mesa: remove dead code from teximage.c 2011-10-23 20:17:53 -06:00
Mathias Fröhlich
597df3efda mesa: Fix multithreaded buffer object refcounting.
Buffer objects may be shared across contexts.
Rework the array attrib push/pop implementation
to be thread safe. Make use of more library functions
for this purpose.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-10-23 21:35:05 +02:00
Marek Olšák
21e3c585f7 r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo
This was dead code anyway.
2011-10-23 20:29:06 +02:00
Marek Olšák
89ce12a2d2 u_blitter: accept overriden width0 and height0
We'll use this soon.
2011-10-23 20:27:07 +02:00
Marek Olšák
37b62cc354 u_blitter: add a copy_texture function which uses views and not resources
The views (sampler views and surfaces) are great tools for changing resource
properties without having to change pipe_resource.
2011-10-23 20:27:06 +02:00
Brian Paul
cf81f2349c intel: remove duplicated #include of texstore.h 2011-10-23 11:22:33 -06:00
Brian Paul
37fdfbfb0e radeon: remove unnecessary #includes of texstore.h 2011-10-23 11:22:23 -06:00
Brian Paul
39503c1419 configs: add vmgfx-related dirs to configs/linux-dri 2011-10-23 11:10:06 -06:00
Brian Paul
b7f670655d swrast: update renderbuffer format assertion
Failed when exercising i965 swrast fallback rendering.
2011-10-23 10:44:47 -06:00
Brian Paul
68da4b50e9 mesa: add swrast_texture_image::Buffer
In the past, swrast_texture_image::Data has been overloaded.  It could
either point to malloc'd memory storing texture data, or it could point
to a current mapping of GPU memory.

Now, Buffer always points to malloc'd memory (if we're not using GPU
memory) and Data always points to mapped memory.  The next step would
be to rename Data -> Map.

This change also involves adding swrast functions for mapping textures
and renderbuffers prior to rendering to setup the Data pointer.  Plus,
corresponding functions to unmap texures and renderbuffers.  This is
very much like similar code in the dri drivers.
2011-10-23 10:44:47 -06:00
Brian Paul
66681b4c8c mesa: remove _mesa_alloc_texmemory(), _mesa_free_texmemory()
Core Mesa no longer does any texture memory allocation.
2011-10-23 10:44:47 -06:00
Brian Paul
6e0f9001fe mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast
Only swrast and the drivers that fall back to swrast need these fields now.
This removes the last of the fields related to software rendering from
gl_texture_image.
2011-10-23 10:44:47 -06:00
Brian Paul
33abbd4fbd llvmpipe: point out that there's two stencil writemasks
In lp_build_stencil_op() the incoming 'stencil' var is a 2-element array.
There's a front-face writemask and a back-face writemask but we're ignoring
the later.  This patch doesn't fix anything but at least points out the
problem.
2011-10-23 10:09:34 -06:00
Brian Paul
c7aa8da957 llvmpipe: compare front_facing to NULL to improve readability
Compare 'front_facing' to NULL to make it more obvious that front_facing
is a pointer and not a simple boolean value.
2011-10-23 10:09:34 -06:00
Brian Paul
903a14ed91 gallivm: added lp_build_print_ivec4() function 2011-10-23 10:09:33 -06:00
Brian Paul
08b2cc018d mesa: improve the warning message in _mesa_choose_tex_format()
Bug 42128 hits this _mesa_warning() call.
2011-10-23 10:00:04 -06:00
Eric Anholt
dc637b66b2 glsl: Add support for constant expression evaluation on round(), roundEven().
v2: Avoid the C99 rounding functions, because I don't trust
get/setting the C99 rounding mode from inside our library not having
other side effects.  Instead, open-code roundEven() behavior around
Mesa's IROUND, which we're already testing for C99 rounding mode
safety.

Fixes glsl-1.30/compiler/built-in-functions/round*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-23 00:37:14 -07:00
Mathias Fröhlich
b27a67af89 dri-r600: Hook up a drm_descriptor configuration function
Returns a configuration that makes the dri state-tracker-manager
throttle.
2011-10-23 09:08:18 +02:00
Mathias Fröhlich
d5bfcf73fd r600g: make r[67]00 not bail out on PRED_SETNE_INT. 2011-10-23 08:57:43 +02:00
Dave Airlie
8b36958ceb r600g: make if's use PRED_SETNE_INT no matter what.
This is more correct for TGSI if, and with native ints enabled
it fixes 25 piglit fails.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-22 20:15:58 +01:00
Dave Airlie
d54407040b r600g: print inst in hex in dumps
since we have them as hex in the headers.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-22 20:15:57 +01:00
Dave Airlie
608a7009d9 r600g: drop specific i2f it should be a trans only op2.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-22 20:15:57 +01:00
Mathias Froehlich
409748ac0b vbo: Clean up unused variables in the vbo module.
Remove some unused or unused but set variables
from the vbo module.
2011-10-22 13:02:35 +02:00
Alan Coopersmith
7986e4c5a9 Convert additional GNUC_MINOR checks to multiplied version
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-10-21 18:40:36 -07:00
Alan Coopersmith
8c509e1181 Fix gcc version checks for _mesa_bitcount
- Fix _GNUC__ typo in both checks
- Fix logic error in check for gcc < 3.4 that breaks for gcc 2.x & older

Without this fix, builds with gcc 3.4.x end up depending on undefined
_mesa_bitcount instead of gcc's __builtin_popcount.

NOTE: This is a candidate for the stable branches.

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-10-21 18:39:50 -07:00
Maarten Lankhorst
df8f864bf6 gallium/targets: Add vdpau target for nouveau
Should fall back to shader based decoding (g3dvl) for now.

This is probably broken on systems that support xvmc, because
nouveau_video_buffer_create has no way to know for what api
the buffer is created, so I think this call might need a
separate argument as workaround.

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
2011-10-21 23:39:01 +02:00
Christoph Bumiller
27b0c9d513 d3d1x: set primitive restart in the correct draw calls 2011-10-21 23:00:40 +02:00
Christoph Bumiller
bb0482a55b nv50/ir: import SM4 converter 2011-10-21 23:00:40 +02:00
Christoph Bumiller
d988361ead nouveau,nvc0: fix/improve handling of multiple constant buffers 2011-10-21 23:00:40 +02:00
Christoph Bumiller
28271fd00d nvc0: add support for linear and buffer textures and RTs 2011-10-21 23:00:40 +02:00
Christoph Bumiller
73ea0e7fd4 nvc0: add support for clip distance shader outputs 2011-10-21 23:00:40 +02:00
Christoph Bumiller
b4ecef4b1b nvc0: handle more query types 2011-10-21 23:00:40 +02:00