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glsl: Add support for constant expression evaluation on round(), roundEven().
v2: Avoid the C99 rounding functions, because I don't trust get/setting the C99 rounding mode from inside our library not having other side effects. Instead, open-code roundEven() behavior around Mesa's IROUND, which we're already testing for C99 rounding mode safety. Fixes glsl-1.30/compiler/built-in-functions/round* Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -39,6 +39,25 @@
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#include "ir_visitor.h"
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#include "glsl_types.h"
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/* Using C99 rounding functions for roundToEven() implementation is
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* difficult, because round(), rint, and nearbyint() are affected by
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* fesetenv(), which the application may have done for its own
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* purposes. Mesa's IROUND macro is close to what we want, but it
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* rounds away from 0 on n + 0.5.
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*/
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static int
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round_to_even(float val)
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{
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int rounded = IROUND(val);
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if (val - floor(val) == 0.5) {
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if (rounded % 2 != 0)
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rounded += val > 0 ? -1 : 1;
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}
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return rounded;
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}
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static float
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dot(ir_constant *op0, ir_constant *op1)
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{
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@ -196,6 +215,13 @@ ir_expression::constant_expression_value()
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}
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break;
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case ir_unop_round_even:
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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data.f[c] = round_to_even(op[0]->value.f[c]);
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}
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break;
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case ir_unop_ceil:
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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@ -1324,6 +1350,9 @@ ir_call::constant_expression_value()
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* op[1]->value.f[c];
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}
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}
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} else if (strcmp(callee, "round") == 0 ||
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strcmp(callee, "roundEven") == 0) {
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expr = new(mem_ctx) ir_expression(ir_unop_round_even, op[0]);
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} else if (strcmp(callee, "sign") == 0) {
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expr = new(mem_ctx) ir_expression(ir_unop_sign, type, op[0], NULL);
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} else if (strcmp(callee, "sin") == 0) {
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